--- title: Button Entity sidebar_label: Button --- A button entity is an entity that can fire an event / trigger an action towards a device or service but remains stateless from the Home Assistant perspective. It can be compared to a real live momentary switch, push-button, or some other form of a stateless switch. It is, however, not suitable for implementing actual physical buttons; the sole purpose of a button entity is to provide a virtual button inside Home Assistant. A switch button entity is derived from the [`homeassistant.components.button.ButtonEntity`](https://github.com/home-assistant/core/blob/dev/homeassistant/components/button/__init__.py), and can be helpful for controlling device features like (but not limited to): - Upgrading firmware - Reboot/Restart a device - Brew a cup of coffee - Reset something (like a counter, filter usage) If you want to represent something that can be turned on and off (and thus have an actual state), you should use a `switch` entity instead. If you want to integrate a real, physical, stateless button device in Home Assistant, you can do so by firing custom events. The entity button entity isn't suitable for these cases. ## Properties As this integration is stateless, it doesn't provide any specific properties for itself. Other properties that are common to all entities such as `device_class`, `icon`, `name` etc are still applicable. ## Methods ### Press The press method can be used to trigger an action towards a device or service. It is called by Home Assistant when the user presses the button or the service to press the button has been called. ```python class MyButton(ButtonEntity): # Implement one of these methods. def press(self) -> None: """Handle the button press.""" async def async_press(self) -> None: """Handle the button press.""" ``` ### Available device classes Optionally specifies what type of entity it is. It will possibly map to Google device types. | Constant | Description | ----- | ----------- | `ButtonDeviceClass.IDENTIFY` | The button entity identifies a device. | `ButtonDeviceClass.RESTART` | The button entity restarts the device. | `ButtonDeviceClass.UPDATE` | The button entity updates the software of the device. The use of this device class should be avoided, please consider using the [`update`](/docs/core/entity/update) entity instead.