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Add voluptuous config validation to scenes (#6830)
* Add platform schema to scene component and homeassistant platform. * Clean up code and add constants. * Add unit test and clean up tests.
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@ -6,28 +6,55 @@ https://home-assistant.io/components/scene/
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"""
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import asyncio
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import logging
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from collections import namedtuple
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import voluptuous as vol
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from homeassistant.const import (
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ATTR_ENTITY_ID, SERVICE_TURN_ON, CONF_PLATFORM)
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from homeassistant.helpers import extract_domain_configs
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ATTR_ENTITY_ID, CONF_PLATFORM, SERVICE_TURN_ON)
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import homeassistant.helpers.config_validation as cv
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from homeassistant.helpers.entity import Entity
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from homeassistant.helpers.entity_component import EntityComponent
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from homeassistant.helpers.state import HASS_DOMAIN
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from homeassistant.loader import get_platform
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DOMAIN = 'scene'
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STATE = 'scening'
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STATES = 'states'
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CONF_ENTITIES = "entities"
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def _hass_domain_validator(config):
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"""Validate platform in config for homeassistant domain."""
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if CONF_PLATFORM not in config:
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config = {
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CONF_PLATFORM: HASS_DOMAIN, STATES: config}
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return config
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def _platform_validator(config):
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"""Validate it is a valid platform."""
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p_name = config[CONF_PLATFORM]
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platform = get_platform(DOMAIN, p_name)
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if not hasattr(platform, 'PLATFORM_SCHEMA'):
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return config
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return getattr(platform, 'PLATFORM_SCHEMA')(config)
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PLATFORM_SCHEMA = vol.Schema(
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vol.All(
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_hass_domain_validator,
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vol.Schema({
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vol.Required(CONF_PLATFORM): cv.platform_validator(DOMAIN)
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}, extra=vol.ALLOW_EXTRA),
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_platform_validator
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), extra=vol.ALLOW_EXTRA)
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SCENE_SERVICE_SCHEMA = vol.Schema({
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vol.Optional(ATTR_ENTITY_ID): cv.entity_ids,
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})
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SceneConfig = namedtuple('SceneConfig', ['name', 'states'])
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def activate(hass, entity_id=None):
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"""Activate a scene."""
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@ -43,21 +70,6 @@ def activate(hass, entity_id=None):
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def async_setup(hass, config):
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"""Setup scenes."""
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logger = logging.getLogger(__name__)
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# You are not allowed to mutate the original config so make a copy
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config = dict(config)
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for config_key in extract_domain_configs(config, DOMAIN):
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platform_config = config[config_key]
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if not isinstance(platform_config, list):
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platform_config = [platform_config]
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if not any(CONF_PLATFORM in entry for entry in platform_config):
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platform_config = [{'platform': 'homeassistant', 'states': entry}
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for entry in platform_config]
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config[config_key] = platform_config
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component = EntityComponent(logger, DOMAIN, hass)
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yield from component.async_setup(config)
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@ -7,26 +7,38 @@ https://home-assistant.io/components/scene/
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import asyncio
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from collections import namedtuple
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from homeassistant.components.scene import Scene
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import voluptuous as vol
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import homeassistant.helpers.config_validation as cv
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from homeassistant.components.scene import Scene, STATES
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from homeassistant.const import (
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ATTR_ENTITY_ID, STATE_OFF, STATE_ON)
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ATTR_ENTITY_ID, ATTR_STATE, CONF_ENTITIES, CONF_NAME, CONF_PLATFORM,
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STATE_OFF, STATE_ON)
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from homeassistant.core import State
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from homeassistant.helpers.state import async_reproduce_state
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from homeassistant.helpers.state import async_reproduce_state, HASS_DOMAIN
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STATE = 'scening'
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PLATFORM_SCHEMA = vol.Schema({
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vol.Required(CONF_PLATFORM): HASS_DOMAIN,
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vol.Required(STATES): vol.All(
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cv.ensure_list,
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[
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{
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vol.Required(CONF_NAME): cv.string,
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vol.Required(CONF_ENTITIES): {
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cv.entity_id: vol.Any(str, bool, dict)
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},
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}
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]
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),
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}, extra=vol.ALLOW_EXTRA)
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CONF_ENTITIES = "entities"
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SceneConfig = namedtuple('SceneConfig', ['name', 'states'])
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SCENECONFIG = namedtuple('SceneConfig', [CONF_NAME, STATES])
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@asyncio.coroutine
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def async_setup_platform(hass, config, async_add_devices, discovery_info=None):
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"""Setup home assistant scene entries."""
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scene_config = config.get("states")
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if not isinstance(scene_config, list):
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scene_config = [scene_config]
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scene_config = config.get(STATES)
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async_add_devices(HomeAssistantScene(
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hass, _process_config(scene)) for scene in scene_config)
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@ -38,7 +50,7 @@ def _process_config(scene_config):
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Async friendly.
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"""
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name = scene_config.get('name')
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name = scene_config.get(CONF_NAME)
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states = {}
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c_entities = dict(scene_config.get(CONF_ENTITIES, {}))
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@ -46,7 +58,7 @@ def _process_config(scene_config):
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for entity_id in c_entities:
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if isinstance(c_entities[entity_id], dict):
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entity_attrs = c_entities[entity_id].copy()
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state = entity_attrs.pop('state', None)
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state = entity_attrs.pop(ATTR_STATE, None)
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attributes = entity_attrs
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else:
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state = c_entities[entity_id]
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@ -61,7 +73,7 @@ def _process_config(scene_config):
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states[entity_id.lower()] = State(entity_id, state, attributes)
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return SceneConfig(name, states)
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return SCENECONFIG(name, states)
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class HomeAssistantScene(Scene):
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@ -1,9 +1,11 @@
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"""The tests for the Scene component."""
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import io
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import unittest
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from homeassistant.setup import setup_component
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from homeassistant import loader
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from homeassistant.components import light, scene
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from homeassistant.util import yaml
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from tests.common import get_test_home_assistant
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@ -14,6 +16,22 @@ class TestScene(unittest.TestCase):
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def setUp(self): # pylint: disable=invalid-name
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"""Setup things to be run when tests are started."""
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self.hass = get_test_home_assistant()
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test_light = loader.get_component('light.test')
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test_light.init()
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self.assertTrue(setup_component(self.hass, light.DOMAIN, {
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light.DOMAIN: {'platform': 'test'}
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}))
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self.light_1, self.light_2 = test_light.DEVICES[0:2]
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light.turn_off(
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self.hass, [self.light_1.entity_id, self.light_2.entity_id])
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self.hass.block_till_done()
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self.assertFalse(self.light_1.is_on)
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self.assertFalse(self.light_2.is_on)
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def tearDown(self): # pylint: disable=invalid-name
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"""Stop everything that was started."""
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@ -36,19 +54,6 @@ class TestScene(unittest.TestCase):
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reference to the original dictionary, instead of creating a copy, so
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care needs to be taken to not modify the original.
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"""
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test_light = loader.get_component('light.test')
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test_light.init()
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self.assertTrue(setup_component(self.hass, light.DOMAIN, {
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light.DOMAIN: {'platform': 'test'}
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}))
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light_1, light_2 = test_light.DEVICES[0:2]
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light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id])
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self.hass.block_till_done()
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entity_state = {
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'state': 'on',
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'brightness': 100,
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@ -57,8 +62,8 @@ class TestScene(unittest.TestCase):
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'scene': [{
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'name': 'test',
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'entities': {
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light_1.entity_id: entity_state,
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light_2.entity_id: entity_state,
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self.light_1.entity_id: entity_state,
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self.light_2.entity_id: entity_state,
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}
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}]
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}))
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@ -66,34 +71,45 @@ class TestScene(unittest.TestCase):
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scene.activate(self.hass, 'scene.test')
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self.hass.block_till_done()
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self.assertTrue(light_1.is_on)
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self.assertTrue(light_2.is_on)
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self.assertEqual(100,
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light_1.last_call('turn_on')[1].get('brightness'))
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self.assertEqual(100,
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light_2.last_call('turn_on')[1].get('brightness'))
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self.assertTrue(self.light_1.is_on)
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self.assertTrue(self.light_2.is_on)
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self.assertEqual(
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100, self.light_1.last_call('turn_on')[1].get('brightness'))
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self.assertEqual(
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100, self.light_2.last_call('turn_on')[1].get('brightness'))
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def test_config_yaml_bool(self):
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"""Test parsing of booleans in yaml config."""
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config = (
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'scene:\n'
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' - name: test\n'
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' entities:\n'
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' {0}: on\n'
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' {1}:\n'
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' state: on\n'
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' brightness: 100\n').format(
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self.light_1.entity_id, self.light_2.entity_id)
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with io.StringIO(config) as file:
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doc = yaml.yaml.safe_load(file)
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self.assertTrue(setup_component(self.hass, scene.DOMAIN, doc))
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scene.activate(self.hass, 'scene.test')
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self.hass.block_till_done()
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self.assertTrue(self.light_1.is_on)
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self.assertTrue(self.light_2.is_on)
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self.assertEqual(
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100, self.light_2.last_call('turn_on')[1].get('brightness'))
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def test_activate_scene(self):
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"""Test active scene."""
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test_light = loader.get_component('light.test')
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test_light.init()
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self.assertTrue(setup_component(self.hass, light.DOMAIN, {
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light.DOMAIN: {'platform': 'test'}
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}))
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light_1, light_2 = test_light.DEVICES[0:2]
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light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id])
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self.hass.block_till_done()
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self.assertTrue(setup_component(self.hass, scene.DOMAIN, {
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'scene': [{
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'name': 'test',
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'entities': {
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light_1.entity_id: 'on',
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light_2.entity_id: {
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self.light_1.entity_id: 'on',
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self.light_2.entity_id: {
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'state': 'on',
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'brightness': 100,
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}
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@ -104,7 +120,7 @@ class TestScene(unittest.TestCase):
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scene.activate(self.hass, 'scene.test')
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self.hass.block_till_done()
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self.assertTrue(light_1.is_on)
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self.assertTrue(light_2.is_on)
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self.assertEqual(100,
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light_2.last_call('turn_on')[1].get('brightness'))
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self.assertTrue(self.light_1.is_on)
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self.assertTrue(self.light_2.is_on)
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self.assertEqual(
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100, self.light_2.last_call('turn_on')[1].get('brightness'))
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