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* Upgrade pylint to 1.8.1 * Fix no-else-return * Fix bad-whitespace * Fix too-many-nested-blocks * Fix raising-format-tuple See https://github.com/PyCQA/pylint/blob/master/doc/whatsnew/1.8.rst * Fix len-as-condition * Fix logging-not-lazy Not sure about that TEMP_CELSIUS though, but internally it's probably just like if you concatenated any other (variable) string * Fix stop-iteration-return * Fix useless-super-delegation * Fix trailing-comma-tuple Both of these seem to simply be bugs: * Nest: The value of self._humidity never seems to be used anywhere * Dovado: The called API method seems to expect a "normal" number * Fix redefined-argument-from-local * Fix consider-using-enumerate * Fix wrong-import-order * Fix arguments-differ * Fix missed no-else-return * Fix no-member and related * Fix signatures-differ * Revert "Upgrade pylint to 1.8.1" This reverts commit af78aa00f125a7d34add97b9d50c14db48412211. * Fix arguments-differ * except for device_tracker * Cleanup * Fix test using positional argument * Fix line too long I forgot to run flake8 - shame on me... 🙃 * Fix bad-option-value for 1.6.5 * Fix arguments-differ for device_tracker * Upgrade pylint to 1.8.2 * 👕 Fix missed no-member
54 lines
1.4 KiB
Python
54 lines
1.4 KiB
Python
"""
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Support for VELUX scenes.
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For more details about this platform, please refer to the documentation at
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https://home-assistant.io/components/scene.velux/
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"""
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from homeassistant.components.scene import Scene
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from homeassistant.components.velux import _LOGGER, DATA_VELUX
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DEPENDENCIES = ['velux']
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def setup_platform(hass, config, add_devices, discovery_info=None):
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"""Set up the scenes for velux platform."""
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if DATA_VELUX not in hass.data \
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or not hass.data[DATA_VELUX].initialized:
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return False
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entities = []
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for scene in hass.data[DATA_VELUX].pyvlx.scenes:
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entities.append(VeluxScene(hass, scene))
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add_devices(entities)
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return True
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class VeluxScene(Scene):
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"""Representation of a velux scene."""
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def __init__(self, hass, scene):
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"""Init velux scene."""
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_LOGGER.info("Adding VELUX scene: %s", scene)
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self.hass = hass
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self.scene = scene
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@property
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def name(self):
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"""Return the name of the scene."""
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return self.scene.name
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@property
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def should_poll(self):
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"""Return that polling is not necessary."""
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return False
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@property
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def is_on(self):
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"""There is no way of detecting if a scene is active (yet)."""
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return False
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def activate(self):
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"""Activate the scene."""
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self.hass.async_add_job(self.scene.run())
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