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Remove dead code from ESPHome light entity (#55519)
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@ -247,11 +247,6 @@ class EsphomeLight(EsphomeEntity[LightInfo, LightState], LightEntity):
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try_keep_current_mode = False
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try_keep_current_mode = False
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if self._supports_color_mode and color_modes:
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# try the color mode with the least complexity (fewest capabilities set)
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# popcount with bin() function because it appears to be the best way: https://stackoverflow.com/a/9831671
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color_modes.sort(key=lambda mode: bin(mode).count("1"))
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data["color_mode"] = color_modes[0]
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if self._supports_color_mode and color_modes:
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if self._supports_color_mode and color_modes:
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if (
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if (
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try_keep_current_mode
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try_keep_current_mode
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