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Fix missing powerview shade data when initial refresh fails (#113033)
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5316b94705
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@ -71,7 +71,6 @@ async def async_setup_entry(
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entities: list[ShadeEntity] = []
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entities: list[ShadeEntity] = []
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for shade in pv_entry.shade_data.values():
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for shade in pv_entry.shade_data.values():
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coordinator.data.update_shade_position(shade.id, shade.current_position)
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room_name = getattr(pv_entry.room_data.get(shade.room_id), ATTR_NAME, "")
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room_name = getattr(pv_entry.room_data.get(shade.room_id), ATTR_NAME, "")
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entities.extend(
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entities.extend(
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create_powerview_shade_entity(
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create_powerview_shade_entity(
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@ -41,7 +41,7 @@ def store_velocity(
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value: float | None,
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value: float | None,
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) -> None:
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) -> None:
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"""Store the desired shade velocity in the coordinator."""
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"""Store the desired shade velocity in the coordinator."""
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coordinator.data.update_shade_velocity(shade_id, ShadePosition(velocity=value))
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coordinator.data.update_shade_position(shade_id, ShadePosition(velocity=value))
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NUMBERS: Final = (
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NUMBERS: Final = (
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@ -2,6 +2,7 @@
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from __future__ import annotations
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from __future__ import annotations
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from dataclasses import fields
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import logging
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import logging
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from typing import Any
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from typing import Any
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@ -12,74 +13,66 @@ from .util import async_map_data_by_id
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_LOGGER = logging.getLogger(__name__)
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_LOGGER = logging.getLogger(__name__)
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POSITION_FIELDS = fields(ShadePosition)
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def copy_position_data(source: ShadePosition, target: ShadePosition) -> ShadePosition:
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"""Copy position data from source to target for None values only."""
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# the hub will always return a velocity of 0 on initial connect,
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# separate definition to store consistent value in HA
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# this value is purely driven from HA
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for field in POSITION_FIELDS:
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if (value := getattr(source, field.name)) is not None:
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setattr(target, field.name, value)
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class PowerviewShadeData:
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class PowerviewShadeData:
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"""Coordinate shade data between multiple api calls."""
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"""Coordinate shade data between multiple api calls."""
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def __init__(self) -> None:
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def __init__(self) -> None:
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"""Init the shade data."""
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"""Init the shade data."""
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self._group_data_by_id: dict[int, dict[str | int, Any]] = {}
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self._raw_data_by_id: dict[int, dict[str | int, Any]] = {}
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self._shade_data_by_id: dict[int, BaseShade] = {}
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self._shade_group_data_by_id: dict[int, BaseShade] = {}
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self.positions: dict[int, ShadePosition] = {}
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self.positions: dict[int, ShadePosition] = {}
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def get_raw_data(self, shade_id: int) -> dict[str | int, Any]:
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def get_raw_data(self, shade_id: int) -> dict[str | int, Any]:
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"""Get data for the shade."""
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"""Get data for the shade."""
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return self._group_data_by_id[shade_id]
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return self._raw_data_by_id[shade_id]
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def get_all_raw_data(self) -> dict[int, dict[str | int, Any]]:
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def get_all_raw_data(self) -> dict[int, dict[str | int, Any]]:
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"""Get data for all shades."""
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"""Get data for all shades."""
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return self._group_data_by_id
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return self._raw_data_by_id
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def get_shade(self, shade_id: int) -> BaseShade:
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def get_shade(self, shade_id: int) -> BaseShade:
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"""Get specific shade from the coordinator."""
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"""Get specific shade from the coordinator."""
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return self._shade_data_by_id[shade_id]
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return self._shade_group_data_by_id[shade_id]
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def get_shade_position(self, shade_id: int) -> ShadePosition:
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def get_shade_position(self, shade_id: int) -> ShadePosition:
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"""Get positions for a shade."""
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"""Get positions for a shade."""
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if shade_id not in self.positions:
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if shade_id not in self.positions:
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self.positions[shade_id] = ShadePosition()
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shade_position = ShadePosition()
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# If we have the group data, use it to populate the initial position
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if shade := self._shade_group_data_by_id.get(shade_id):
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copy_position_data(shade.current_position, shade_position)
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self.positions[shade_id] = shade_position
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return self.positions[shade_id]
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return self.positions[shade_id]
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def update_from_group_data(self, shade_id: int) -> None:
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def update_from_group_data(self, shade_id: int) -> None:
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"""Process an update from the group data."""
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"""Process an update from the group data."""
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self.update_shade_positions(self._shade_data_by_id[shade_id])
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data = self._shade_group_data_by_id[shade_id]
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copy_position_data(data.current_position, self.get_shade_position(data.id))
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def store_group_data(self, shade_data: PowerviewData) -> None:
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def store_group_data(self, shade_data: PowerviewData) -> None:
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"""Store data from the all shades endpoint.
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"""Store data from the all shades endpoint.
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This does not update the shades or positions
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This does not update the shades or positions (self.positions)
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as the data may be stale. update_from_group_data
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as the data may be stale. update_from_group_data
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with a shade_id will update a specific shade
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with a shade_id will update a specific shade
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from the group data.
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from the group data.
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"""
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"""
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self._shade_data_by_id = shade_data.processed
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self._shade_group_data_by_id = shade_data.processed
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self._group_data_by_id = async_map_data_by_id(shade_data.raw)
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self._raw_data_by_id = async_map_data_by_id(shade_data.raw)
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def update_shade_position(self, shade_id: int, shade_data: ShadePosition) -> None:
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def update_shade_position(self, shade_id: int, new_position: ShadePosition) -> None:
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"""Update a single shades position."""
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"""Update a single shades position."""
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if shade_id not in self.positions:
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copy_position_data(new_position, self.get_shade_position(shade_id))
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self.positions[shade_id] = ShadePosition()
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# ShadePosition will return None if the value is not set
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if shade_data.primary is not None:
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self.positions[shade_id].primary = shade_data.primary
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if shade_data.secondary is not None:
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self.positions[shade_id].secondary = shade_data.secondary
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if shade_data.tilt is not None:
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self.positions[shade_id].tilt = shade_data.tilt
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def update_shade_velocity(self, shade_id: int, shade_data: ShadePosition) -> None:
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"""Update a single shades velocity."""
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if shade_id not in self.positions:
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self.positions[shade_id] = ShadePosition()
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# the hub will always return a velocity of 0 on initial connect,
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# separate definition to store consistent value in HA
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# this value is purely driven from HA
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if shade_data.velocity is not None:
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self.positions[shade_id].velocity = shade_data.velocity
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def update_shade_positions(self, data: BaseShade) -> None:
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"""Update a shades from data dict."""
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_LOGGER.debug("Raw data update: %s", data.raw_data)
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self.update_shade_position(data.id, data.current_position)
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