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Extended group tests
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@ -21,10 +21,14 @@ class TestComponentsGroup(unittest.TestCase):
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self.hass.states.set('light.Bowl', comps.STATE_ON)
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self.hass.states.set('light.Ceiling', comps.STATE_OFF)
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self.hass.states.set('switch.AC', comps.STATE_OFF)
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group.setup_group(self.hass, 'init_group',
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['light.Bowl', 'light.Ceiling'], False)
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group.setup_group(self.hass, 'mixed_group',
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['light.Bowl', 'switch.AC'], False)
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self.group_name = group.ENTITY_ID_FORMAT.format('init_group')
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self.mixed_group_name = group.ENTITY_ID_FORMAT.format('mixed_group')
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def tearDown(self): # pylint: disable=invalid-name
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""" Stop down stuff we started. """
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@ -56,6 +60,26 @@ class TestComponentsGroup(unittest.TestCase):
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group_state = self.hass.states.get(self.group_name)
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self.assertEqual(comps.STATE_ON, group_state.state)
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# Try to setup a group with mixed groupable states
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self.hass.states.set('device_tracker.Paulus', comps.STATE_HOME)
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self.assertFalse(group.setup_group(
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self.hass, 'person_and_light',
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['light.Bowl', 'device_tracker.Paulus']))
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# Try to setup a group with a non existing state
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self.assertNotIn('non.existing', self.hass.states.entity_ids)
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self.assertFalse(group.setup_group(
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self.hass, 'light_and_nothing',
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['light.Bowl', 'non.existing']))
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# Try to setup a group with non groupable states
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self.hass.states.set('cast.living_room', "Plex")
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self.hass.states.set('cast.bedroom', "Netflix")
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self.assertFalse(
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group.setup_group(
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self.hass, 'chromecasts',
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['cast.living_room', 'cast.bedroom']))
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def test__get_group_type(self):
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""" Test _get_group_type method. """
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self.assertEqual('on_off', group._get_group_type(comps.STATE_ON))
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@ -65,6 +89,9 @@ class TestComponentsGroup(unittest.TestCase):
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self.assertEqual('home_not_home',
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group._get_group_type(comps.STATE_NOT_HOME))
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# Unsupported state
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self.assertIsNone(group._get_group_type('unsupported_state'))
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def test_is_on(self):
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""" Test is_on method. """
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self.assertTrue(group.is_on(self.hass, self.group_name))
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@ -72,23 +99,43 @@ class TestComponentsGroup(unittest.TestCase):
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self.hass._pool.block_till_done()
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self.assertFalse(group.is_on(self.hass, self.group_name))
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# Try on non existing state
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self.assertFalse(group.is_on(self.hass, 'non.existing'))
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def test_expand_entity_ids(self):
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""" Test expand_entity_ids method. """
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self.assertEqual(sorted(['light.Ceiling', 'light.Bowl']),
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sorted(group.expand_entity_ids(
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self.hass, [self.group_name])))
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# Make sure that no duplicates are returned
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self.assertEqual(
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sorted(['light.Ceiling', 'light.Bowl']),
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sorted(group.expand_entity_ids(
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self.hass, [self.group_name, 'light.Ceiling'])))
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# Test that non strings are ignored
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self.assertEqual([], group.expand_entity_ids(self.hass, [5, True]))
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def test_get_entity_ids(self):
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""" Test get_entity_ids method. """
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# Get entity IDs from our group
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self.assertEqual(
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sorted(['light.Ceiling', 'light.Bowl']),
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sorted(group.get_entity_ids(self.hass, self.group_name)))
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# Test domain_filter
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self.assertEqual(
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['switch.AC'],
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group.get_entity_ids(
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self.hass, self.mixed_group_name, domain_filter="switch"))
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# Test with non existing group name
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self.assertEqual([], group.get_entity_ids(self.hass, 'non_existing'))
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# Test with non-group state
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self.assertEqual([], group.get_entity_ids(self.hass, 'switch.AC'))
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def test_setup(self):
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""" Test setup method. """
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self.assertTrue(
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