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* Remove Hyperion Priority Light * Remove coupling between light entity and led device * Merge HyperionLight and HyperionBaseLight as we will only have one light entity * Set state based on whether priority channel is open or not * Remove leftover variable from Priority Light * Remove external sources from light entity; use switch entities instead * Remove external effects from effects to show dropdown * Remove workaround for hyperion.ng issue 992 --------- Co-authored-by: Erik Montnemery <erik@montnemery.com>