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263 lines
8.4 KiB
Python
263 lines
8.4 KiB
Python
"""Platform allowing several valves to be grouped into one valve."""
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from __future__ import annotations
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from typing import Any
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import voluptuous as vol
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from homeassistant.components.valve import (
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ATTR_CURRENT_POSITION,
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ATTR_POSITION,
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DOMAIN as VALVE_DOMAIN,
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PLATFORM_SCHEMA as VALVE_PLATFORM_SCHEMA,
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ValveEntity,
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ValveEntityFeature,
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ValveState,
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)
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from homeassistant.config_entries import ConfigEntry
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from homeassistant.const import (
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ATTR_ENTITY_ID,
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ATTR_SUPPORTED_FEATURES,
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CONF_ENTITIES,
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CONF_NAME,
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CONF_UNIQUE_ID,
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SERVICE_CLOSE_VALVE,
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SERVICE_OPEN_VALVE,
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SERVICE_SET_VALVE_POSITION,
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SERVICE_STOP_VALVE,
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STATE_UNAVAILABLE,
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STATE_UNKNOWN,
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)
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from homeassistant.core import HomeAssistant, State, callback
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from homeassistant.helpers import config_validation as cv, entity_registry as er
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from homeassistant.helpers.entity_platform import (
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AddConfigEntryEntitiesCallback,
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AddEntitiesCallback,
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)
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from homeassistant.helpers.typing import ConfigType, DiscoveryInfoType
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from .entity import GroupEntity
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from .util import reduce_attribute
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KEY_OPEN_CLOSE = "open_close"
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KEY_STOP = "stop"
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KEY_SET_POSITION = "set_position"
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DEFAULT_NAME = "Valve Group"
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# No limit on parallel updates to enable a group calling another group
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PARALLEL_UPDATES = 0
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PLATFORM_SCHEMA = VALVE_PLATFORM_SCHEMA.extend(
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{
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vol.Required(CONF_ENTITIES): cv.entities_domain(VALVE_DOMAIN),
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vol.Optional(CONF_NAME, default=DEFAULT_NAME): cv.string,
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vol.Optional(CONF_UNIQUE_ID): cv.string,
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}
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)
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async def async_setup_platform(
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hass: HomeAssistant,
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config: ConfigType,
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async_add_entities: AddEntitiesCallback,
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discovery_info: DiscoveryInfoType | None = None,
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) -> None:
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"""Set up the Valve Group platform."""
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async_add_entities(
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[
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ValveGroup(
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config.get(CONF_UNIQUE_ID), config[CONF_NAME], config[CONF_ENTITIES]
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)
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]
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)
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async def async_setup_entry(
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hass: HomeAssistant,
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config_entry: ConfigEntry,
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async_add_entities: AddConfigEntryEntitiesCallback,
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) -> None:
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"""Initialize Valve Group config entry."""
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registry = er.async_get(hass)
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entities = er.async_validate_entity_ids(
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registry, config_entry.options[CONF_ENTITIES]
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)
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async_add_entities(
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[ValveGroup(config_entry.entry_id, config_entry.title, entities)]
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)
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@callback
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def async_create_preview_valve(
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hass: HomeAssistant, name: str, validated_config: dict[str, Any]
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) -> ValveGroup:
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"""Create a preview valve."""
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return ValveGroup(
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None,
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name,
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validated_config[CONF_ENTITIES],
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)
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class ValveGroup(GroupEntity, ValveEntity):
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"""Representation of a ValveGroup."""
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_attr_available: bool = False
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_attr_current_valve_position: int | None = None
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_attr_is_closed: bool | None = None
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_attr_is_closing: bool | None = False
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_attr_is_opening: bool | None = False
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_attr_reports_position: bool = False
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def __init__(self, unique_id: str | None, name: str, entities: list[str]) -> None:
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"""Initialize a ValveGroup entity."""
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self._entity_ids = entities
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self._valves: dict[str, set[str]] = {
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KEY_OPEN_CLOSE: set(),
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KEY_STOP: set(),
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KEY_SET_POSITION: set(),
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}
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self._attr_name = name
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self._attr_extra_state_attributes = {ATTR_ENTITY_ID: entities}
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self._attr_unique_id = unique_id
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@callback
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def async_update_supported_features(
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self,
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entity_id: str,
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new_state: State | None,
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) -> None:
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"""Update dictionaries with supported features."""
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if not new_state:
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for values in self._valves.values():
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values.discard(entity_id)
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return
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features = new_state.attributes.get(ATTR_SUPPORTED_FEATURES, 0)
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if features & (ValveEntityFeature.OPEN | ValveEntityFeature.CLOSE):
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self._valves[KEY_OPEN_CLOSE].add(entity_id)
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else:
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self._valves[KEY_OPEN_CLOSE].discard(entity_id)
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if features & (ValveEntityFeature.STOP):
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self._valves[KEY_STOP].add(entity_id)
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else:
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self._valves[KEY_STOP].discard(entity_id)
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if features & (ValveEntityFeature.SET_POSITION):
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self._valves[KEY_SET_POSITION].add(entity_id)
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else:
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self._valves[KEY_SET_POSITION].discard(entity_id)
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async def async_open_valve(self) -> None:
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"""Open the valves."""
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data = {ATTR_ENTITY_ID: self._valves[KEY_OPEN_CLOSE]}
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await self.hass.services.async_call(
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VALVE_DOMAIN, SERVICE_OPEN_VALVE, data, blocking=True, context=self._context
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)
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async def async_handle_open_valve(self) -> None: # type: ignore[misc]
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"""Open the valves.
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Override the base class to avoid calling the set position service
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for all valves. Transfer the service call to the base class and let
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it decide if the valve uses set position or open service.
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"""
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await self.async_open_valve()
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async def async_close_valve(self) -> None:
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"""Close valves."""
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data = {ATTR_ENTITY_ID: self._valves[KEY_OPEN_CLOSE]}
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await self.hass.services.async_call(
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VALVE_DOMAIN,
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SERVICE_CLOSE_VALVE,
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data,
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blocking=True,
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context=self._context,
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)
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async def async_handle_close_valve(self) -> None: # type: ignore[misc]
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"""Close the valves.
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Override the base class to avoid calling the set position service
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for all valves. Transfer the service call to the base class and let
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it decide if the valve uses set position or close service.
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"""
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await self.async_close_valve()
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async def async_set_valve_position(self, position: int) -> None:
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"""Move the valves to a specific position."""
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data = {
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ATTR_ENTITY_ID: self._valves[KEY_SET_POSITION],
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ATTR_POSITION: position,
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}
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await self.hass.services.async_call(
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VALVE_DOMAIN,
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SERVICE_SET_VALVE_POSITION,
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data,
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blocking=True,
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context=self._context,
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)
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async def async_stop_valve(self) -> None:
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"""Stop the valves."""
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data = {ATTR_ENTITY_ID: self._valves[KEY_STOP]}
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await self.hass.services.async_call(
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VALVE_DOMAIN, SERVICE_STOP_VALVE, data, blocking=True, context=self._context
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)
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@callback
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def async_update_group_state(self) -> None:
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"""Update state and attributes."""
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states = [
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state
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for entity_id in self._entity_ids
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if (state := self.hass.states.get(entity_id)) is not None
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]
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# Set group as unavailable if all members are unavailable or missing
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self._attr_available = any(state.state != STATE_UNAVAILABLE for state in states)
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self._attr_is_closed = True
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self._attr_is_closing = False
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self._attr_is_opening = False
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self._attr_reports_position = False
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self._update_assumed_state_from_members()
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for state in states:
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if state.attributes.get(ATTR_CURRENT_POSITION) is not None:
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self._attr_reports_position = True
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if state.state == ValveState.OPEN:
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self._attr_is_closed = False
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continue
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if state.state == ValveState.CLOSED:
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continue
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if state.state == ValveState.CLOSING:
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self._attr_is_closing = True
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continue
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if state.state == ValveState.OPENING:
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self._attr_is_opening = True
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continue
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valid_state = any(
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state.state not in (STATE_UNKNOWN, STATE_UNAVAILABLE) for state in states
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)
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if not valid_state:
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# Set as unknown if all members are unknown or unavailable
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self._attr_is_closed = None
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self._attr_current_valve_position = reduce_attribute(
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states, ATTR_CURRENT_POSITION
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)
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supported_features = ValveEntityFeature(0)
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if self._valves[KEY_OPEN_CLOSE]:
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supported_features |= ValveEntityFeature.OPEN | ValveEntityFeature.CLOSE
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if self._valves[KEY_STOP]:
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supported_features |= ValveEntityFeature.STOP
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if self._valves[KEY_SET_POSITION]:
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supported_features |= ValveEntityFeature.SET_POSITION
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self._attr_supported_features = supported_features
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