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Add input_button support to Google Assistant (#62593)
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@ -10,6 +10,7 @@ from homeassistant.components import (
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group,
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humidifier,
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input_boolean,
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input_button,
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input_select,
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light,
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lock,
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@ -129,6 +130,7 @@ DOMAIN_TO_GOOGLE_TYPES = {
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group.DOMAIN: TYPE_SWITCH,
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humidifier.DOMAIN: TYPE_HUMIDIFIER,
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input_boolean.DOMAIN: TYPE_SWITCH,
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input_button.DOMAIN: TYPE_SCENE,
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input_select.DOMAIN: TYPE_SENSOR,
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light.DOMAIN: TYPE_LIGHT,
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lock.DOMAIN: TYPE_LOCK,
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@ -12,6 +12,7 @@ from homeassistant.components import (
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fan,
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group,
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input_boolean,
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input_button,
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input_select,
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light,
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lock,
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@ -514,7 +515,12 @@ class SceneTrait(_Trait):
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@staticmethod
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def supported(domain, features, device_class, _):
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"""Test if state is supported."""
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return domain in (button.DOMAIN, scene.DOMAIN, script.DOMAIN)
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return domain in (
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button.DOMAIN,
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input_button.DOMAIN,
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scene.DOMAIN,
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script.DOMAIN,
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)
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def sync_attributes(self):
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"""Return scene attributes for a sync request."""
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@ -530,6 +536,8 @@ class SceneTrait(_Trait):
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service = SERVICE_TURN_ON
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if self.state.domain == button.DOMAIN:
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service = button.SERVICE_PRESS
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elif self.state.domain == input_button.DOMAIN:
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service = input_button.SERVICE_PRESS
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# Don't block for scripts or buttons, as they can be slow.
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await self.hass.services.async_call(
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@ -537,7 +545,8 @@ class SceneTrait(_Trait):
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service,
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{ATTR_ENTITY_ID: self.state.entity_id},
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blocking=(not self.config.should_report_state)
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and self.state.domain not in (button.DOMAIN, script.DOMAIN),
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and self.state.domain
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not in (button.DOMAIN, input_button.DOMAIN, script.DOMAIN),
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context=data.context,
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)
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@ -13,6 +13,7 @@ from homeassistant.components import (
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fan,
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group,
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input_boolean,
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input_button,
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input_select,
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light,
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lock,
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@ -768,24 +769,30 @@ async def test_light_modes(hass):
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}
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async def test_scene_button(hass):
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"""Test Scene trait support for the button domain."""
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assert helpers.get_google_type(button.DOMAIN, None) is not None
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assert trait.SceneTrait.supported(button.DOMAIN, 0, None, None)
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@pytest.mark.parametrize(
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"component",
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[button, input_button],
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)
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async def test_scene_button(hass, component):
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"""Test Scene trait support for the (input) button domain."""
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assert helpers.get_google_type(component.DOMAIN, None) is not None
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assert trait.SceneTrait.supported(component.DOMAIN, 0, None, None)
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trt = trait.SceneTrait(hass, State("button.bla", STATE_UNKNOWN), BASIC_CONFIG)
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trt = trait.SceneTrait(
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hass, State(f"{component.DOMAIN}.bla", STATE_UNKNOWN), BASIC_CONFIG
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)
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assert trt.sync_attributes() == {}
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assert trt.query_attributes() == {}
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assert trt.can_execute(trait.COMMAND_ACTIVATE_SCENE, {})
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calls = async_mock_service(hass, button.DOMAIN, button.SERVICE_PRESS)
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calls = async_mock_service(hass, component.DOMAIN, component.SERVICE_PRESS)
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await trt.execute(trait.COMMAND_ACTIVATE_SCENE, BASIC_DATA, {}, {})
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# We don't wait till button press is done.
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await hass.async_block_till_done()
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assert len(calls) == 1
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assert calls[0].data == {ATTR_ENTITY_ID: "button.bla"}
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assert calls[0].data == {ATTR_ENTITY_ID: f"{component.DOMAIN}.bla"}
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async def test_scene_scene(hass):
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