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Adds light switch platform (#18562)
* Adds light switch platform * Addresses HoundCI warnings * Addresses Flake8 reported issues * Removes async_update call as per review
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homeassistant/components/light/switch.py
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homeassistant/components/light/switch.py
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"""
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Light support for switch entities.
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For more information about this platform, please refer to the documentation at
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https://home-assistant.io/components/light.switch/
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"""
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import logging
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import voluptuous as vol
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from homeassistant.core import State, callback
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from homeassistant.components.light import (
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Light, PLATFORM_SCHEMA)
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from homeassistant.components import switch
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from homeassistant.const import (
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STATE_ON,
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ATTR_ENTITY_ID,
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CONF_NAME,
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CONF_ENTITY_ID,
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STATE_UNAVAILABLE
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)
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from homeassistant.helpers.typing import HomeAssistantType, ConfigType
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from homeassistant.helpers.event import async_track_state_change
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import homeassistant.helpers.config_validation as cv
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_LOGGER = logging.getLogger(__name__)
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DEFAULT_NAME = 'Light Switch'
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PLATFORM_SCHEMA = PLATFORM_SCHEMA.extend({
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vol.Optional(CONF_NAME, default=DEFAULT_NAME): cv.string,
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vol.Required(CONF_ENTITY_ID): cv.entity_domain(switch.DOMAIN)
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})
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async def async_setup_platform(hass: HomeAssistantType, config: ConfigType,
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async_add_entities,
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discovery_info=None) -> None:
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"""Initialize Light Switch platform."""
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async_add_entities([LightSwitch(config.get(CONF_NAME),
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config[CONF_ENTITY_ID])], True)
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class LightSwitch(Light):
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"""Represents a Switch as a Light."""
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def __init__(self, name: str, switch_entity_id: str) -> None:
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"""Initialize Light Switch."""
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self._name = name # type: str
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self._switch_entity_id = switch_entity_id # type: str
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self._is_on = False # type: bool
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self._available = False # type: bool
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self._async_unsub_state_changed = None
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@property
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def name(self) -> str:
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"""Return the name of the entity."""
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return self._name
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@property
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def is_on(self) -> bool:
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"""Return true if light switch is on."""
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return self._is_on
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@property
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def available(self) -> bool:
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"""Return true if light switch is on."""
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return self._available
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@property
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def should_poll(self) -> bool:
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"""No polling needed for a light switch."""
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return False
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async def async_turn_on(self, **kwargs):
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"""Forward the turn_on command to the switch in this light switch."""
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data = {ATTR_ENTITY_ID: self._switch_entity_id}
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await self.hass.services.async_call(
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switch.DOMAIN, switch.SERVICE_TURN_ON, data, blocking=True)
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async def async_turn_off(self, **kwargs):
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"""Forward the turn_off command to the switch in this light switch."""
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data = {ATTR_ENTITY_ID: self._switch_entity_id}
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await self.hass.services.async_call(
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switch.DOMAIN, switch.SERVICE_TURN_OFF, data, blocking=True)
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async def async_update(self):
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"""Query the switch in this light switch and determine the state."""
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switch_state = self.hass.states.get(self._switch_entity_id)
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if switch_state is None:
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self._available = False
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return
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self._is_on = switch_state.state == STATE_ON
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self._available = switch_state.state != STATE_UNAVAILABLE
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async def async_added_to_hass(self) -> None:
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"""Register callbacks."""
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@callback
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def async_state_changed_listener(entity_id: str, old_state: State,
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new_state: State):
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"""Handle child updates."""
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self.async_schedule_update_ha_state(True)
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self._async_unsub_state_changed = async_track_state_change(
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self.hass, self._switch_entity_id, async_state_changed_listener)
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async def async_will_remove_from_hass(self):
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"""Handle removal from Home Assistant."""
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if self._async_unsub_state_changed is not None:
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self._async_unsub_state_changed()
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self._async_unsub_state_changed = None
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self._available = False
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81
tests/components/light/test_switch.py
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tests/components/light/test_switch.py
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"""The tests for the Light Switch platform."""
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from homeassistant.setup import async_setup_component
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from tests.components.light import common
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from tests.components.switch import common as switch_common
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async def test_default_state(hass):
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"""Test light switch default state."""
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await async_setup_component(hass, 'light', {'light': {
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'platform': 'switch', 'entity_id': 'switch.test',
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'name': 'Christmas Tree Lights'
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}})
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await hass.async_block_till_done()
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state = hass.states.get('light.christmas_tree_lights')
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assert state is not None
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assert state.state == 'unavailable'
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assert state.attributes['supported_features'] == 0
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assert state.attributes.get('brightness') is None
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assert state.attributes.get('hs_color') is None
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assert state.attributes.get('color_temp') is None
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assert state.attributes.get('white_value') is None
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assert state.attributes.get('effect_list') is None
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assert state.attributes.get('effect') is None
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async def test_light_service_calls(hass):
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"""Test service calls to light."""
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await async_setup_component(hass, 'switch', {'switch': [
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{'platform': 'demo'}
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]})
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await async_setup_component(hass, 'light', {'light': [
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{'platform': 'switch', 'entity_id': 'switch.decorative_lights'}
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]})
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await hass.async_block_till_done()
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assert hass.states.get('light.light_switch').state == 'on'
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common.async_toggle(hass, 'light.light_switch')
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await hass.async_block_till_done()
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assert hass.states.get('switch.decorative_lights').state == 'off'
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assert hass.states.get('light.light_switch').state == 'off'
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common.async_turn_on(hass, 'light.light_switch')
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await hass.async_block_till_done()
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assert hass.states.get('switch.decorative_lights').state == 'on'
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assert hass.states.get('light.light_switch').state == 'on'
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common.async_turn_off(hass, 'light.light_switch')
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await hass.async_block_till_done()
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assert hass.states.get('switch.decorative_lights').state == 'off'
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assert hass.states.get('light.light_switch').state == 'off'
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async def test_switch_service_calls(hass):
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"""Test service calls to switch."""
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await async_setup_component(hass, 'switch', {'switch': [
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{'platform': 'demo'}
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]})
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await async_setup_component(hass, 'light', {'light': [
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{'platform': 'switch', 'entity_id': 'switch.decorative_lights'}
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]})
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await hass.async_block_till_done()
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assert hass.states.get('light.light_switch').state == 'on'
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switch_common.async_turn_off(hass, 'switch.decorative_lights')
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await hass.async_block_till_done()
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assert hass.states.get('switch.decorative_lights').state == 'off'
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assert hass.states.get('light.light_switch').state == 'off'
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switch_common.async_turn_on(hass, 'switch.decorative_lights')
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await hass.async_block_till_done()
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assert hass.states.get('switch.decorative_lights').state == 'on'
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assert hass.states.get('light.light_switch').state == 'on'
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