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Reduce Component memory usage by 40% (8 bytes per component) (#9278)
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@ -84,6 +84,10 @@ void Application::setup() {
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}
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ESP_LOGI(TAG, "setup() finished successfully!");
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// Clear setup priority overrides to free memory
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clear_setup_priority_overrides();
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this->schedule_dump_config();
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this->calculate_looping_components_();
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}
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@ -2,7 +2,9 @@
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#include <cinttypes>
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#include <limits>
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#include <memory>
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#include <utility>
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#include <vector>
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#include "esphome/core/application.h"
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#include "esphome/core/hal.h"
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#include "esphome/core/helpers.h"
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@ -12,6 +14,30 @@ namespace esphome {
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static const char *const TAG = "component";
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// Global vectors for component data that doesn't belong in every instance.
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// Using vector instead of unordered_map for both because:
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// - Much lower memory overhead (8 bytes per entry vs 20+ for unordered_map)
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// - Linear search is fine for small n (typically < 5 entries)
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// - These are rarely accessed (setup only or error cases only)
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// Component error messages - only stores messages for failed components
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// Lazy allocated since most configs have zero failures
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// Note: We don't clear this vector because:
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// 1. Components are never destroyed in ESPHome
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// 2. Failed components remain failed (no recovery mechanism)
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// 3. Memory usage is minimal (only failures with custom messages are stored)
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static std::unique_ptr<std::vector<std::pair<const Component *, const char *>>> &get_component_error_messages() {
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static std::unique_ptr<std::vector<std::pair<const Component *, const char *>>> instance;
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return instance;
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}
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// Setup priority overrides - freed after setup completes
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// Typically < 5 entries, lazy allocated
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static std::unique_ptr<std::vector<std::pair<const Component *, float>>> &get_setup_priority_overrides() {
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static std::unique_ptr<std::vector<std::pair<const Component *, float>>> instance;
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return instance;
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}
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namespace setup_priority {
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const float BUS = 1000.0f;
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@ -102,8 +128,17 @@ void Component::call_setup() { this->setup(); }
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void Component::call_dump_config() {
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this->dump_config();
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if (this->is_failed()) {
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ESP_LOGE(TAG, " Component %s is marked FAILED: %s", this->get_component_source(),
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this->error_message_ ? this->error_message_ : "unspecified");
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// Look up error message from global vector
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const char *error_msg = "unspecified";
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if (get_component_error_messages()) {
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for (const auto &pair : *get_component_error_messages()) {
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if (pair.first == this) {
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error_msg = pair.second;
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break;
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}
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}
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}
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ESP_LOGE(TAG, " Component %s is marked FAILED: %s", this->get_component_source(), error_msg);
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}
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}
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@ -245,8 +280,21 @@ void Component::status_set_error(const char *message) {
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this->component_state_ |= STATUS_LED_ERROR;
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App.app_state_ |= STATUS_LED_ERROR;
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ESP_LOGE(TAG, "Component %s set Error flag: %s", this->get_component_source(), message);
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if (strcmp(message, "unspecified") != 0)
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this->error_message_ = message;
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if (strcmp(message, "unspecified") != 0) {
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// Lazy allocate the error messages vector if needed
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if (!get_component_error_messages()) {
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get_component_error_messages() = std::make_unique<std::vector<std::pair<const Component *, const char *>>>();
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}
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// Check if this component already has an error message
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for (auto &pair : *get_component_error_messages()) {
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if (pair.first == this) {
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pair.second = message;
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return;
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}
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}
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// Add new error message
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get_component_error_messages()->emplace_back(this, message);
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}
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}
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void Component::status_clear_warning() {
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if ((this->component_state_ & STATUS_LED_WARNING) == 0)
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@ -270,11 +318,36 @@ void Component::status_momentary_error(const std::string &name, uint32_t length)
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}
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void Component::dump_config() {}
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float Component::get_actual_setup_priority() const {
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if (std::isnan(this->setup_priority_override_))
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return this->get_setup_priority();
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return this->setup_priority_override_;
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// Check if there's an override in the global vector
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if (get_setup_priority_overrides()) {
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// Linear search is fine for small n (typically < 5 overrides)
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for (const auto &pair : *get_setup_priority_overrides()) {
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if (pair.first == this) {
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return pair.second;
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}
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}
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}
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return this->get_setup_priority();
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}
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void Component::set_setup_priority(float priority) {
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// Lazy allocate the vector if needed
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if (!get_setup_priority_overrides()) {
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get_setup_priority_overrides() = std::make_unique<std::vector<std::pair<const Component *, float>>>();
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// Reserve some space to avoid reallocations (most configs have < 10 overrides)
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get_setup_priority_overrides()->reserve(10);
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}
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// Check if this component already has an override
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for (auto &pair : *get_setup_priority_overrides()) {
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if (pair.first == this) {
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pair.second = priority;
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return;
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}
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}
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// Add new override
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get_setup_priority_overrides()->emplace_back(this, priority);
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}
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void Component::set_setup_priority(float priority) { this->setup_priority_override_ = priority; }
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bool Component::has_overridden_loop() const {
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#if defined(USE_HOST) || defined(CLANG_TIDY)
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@ -336,4 +409,9 @@ uint32_t WarnIfComponentBlockingGuard::finish() {
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WarnIfComponentBlockingGuard::~WarnIfComponentBlockingGuard() {}
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void clear_setup_priority_overrides() {
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// Free the setup priority map completely
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get_setup_priority_overrides().reset();
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}
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} // namespace esphome
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@ -387,9 +387,7 @@ class Component {
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bool cancel_defer(const std::string &name); // NOLINT
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// Ordered for optimal packing on 32-bit systems
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float setup_priority_override_{NAN};
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const char *component_source_{nullptr};
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const char *error_message_{nullptr};
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uint16_t warn_if_blocking_over_{WARN_IF_BLOCKING_OVER_MS}; ///< Warn if blocked for this many ms (max 65.5s)
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/// State of this component - each bit has a purpose:
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/// Bits 0-1: Component state (0x00=CONSTRUCTION, 0x01=SETUP, 0x02=LOOP, 0x03=FAILED)
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@ -459,4 +457,7 @@ class WarnIfComponentBlockingGuard {
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Component *component_;
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};
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// Function to clear setup priority overrides after all components are set up
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void clear_setup_priority_overrides();
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} // namespace esphome
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