--- title: Fan Entity sidebar_label: Fan --- A fan entity is a device that controls the different vectors of your fan such as speed, direction and oscillation. Derive entity platforms from ['homeassistant.components.fan.FanDevice'](https://github.com/home-assistant/home-assistant/blob/dev/homeassistant/components/fan/__init__.py). ## Properties :::tip Properties should always only return information from memory and not do I/O (like network requests). Implement `update()` or `async_update()` to fetch data. ::: | Name | Type | Default | Description | ---- | ---- | ------- | ----------- | current_direction | str | None | Return the current direction of the fan | | is_on | boolean | None |Return true if the entity is on | | oscillating | boolean | None | Return true if the fan is oscillating | | speed | str | None | Return the current speed. One of the values in speed_list. | | speed_list | list | None| Get the list of available speeds. The allowed values are "off", "low", "medium" and "high". Use the corresponding constants SPEED_OFF, SPEED_LOW, SPEED_MEDIUM, SPEED_HIGH. | | supported_features | int | 0 | Flag supported features | ## Supported Features | Constant | Description | |----------|--------------------------------------| | 'SUPPORT_DIRECTION' | The fan supports changing the direction. | 'SUPPORT_SET_SPEED' | The fan supports setting the speed. | 'SUPPORT_OSCILLATE' | The fan supports oscillation. ## Methods ### Set direction Only implement this method if the flag `SUPPORT_DIRECTION` is set. ```python class FanEntity(ToggleEntity): # Implement one of these methods. def set_direction(self, direction: str) -> None: """Set the direction of the fan.""" async def async_set_direction(self, direction: str) -> None: """Set the direction of the fan.""" ``` ### Set speed Only implement this method if the flag `SUPPORT_SET_SPEED` is set. ```python class FanEntity(ToggleEntity): # Implement one of these methods. def set_speed(self, speed: str) -> None: """Set the speed of the fan.""" async def async_set_speed(self, speed: str) -> None: """Set the speed of the fan.""" ``` ### Turn on ```python class FanEntity(ToggleEntity): # Implement one of these methods. def turn_on(self, speed: Optional[str] = None, **kwargs: Any) -> None: """Turn on the fan.""" async def async_turn_on(self, speed: Optional[str] = None, **kwargs: Any) -> None: """Turn on the fan.""" ``` ### Turn off ```python class FanEntity(ToggleEntity): # Implement one of these methods. def turn_off(self, **kwargs: Any) -> None: """Turn the fan off.""" async def async_turn_off(self, **kwargs: Any) -> None: """Turn the fan off.""" ``` ### Toggle Optional. If not implemented will default to checking what method to call using the is_on property. ```python class FanEntity(ToggleEntity): # Implement one of these methods. def toggle(self, **kwargs: Any) -> None: """Toggle the fan.""" async def async_toggle(self, **kwargs: Any) -> None: """Toggle the fan.""" ``` ### Oscillate Only implement this method if the flag `SUPPORT_OSCILLATE` is set. ```python class FanEntity(ToggleEntity): # Implement one of these methods. def oscillate(self, oscillating: bool) -> None: """Oscillate the fan.""" async def async_oscillate(self, oscillating: bool) -> None: """Oscillate the fan.""" ```