mirror of
https://github.com/esphome/esphome.git
synced 2025-07-28 14:16:40 +00:00
Fix slow noise handshake by reading multiple messages per loop (#9130)
This commit is contained in:
parent
59889a6286
commit
04f592ba6d
@ -28,6 +28,12 @@
|
||||
namespace esphome {
|
||||
namespace api {
|
||||
|
||||
// Read a maximum of 5 messages per loop iteration to prevent starving other components.
|
||||
// This is a balance between API responsiveness and allowing other components to run.
|
||||
// Since each message could contain multiple protobuf messages when using packet batching,
|
||||
// this limits the number of messages processed, not the number of TCP packets.
|
||||
static constexpr uint8_t MAX_MESSAGES_PER_LOOP = 5;
|
||||
|
||||
static const char *const TAG = "api.connection";
|
||||
static const int ESP32_CAMERA_STOP_STREAM = 5000;
|
||||
|
||||
@ -109,33 +115,38 @@ void APIConnection::loop() {
|
||||
return;
|
||||
}
|
||||
|
||||
const uint32_t now = App.get_loop_component_start_time();
|
||||
// Check if socket has data ready before attempting to read
|
||||
if (this->helper_->is_socket_ready()) {
|
||||
ReadPacketBuffer buffer;
|
||||
err = this->helper_->read_packet(&buffer);
|
||||
if (err == APIError::WOULD_BLOCK) {
|
||||
// pass
|
||||
} else if (err != APIError::OK) {
|
||||
on_fatal_error();
|
||||
if (err == APIError::SOCKET_READ_FAILED && errno == ECONNRESET) {
|
||||
ESP_LOGW(TAG, "%s: Connection reset", this->get_client_combined_info().c_str());
|
||||
} else if (err == APIError::CONNECTION_CLOSED) {
|
||||
ESP_LOGW(TAG, "%s: Connection closed", this->get_client_combined_info().c_str());
|
||||
} else {
|
||||
ESP_LOGW(TAG, "%s: Reading failed: %s errno=%d", this->get_client_combined_info().c_str(),
|
||||
api_error_to_str(err), errno);
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
this->last_traffic_ = App.get_loop_component_start_time();
|
||||
// read a packet
|
||||
if (buffer.data_len > 0) {
|
||||
this->read_message(buffer.data_len, buffer.type, &buffer.container[buffer.data_offset]);
|
||||
} else {
|
||||
this->read_message(0, buffer.type, nullptr);
|
||||
}
|
||||
if (this->remove_)
|
||||
// Read up to MAX_MESSAGES_PER_LOOP messages per loop to improve throughput
|
||||
for (uint8_t message_count = 0; message_count < MAX_MESSAGES_PER_LOOP; message_count++) {
|
||||
ReadPacketBuffer buffer;
|
||||
err = this->helper_->read_packet(&buffer);
|
||||
if (err == APIError::WOULD_BLOCK) {
|
||||
// No more data available
|
||||
break;
|
||||
} else if (err != APIError::OK) {
|
||||
on_fatal_error();
|
||||
if (err == APIError::SOCKET_READ_FAILED && errno == ECONNRESET) {
|
||||
ESP_LOGW(TAG, "%s: Connection reset", this->get_client_combined_info().c_str());
|
||||
} else if (err == APIError::CONNECTION_CLOSED) {
|
||||
ESP_LOGW(TAG, "%s: Connection closed", this->get_client_combined_info().c_str());
|
||||
} else {
|
||||
ESP_LOGW(TAG, "%s: Reading failed: %s errno=%d", this->get_client_combined_info().c_str(),
|
||||
api_error_to_str(err), errno);
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
this->last_traffic_ = now;
|
||||
// read a packet
|
||||
if (buffer.data_len > 0) {
|
||||
this->read_message(buffer.data_len, buffer.type, &buffer.container[buffer.data_offset]);
|
||||
} else {
|
||||
this->read_message(0, buffer.type, nullptr);
|
||||
}
|
||||
if (this->remove_)
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -152,7 +163,6 @@ void APIConnection::loop() {
|
||||
|
||||
static uint8_t max_ping_retries = 60;
|
||||
static uint16_t ping_retry_interval = 1000;
|
||||
const uint32_t now = App.get_loop_component_start_time();
|
||||
if (this->sent_ping_) {
|
||||
// Disconnect if not responded within 2.5*keepalive
|
||||
if (now - this->last_traffic_ > (KEEPALIVE_TIMEOUT_MS * 5) / 2) {
|
||||
|
@ -274,12 +274,21 @@ APIError APINoiseFrameHelper::init() {
|
||||
}
|
||||
/// Run through handshake messages (if in that phase)
|
||||
APIError APINoiseFrameHelper::loop() {
|
||||
APIError err = state_action_();
|
||||
if (err != APIError::OK && err != APIError::WOULD_BLOCK) {
|
||||
return err;
|
||||
// During handshake phase, process as many actions as possible until we can't progress
|
||||
// socket_->ready() stays true until next main loop, but state_action() will return
|
||||
// WOULD_BLOCK when no more data is available to read
|
||||
while (state_ != State::DATA && this->socket_->ready()) {
|
||||
APIError err = state_action_();
|
||||
if (err != APIError::OK && err != APIError::WOULD_BLOCK) {
|
||||
return err;
|
||||
}
|
||||
if (err == APIError::WOULD_BLOCK) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!this->tx_buf_.empty()) {
|
||||
err = try_send_tx_buf_();
|
||||
APIError err = try_send_tx_buf_();
|
||||
if (err != APIError::OK && err != APIError::WOULD_BLOCK) {
|
||||
return err;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user