The product type is already established in order to decide the Kelvin range
so just reuse that information to disable color features for white-only lights.
Also change the breathe/pulse effects to be more useful for white-only
bulbs. For consistency, color bulbs set to a desaturated (i.e. white-ish)
color get the same default treatment as white-only bulbs.
* Refactor color profiles to a class
* Refactor into preprocess_turn_on_alternatives
* LIFX: use light.preprocess_turn_on_alternatives
This avoids the color_name duplication and gains support for profile.
* Add kelvin parameter to light.turn_on
* Add brightness_pct parameter to light.turn_on
* LIFX: accept brightness_pct in effects
* Add test of kelvin/brightness_pct conversions
* Move service helpers to LifxManager
* Add lifx_set_color
This is a synonym for light.turn_on except it does not actually turn on the
light unless asked to.
Thus, turn_on can be implemented just by asking.
* Rename set_color to set_state
* Support power=False with lifx_set_state
The hue is now a float but the hsbk conversion still believed it to be
an integer that could not be larger than 359. The float can in fact be,
for example, 359.9 and this would cause an out-of-bounds error in the
set_color call.
For completeness, the initial hue is also changed to a float.
Recent aiolifx allow sending messages to unregistered devices (as a
no-op). This is handy because bulbs can disappear anytime we yield and
constantly testing for availability is both error-prone and annoying.
So keep the aiolifx device around until a new one registers on the same
mac_addr.
State restoration takes up to a second because bulbs can be slow to react.
During this time an effect could keep running, overwriting the state that we
were trying to restore.
Now the effect forgets the light immediately and it thus avoids further
changes while the restored state settles.
This clears the internal cache in case polling picked up the state as set by
an effect.
For example, aborting an effect by selecting a new brightness could keep a
color set by the effect.
This allows for more of a disco mode where lights change so fast that you
actually notice it.
Also change the valid period to the maximum 20 msgs/sec that LIFX bulbs
can handle.
First, move the default away from turn_on so we do not have to test for
the current service.
Next, change the default color away from random. The new default is that
saturated colors will flash white and desatured colors will flash to their
fully satured color. Always with full brightness.
After many experiments, this was the method that best produced results that
are both visually pleasing and always noticeable as a flash.
* Refactor into find_hsbk
This will be useful for new methods that also have to find passed in colors.
* Add AwaitAioLIFX
This encapsulates the callback and Event that aiolifx needs and thus avoids an
explosion of those when new calls are added.
The refresh_state is now generally useful, so move it into its own method.
* Initial effects support for LIFX
These effects are useful as notifications. They mimic the breathe and pulse
effects from the LIFX HTTP API:
https://api.developer.lifx.com/docs/breathe-effecthttps://api.developer.lifx.com/docs/pulse-effect
However, this implementation runs locally with the LIFX LAN protocol.
* Saturate LIFX no color value
Now the color is "full saturation, no brightness". This avoids a lot of
temporary white when fading from the "no color" value and into a real color.
* Organize LIFX effects in classes
This is to move the setup/restore away from the actual effect, making it quite
simple to add additional effects.
* Stop running LIFX effects on conflicting service calls
Turning the light on/off or starting a new effect will now stop the running
effect.
* Present default LIFX effects as light.turn_on effects
This makes the effects (with default parameters) easily accessible from
the UI.
* Add LIFX colorloop effect
This cycles the HSV colors, so that is added as an internal way to set a
color.
* Move lifx to its own package and split effects into a separate file
* Always show LIFX light name in logs
The name is actually the easiest way to identify a bulb so just using it
as a fallback was a bit odd.
* Compact effect getter
* Always use full brightness for random flash color
This is a stopgap. When a bit more infrastructure is in place, the intention
is to turn the current hue some degrees. This will guarantee a flash color
that is both unlike the current color and unlike white.
* Clear effects concurrently
We have to wait for the bulbs, so let us wait for all of them at once.
* Add lifx_effect_stop
The colorloop effect is most impressive if run on many lights. Testing
this has revealed the need for an easy way to stop effects on all lights
and return to the initial state of each bulb. This new call does just that.
Calling turn_on/turn_off could also stop the effect but that would not
restore the initial state.
* Always calculate the initial effect color
To fade nicely from power off, the breathe effect needs to keep an
unchanging hue. So give up on using a static start color and just find the
correct hue from the target color.
The colorloop effect can start from anything but we use a random color
just to keep things a little interesting during power on.
* Fix lint
* Update .coveragerc