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Use device class constants for velux cover entity (#36078)
* Add support for Velux Gates * Comment expanded and listing sorted alphabetically. * There are constants in the cover entity integration for the valid device classes. Import and use those here. * Blank line deleted * Reformate code because of "CheckFormat" error * Import only the names we need instead of the whole module * Reformate code because of "CheckFormat" error * isort error
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@ -4,6 +4,12 @@ from pyvlx.opening_device import Awning, Blind, GarageDoor, Gate, RollerShutter,
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from homeassistant.components.cover import (
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from homeassistant.components.cover import (
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ATTR_POSITION,
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ATTR_POSITION,
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DEVICE_CLASS_AWNING,
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DEVICE_CLASS_BLIND,
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DEVICE_CLASS_GARAGE,
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DEVICE_CLASS_GATE,
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DEVICE_CLASS_SHUTTER,
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DEVICE_CLASS_WINDOW,
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SUPPORT_CLOSE,
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SUPPORT_CLOSE,
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SUPPORT_OPEN,
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SUPPORT_OPEN,
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SUPPORT_SET_POSITION,
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SUPPORT_SET_POSITION,
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@ -19,7 +25,6 @@ async def async_setup_platform(hass, config, async_add_entities, discovery_info=
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"""Set up cover(s) for Velux platform."""
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"""Set up cover(s) for Velux platform."""
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entities = []
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entities = []
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for node in hass.data[DATA_VELUX].pyvlx.nodes:
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for node in hass.data[DATA_VELUX].pyvlx.nodes:
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if isinstance(node, OpeningDevice):
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if isinstance(node, OpeningDevice):
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entities.append(VeluxCover(node))
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entities.append(VeluxCover(node))
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async_add_entities(entities)
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async_add_entities(entities)
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@ -75,18 +80,18 @@ class VeluxCover(CoverEntity):
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def device_class(self):
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def device_class(self):
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"""Define this cover as either awning, blind, garage, gate, shutter or window."""
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"""Define this cover as either awning, blind, garage, gate, shutter or window."""
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if isinstance(self.node, Awning):
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if isinstance(self.node, Awning):
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return "awning"
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return DEVICE_CLASS_AWNING
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if isinstance(self.node, Blind):
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if isinstance(self.node, Blind):
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return "blind"
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return DEVICE_CLASS_BLIND
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if isinstance(self.node, GarageDoor):
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if isinstance(self.node, GarageDoor):
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return "garage"
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return DEVICE_CLASS_GARAGE
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if isinstance(self.node, Gate):
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if isinstance(self.node, Gate):
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return "gate"
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return DEVICE_CLASS_GATE
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if isinstance(self.node, RollerShutter):
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if isinstance(self.node, RollerShutter):
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return "shutter"
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return DEVICE_CLASS_SHUTTER
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if isinstance(self.node, Window):
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if isinstance(self.node, Window):
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return "window"
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return DEVICE_CLASS_WINDOW
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return "window"
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return DEVICE_CLASS_WINDOW
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@property
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@property
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def is_closed(self):
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def is_closed(self):
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