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Add tests for scene
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@ -36,6 +36,16 @@ CONF_ENTITIES = "entities"
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SceneConfig = namedtuple('SceneConfig', ['name', 'states', 'fuzzy_match'])
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def activate(hass, entity_id=None):
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""" Activate a scene. """
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data = {}
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if entity_id:
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data[ATTR_ENTITY_ID] = entity_id
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hass.services.call(DOMAIN, SERVICE_TURN_ON, data)
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def setup(hass, config):
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""" Sets up scenes. """
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@ -43,8 +53,9 @@ def setup(hass, config):
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scene_configs = config.get(DOMAIN)
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if not isinstance(scene_configs, list):
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logger.error('Scene config should be a list of scenes')
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if not isinstance(scene_configs, list) or \
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any(not isinstance(item, dict) for item in scene_configs):
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logger.error('Scene config should be a list of dictionaries')
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return False
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component = EntityComponent(logger, DOMAIN, hass)
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68
tests/components/test_scene.py
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68
tests/components/test_scene.py
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@ -0,0 +1,68 @@
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"""
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tests.components.test_scene
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Tests scene component.
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"""
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import unittest
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from homeassistant import loader
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from homeassistant.components import light, scene
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from tests.common import get_test_home_assistant
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class TestScene(unittest.TestCase):
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""" Test scene component. """
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def setUp(self): # pylint: disable=invalid-name
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self.hass = get_test_home_assistant()
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def tearDown(self): # pylint: disable=invalid-name
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""" Stop down stuff we started. """
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self.hass.stop()
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def test_config_not_list(self):
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self.assertFalse(scene.setup(self.hass, {
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'scene': {'some': 'dict'}
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}))
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def test_config_no_dict_in_list(self):
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self.assertFalse(scene.setup(self.hass, {
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'scene': [[]]
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}))
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def test_activate_scene(self):
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test_light = loader.get_component('light.test')
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test_light.init()
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self.assertTrue(light.setup(self.hass, {
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light.DOMAIN: {'platform': 'test'}
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}))
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light_1, light_2 = test_light.DEVICES[0:2]
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light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id])
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self.hass.pool.block_till_done()
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self.assertTrue(scene.setup(self.hass, {
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'scene': [{
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'name': 'test',
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'entities': {
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light_1.entity_id: 'on',
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light_2.entity_id: {
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'state': 'on',
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'brightness': 100,
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}
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}
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}]
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}))
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scene.activate(self.hass, 'scene.test')
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self.hass.pool.block_till_done()
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self.assertTrue(light_1.is_on)
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self.assertTrue(light_2.is_on)
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self.assertEqual(100,
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light_2.last_call('turn_on')[1].get('brightness'))
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