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https://github.com/esphome/esphome.git
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Reduce light component memory usage by 50+ bytes per instance
This commit is contained in:
parent
4e9e48e2e7
commit
0f3e6cccd9
@ -97,12 +97,12 @@ class AddressableLight : public LightOutput, public Component {
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}
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virtual ESPColorView get_view_internal(int32_t index) const = 0;
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bool effect_active_{false};
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ESPColorCorrection correction_{};
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LightState *state_parent_{nullptr};
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#ifdef USE_POWER_SUPPLY
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power_supply::PowerSupplyRequester power_;
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#endif
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LightState *state_parent_{nullptr};
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bool effect_active_{false};
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};
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class AddressableLightTransformer : public LightTransitionTransformer {
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@ -114,9 +114,9 @@ class AddressableLightTransformer : public LightTransitionTransformer {
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protected:
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AddressableLight &light_;
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Color target_color_{};
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float last_transition_progress_{0.0f};
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float accumulated_alpha_{0.0f};
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Color target_color_{};
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};
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} // namespace light
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@ -69,8 +69,8 @@ class ESPColorCorrection {
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protected:
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uint8_t gamma_table_[256];
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uint8_t gamma_reverse_table_[256];
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uint8_t local_brightness_{255};
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Color max_brightness_;
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uint8_t local_brightness_{255};
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};
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} // namespace light
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@ -2,12 +2,28 @@
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#include "light_call.h"
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#include "light_state.h"
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#include "esphome/core/log.h"
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#include "esphome/core/optional.h"
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namespace esphome {
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namespace light {
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static const char *const TAG = "light";
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// Macro to reduce repetitive setter code
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#define IMPLEMENT_LIGHT_CALL_SETTER(name, type, flag) \
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LightCall &LightCall::set_##name(optional<type> name) { \
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if (name.has_value()) { \
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this->name##_ = name.value(); \
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} \
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this->set_flag_(flag, name.has_value()); \
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return *this; \
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} \
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LightCall &LightCall::set_##name(type name) { \
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this->name##_ = name; \
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this->set_flag_(flag, true); \
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return *this; \
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}
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static const LogString *color_mode_to_human(ColorMode color_mode) {
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if (color_mode == ColorMode::UNKNOWN)
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return LOG_STR("Unknown");
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@ -32,41 +48,43 @@ void LightCall::perform() {
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const char *name = this->parent_->get_name().c_str();
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LightColorValues v = this->validate_();
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if (this->publish_) {
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if (this->get_publish_()) {
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ESP_LOGD(TAG, "'%s' Setting:", name);
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// Only print color mode when it's being changed
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ColorMode current_color_mode = this->parent_->remote_values.get_color_mode();
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if (this->color_mode_.value_or(current_color_mode) != current_color_mode) {
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ColorMode target_color_mode = this->has_color_mode() ? this->color_mode_ : current_color_mode;
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if (target_color_mode != current_color_mode) {
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ESP_LOGD(TAG, " Color mode: %s", LOG_STR_ARG(color_mode_to_human(v.get_color_mode())));
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}
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// Only print state when it's being changed
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bool current_state = this->parent_->remote_values.is_on();
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if (this->state_.value_or(current_state) != current_state) {
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bool target_state = this->has_state() ? this->state_ : current_state;
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if (target_state != current_state) {
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ESP_LOGD(TAG, " State: %s", ONOFF(v.is_on()));
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}
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if (this->brightness_.has_value()) {
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if (this->has_brightness()) {
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ESP_LOGD(TAG, " Brightness: %.0f%%", v.get_brightness() * 100.0f);
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}
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if (this->color_brightness_.has_value()) {
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if (this->has_color_brightness()) {
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ESP_LOGD(TAG, " Color brightness: %.0f%%", v.get_color_brightness() * 100.0f);
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}
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if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
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if (this->has_red() || this->has_green() || this->has_blue()) {
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ESP_LOGD(TAG, " Red: %.0f%%, Green: %.0f%%, Blue: %.0f%%", v.get_red() * 100.0f, v.get_green() * 100.0f,
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v.get_blue() * 100.0f);
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}
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if (this->white_.has_value()) {
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if (this->has_white()) {
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ESP_LOGD(TAG, " White: %.0f%%", v.get_white() * 100.0f);
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}
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if (this->color_temperature_.has_value()) {
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if (this->has_color_temperature()) {
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ESP_LOGD(TAG, " Color temperature: %.1f mireds", v.get_color_temperature());
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}
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if (this->cold_white_.has_value() || this->warm_white_.has_value()) {
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if (this->has_cold_white() || this->has_warm_white()) {
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ESP_LOGD(TAG, " Cold white: %.0f%%, warm white: %.0f%%", v.get_cold_white() * 100.0f,
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v.get_warm_white() * 100.0f);
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}
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@ -74,58 +92,57 @@ void LightCall::perform() {
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if (this->has_flash_()) {
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// FLASH
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if (this->publish_) {
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ESP_LOGD(TAG, " Flash length: %.1fs", *this->flash_length_ / 1e3f);
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if (this->get_publish_()) {
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ESP_LOGD(TAG, " Flash length: %.1fs", this->flash_length_ / 1e3f);
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}
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this->parent_->start_flash_(v, *this->flash_length_, this->publish_);
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this->parent_->start_flash_(v, this->flash_length_, this->get_publish_());
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} else if (this->has_transition_()) {
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// TRANSITION
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if (this->publish_) {
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ESP_LOGD(TAG, " Transition length: %.1fs", *this->transition_length_ / 1e3f);
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if (this->get_publish_()) {
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ESP_LOGD(TAG, " Transition length: %.1fs", this->transition_length_ / 1e3f);
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}
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// Special case: Transition and effect can be set when turning off
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if (this->has_effect_()) {
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if (this->publish_) {
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if (this->get_publish_()) {
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ESP_LOGD(TAG, " Effect: 'None'");
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}
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this->parent_->stop_effect_();
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}
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this->parent_->start_transition_(v, *this->transition_length_, this->publish_);
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this->parent_->start_transition_(v, this->transition_length_, this->get_publish_());
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} else if (this->has_effect_()) {
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// EFFECT
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auto effect = this->effect_;
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const char *effect_s;
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if (effect == 0u) {
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if (this->effect_ == 0u) {
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effect_s = "None";
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} else {
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effect_s = this->parent_->effects_[*this->effect_ - 1]->get_name().c_str();
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effect_s = this->parent_->effects_[this->effect_ - 1]->get_name().c_str();
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}
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if (this->publish_) {
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if (this->get_publish_()) {
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ESP_LOGD(TAG, " Effect: '%s'", effect_s);
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}
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this->parent_->start_effect_(*this->effect_);
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this->parent_->start_effect_(this->effect_);
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// Also set light color values when starting an effect
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// For example to turn off the light
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this->parent_->set_immediately_(v, true);
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} else {
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// INSTANT CHANGE
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this->parent_->set_immediately_(v, this->publish_);
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this->parent_->set_immediately_(v, this->get_publish_());
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}
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if (!this->has_transition_()) {
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this->parent_->target_state_reached_callback_.call();
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}
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if (this->publish_) {
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if (this->get_publish_()) {
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this->parent_->publish_state();
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}
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if (this->save_) {
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if (this->get_save_()) {
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this->parent_->save_remote_values_();
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}
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}
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@ -135,82 +152,80 @@ LightColorValues LightCall::validate_() {
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auto traits = this->parent_->get_traits();
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// Color mode check
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if (this->color_mode_.has_value() && !traits.supports_color_mode(this->color_mode_.value())) {
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ESP_LOGW(TAG, "'%s' does not support color mode %s", name,
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LOG_STR_ARG(color_mode_to_human(this->color_mode_.value())));
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this->color_mode_.reset();
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if (this->has_color_mode() && !traits.supports_color_mode(this->color_mode_)) {
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ESP_LOGW(TAG, "'%s' does not support color mode %s", name, LOG_STR_ARG(color_mode_to_human(this->color_mode_)));
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this->set_flag_(FLAG_HAS_COLOR_MODE, false);
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}
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// Ensure there is always a color mode set
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if (!this->color_mode_.has_value()) {
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if (!this->has_color_mode()) {
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this->color_mode_ = this->compute_color_mode_();
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this->set_flag_(FLAG_HAS_COLOR_MODE, true);
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}
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auto color_mode = *this->color_mode_;
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auto color_mode = this->color_mode_;
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// Transform calls that use non-native parameters for the current mode.
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this->transform_parameters_();
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// Brightness exists check
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if (this->brightness_.has_value() && *this->brightness_ > 0.0f && !(color_mode & ColorCapability::BRIGHTNESS)) {
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if (this->has_brightness() && this->brightness_ > 0.0f && !(color_mode & ColorCapability::BRIGHTNESS)) {
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ESP_LOGW(TAG, "'%s': setting brightness not supported", name);
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this->brightness_.reset();
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this->set_flag_(FLAG_HAS_BRIGHTNESS, false);
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}
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// Transition length possible check
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if (this->transition_length_.has_value() && *this->transition_length_ != 0 &&
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!(color_mode & ColorCapability::BRIGHTNESS)) {
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if (this->has_transition_() && this->transition_length_ != 0 && !(color_mode & ColorCapability::BRIGHTNESS)) {
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ESP_LOGW(TAG, "'%s': transitions not supported", name);
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this->transition_length_.reset();
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this->set_flag_(FLAG_HAS_TRANSITION, false);
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}
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// Color brightness exists check
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if (this->color_brightness_.has_value() && *this->color_brightness_ > 0.0f && !(color_mode & ColorCapability::RGB)) {
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if (this->has_color_brightness() && this->color_brightness_ > 0.0f && !(color_mode & ColorCapability::RGB)) {
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ESP_LOGW(TAG, "'%s': color mode does not support setting RGB brightness", name);
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this->color_brightness_.reset();
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this->set_flag_(FLAG_HAS_COLOR_BRIGHTNESS, false);
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}
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// RGB exists check
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if ((this->red_.has_value() && *this->red_ > 0.0f) || (this->green_.has_value() && *this->green_ > 0.0f) ||
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(this->blue_.has_value() && *this->blue_ > 0.0f)) {
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if ((this->has_red() && this->red_ > 0.0f) || (this->has_green() && this->green_ > 0.0f) ||
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(this->has_blue() && this->blue_ > 0.0f)) {
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if (!(color_mode & ColorCapability::RGB)) {
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ESP_LOGW(TAG, "'%s': color mode does not support setting RGB color", name);
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this->red_.reset();
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this->green_.reset();
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this->blue_.reset();
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this->set_flag_(FLAG_HAS_RED, false);
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this->set_flag_(FLAG_HAS_GREEN, false);
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this->set_flag_(FLAG_HAS_BLUE, false);
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}
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}
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// White value exists check
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if (this->white_.has_value() && *this->white_ > 0.0f &&
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if (this->has_white() && this->white_ > 0.0f &&
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!(color_mode & ColorCapability::WHITE || color_mode & ColorCapability::COLD_WARM_WHITE)) {
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ESP_LOGW(TAG, "'%s': color mode does not support setting white value", name);
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this->white_.reset();
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this->set_flag_(FLAG_HAS_WHITE, false);
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}
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// Color temperature exists check
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if (this->color_temperature_.has_value() &&
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if (this->has_color_temperature() &&
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!(color_mode & ColorCapability::COLOR_TEMPERATURE || color_mode & ColorCapability::COLD_WARM_WHITE)) {
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ESP_LOGW(TAG, "'%s': color mode does not support setting color temperature", name);
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this->color_temperature_.reset();
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this->set_flag_(FLAG_HAS_COLOR_TEMPERATURE, false);
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}
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// Cold/warm white value exists check
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if ((this->cold_white_.has_value() && *this->cold_white_ > 0.0f) ||
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(this->warm_white_.has_value() && *this->warm_white_ > 0.0f)) {
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if ((this->has_cold_white() && this->cold_white_ > 0.0f) || (this->has_warm_white() && this->warm_white_ > 0.0f)) {
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if (!(color_mode & ColorCapability::COLD_WARM_WHITE)) {
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ESP_LOGW(TAG, "'%s': color mode does not support setting cold/warm white value", name);
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this->cold_white_.reset();
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this->warm_white_.reset();
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this->set_flag_(FLAG_HAS_COLD_WHITE, false);
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this->set_flag_(FLAG_HAS_WARM_WHITE, false);
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}
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}
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#define VALIDATE_RANGE_(name_, upper_name, min, max) \
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if (name_##_.has_value()) { \
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auto val = *name_##_; \
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if (this->has_##name_()) { \
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auto val = this->name_##_; \
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if (val < (min) || val > (max)) { \
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ESP_LOGW(TAG, "'%s': %s value %.2f is out of range [%.1f - %.1f]", name, LOG_STR_LITERAL(upper_name), val, \
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(min), (max)); \
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name_##_ = clamp(val, (min), (max)); \
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this->name_##_ = clamp(val, (min), (max)); \
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} \
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}
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#define VALIDATE_RANGE(name, upper_name) VALIDATE_RANGE_(name, upper_name, 0.0f, 1.0f)
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@ -227,110 +242,116 @@ LightColorValues LightCall::validate_() {
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VALIDATE_RANGE_(color_temperature, "Color temperature", traits.get_min_mireds(), traits.get_max_mireds())
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// Flag whether an explicit turn off was requested, in which case we'll also stop the effect.
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bool explicit_turn_off_request = this->state_.has_value() && !*this->state_;
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bool explicit_turn_off_request = this->has_state() && !this->state_;
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// Turn off when brightness is set to zero, and reset brightness (so that it has nonzero brightness when turned on).
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if (this->brightness_.has_value() && *this->brightness_ == 0.0f) {
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this->state_ = optional<float>(false);
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this->brightness_ = optional<float>(1.0f);
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if (this->has_brightness() && this->brightness_ == 0.0f) {
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this->state_ = false;
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this->set_flag_(FLAG_HAS_STATE, true);
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this->brightness_ = 1.0f;
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}
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// Set color brightness to 100% if currently zero and a color is set.
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if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
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if (!this->color_brightness_.has_value() && this->parent_->remote_values.get_color_brightness() == 0.0f)
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this->color_brightness_ = optional<float>(1.0f);
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if (this->has_red() || this->has_green() || this->has_blue()) {
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if (!this->has_color_brightness() && this->parent_->remote_values.get_color_brightness() == 0.0f) {
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this->color_brightness_ = 1.0f;
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this->set_flag_(FLAG_HAS_COLOR_BRIGHTNESS, true);
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}
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}
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// Create color values for the light with this call applied.
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auto v = this->parent_->remote_values;
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if (this->color_mode_.has_value())
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v.set_color_mode(*this->color_mode_);
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if (this->state_.has_value())
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v.set_state(*this->state_);
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if (this->brightness_.has_value())
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v.set_brightness(*this->brightness_);
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if (this->color_brightness_.has_value())
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v.set_color_brightness(*this->color_brightness_);
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if (this->red_.has_value())
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v.set_red(*this->red_);
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if (this->green_.has_value())
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v.set_green(*this->green_);
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if (this->blue_.has_value())
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v.set_blue(*this->blue_);
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if (this->white_.has_value())
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v.set_white(*this->white_);
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if (this->color_temperature_.has_value())
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v.set_color_temperature(*this->color_temperature_);
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if (this->cold_white_.has_value())
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v.set_cold_white(*this->cold_white_);
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if (this->warm_white_.has_value())
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v.set_warm_white(*this->warm_white_);
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if (this->has_color_mode())
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v.set_color_mode(this->color_mode_);
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if (this->has_state())
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v.set_state(this->state_);
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if (this->has_brightness())
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v.set_brightness(this->brightness_);
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if (this->has_color_brightness())
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v.set_color_brightness(this->color_brightness_);
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if (this->has_red())
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v.set_red(this->red_);
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if (this->has_green())
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v.set_green(this->green_);
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if (this->has_blue())
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v.set_blue(this->blue_);
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if (this->has_white())
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v.set_white(this->white_);
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if (this->has_color_temperature())
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v.set_color_temperature(this->color_temperature_);
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if (this->has_cold_white())
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v.set_cold_white(this->cold_white_);
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if (this->has_warm_white())
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v.set_warm_white(this->warm_white_);
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v.normalize_color();
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// Flash length check
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if (this->has_flash_() && *this->flash_length_ == 0) {
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if (this->has_flash_() && this->flash_length_ == 0) {
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ESP_LOGW(TAG, "'%s': flash length must be greater than zero", name);
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this->flash_length_.reset();
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this->set_flag_(FLAG_HAS_FLASH, false);
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}
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// validate transition length/flash length/effect not used at the same time
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bool supports_transition = color_mode & ColorCapability::BRIGHTNESS;
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// If effect is already active, remove effect start
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if (this->has_effect_() && *this->effect_ == this->parent_->active_effect_index_) {
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this->effect_.reset();
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if (this->has_effect_() && this->effect_ == this->parent_->active_effect_index_) {
|
||||
this->set_flag_(FLAG_HAS_EFFECT, false);
|
||||
}
|
||||
|
||||
// validate effect index
|
||||
if (this->has_effect_() && *this->effect_ > this->parent_->effects_.size()) {
|
||||
ESP_LOGW(TAG, "'%s': invalid effect index %" PRIu32, name, *this->effect_);
|
||||
this->effect_.reset();
|
||||
if (this->has_effect_() && this->effect_ > this->parent_->effects_.size()) {
|
||||
ESP_LOGW(TAG, "'%s': invalid effect index %" PRIu32, name, this->effect_);
|
||||
this->set_flag_(FLAG_HAS_EFFECT, false);
|
||||
}
|
||||
|
||||
if (this->has_effect_() && (this->has_transition_() || this->has_flash_())) {
|
||||
ESP_LOGW(TAG, "'%s': effect cannot be used with transition/flash", name);
|
||||
this->transition_length_.reset();
|
||||
this->flash_length_.reset();
|
||||
this->set_flag_(FLAG_HAS_TRANSITION, false);
|
||||
this->set_flag_(FLAG_HAS_FLASH, false);
|
||||
}
|
||||
|
||||
if (this->has_flash_() && this->has_transition_()) {
|
||||
ESP_LOGW(TAG, "'%s': flash cannot be used with transition", name);
|
||||
this->transition_length_.reset();
|
||||
this->set_flag_(FLAG_HAS_TRANSITION, false);
|
||||
}
|
||||
|
||||
if (!this->has_transition_() && !this->has_flash_() && (!this->has_effect_() || *this->effect_ == 0) &&
|
||||
if (!this->has_transition_() && !this->has_flash_() && (!this->has_effect_() || this->effect_ == 0) &&
|
||||
supports_transition) {
|
||||
// nothing specified and light supports transitions, set default transition length
|
||||
this->transition_length_ = this->parent_->default_transition_length_;
|
||||
this->set_flag_(FLAG_HAS_TRANSITION, true);
|
||||
}
|
||||
|
||||
if (this->transition_length_.value_or(0) == 0) {
|
||||
if (this->has_transition_() && this->transition_length_ == 0) {
|
||||
// 0 transition is interpreted as no transition (instant change)
|
||||
this->transition_length_.reset();
|
||||
this->set_flag_(FLAG_HAS_TRANSITION, false);
|
||||
}
|
||||
|
||||
if (this->has_transition_() && !supports_transition) {
|
||||
ESP_LOGW(TAG, "'%s': transitions not supported", name);
|
||||
this->transition_length_.reset();
|
||||
this->set_flag_(FLAG_HAS_TRANSITION, false);
|
||||
}
|
||||
|
||||
// If not a flash and turning the light off, then disable the light
|
||||
// Do not use light color values directly, so that effects can set 0% brightness
|
||||
// Reason: When user turns off the light in frontend, the effect should also stop
|
||||
if (!this->has_flash_() && !this->state_.value_or(v.is_on())) {
|
||||
bool target_state = this->has_state() ? this->state_ : v.is_on();
|
||||
if (!this->has_flash_() && !target_state) {
|
||||
if (this->has_effect_()) {
|
||||
ESP_LOGW(TAG, "'%s': cannot start effect when turning off", name);
|
||||
this->effect_.reset();
|
||||
this->set_flag_(FLAG_HAS_EFFECT, false);
|
||||
} else if (this->parent_->active_effect_index_ != 0 && explicit_turn_off_request) {
|
||||
// Auto turn off effect
|
||||
this->effect_ = 0;
|
||||
this->set_flag_(FLAG_HAS_EFFECT, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Disable saving for flashes
|
||||
if (this->has_flash_())
|
||||
this->save_ = false;
|
||||
this->set_flag_(FLAG_SAVE, false);
|
||||
|
||||
return v;
|
||||
}
|
||||
@ -343,24 +364,27 @@ void LightCall::transform_parameters_() {
|
||||
// - RGBWW lights with color_interlock=true, which also sets "brightness" and
|
||||
// "color_temperature" (without color_interlock, CW/WW are set directly)
|
||||
// - Legacy Home Assistant (pre-colormode), which sets "white" and "color_temperature"
|
||||
if (((this->white_.has_value() && *this->white_ > 0.0f) || this->color_temperature_.has_value()) && //
|
||||
(*this->color_mode_ & ColorCapability::COLD_WARM_WHITE) && //
|
||||
!(*this->color_mode_ & ColorCapability::WHITE) && //
|
||||
!(*this->color_mode_ & ColorCapability::COLOR_TEMPERATURE) && //
|
||||
if (((this->has_white() && this->white_ > 0.0f) || this->has_color_temperature()) && //
|
||||
(this->color_mode_ & ColorCapability::COLD_WARM_WHITE) && //
|
||||
!(this->color_mode_ & ColorCapability::WHITE) && //
|
||||
!(this->color_mode_ & ColorCapability::COLOR_TEMPERATURE) && //
|
||||
traits.get_min_mireds() > 0.0f && traits.get_max_mireds() > 0.0f) {
|
||||
ESP_LOGD(TAG, "'%s': setting cold/warm white channels using white/color temperature values",
|
||||
this->parent_->get_name().c_str());
|
||||
if (this->color_temperature_.has_value()) {
|
||||
const float color_temp = clamp(*this->color_temperature_, traits.get_min_mireds(), traits.get_max_mireds());
|
||||
if (this->has_color_temperature()) {
|
||||
const float color_temp = clamp(this->color_temperature_, traits.get_min_mireds(), traits.get_max_mireds());
|
||||
const float ww_fraction =
|
||||
(color_temp - traits.get_min_mireds()) / (traits.get_max_mireds() - traits.get_min_mireds());
|
||||
const float cw_fraction = 1.0f - ww_fraction;
|
||||
const float max_cw_ww = std::max(ww_fraction, cw_fraction);
|
||||
this->cold_white_ = gamma_uncorrect(cw_fraction / max_cw_ww, this->parent_->get_gamma_correct());
|
||||
this->warm_white_ = gamma_uncorrect(ww_fraction / max_cw_ww, this->parent_->get_gamma_correct());
|
||||
this->set_flag_(FLAG_HAS_COLD_WHITE, true);
|
||||
this->set_flag_(FLAG_HAS_WARM_WHITE, true);
|
||||
}
|
||||
if (this->white_.has_value()) {
|
||||
this->brightness_ = *this->white_;
|
||||
if (this->has_white()) {
|
||||
this->brightness_ = this->white_;
|
||||
this->set_flag_(FLAG_HAS_BRIGHTNESS, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -378,7 +402,7 @@ ColorMode LightCall::compute_color_mode_() {
|
||||
|
||||
// Don't change if the light is being turned off.
|
||||
ColorMode current_mode = this->parent_->remote_values.get_color_mode();
|
||||
if (this->state_.has_value() && !*this->state_)
|
||||
if (this->has_state() && !this->state_)
|
||||
return current_mode;
|
||||
|
||||
// If no color mode is specified, we try to guess the color mode. This is needed for backward compatibility to
|
||||
@ -411,12 +435,12 @@ ColorMode LightCall::compute_color_mode_() {
|
||||
return color_mode;
|
||||
}
|
||||
std::set<ColorMode> LightCall::get_suitable_color_modes_() {
|
||||
bool has_white = this->white_.has_value() && *this->white_ > 0.0f;
|
||||
bool has_ct = this->color_temperature_.has_value();
|
||||
bool has_cwww = (this->cold_white_.has_value() && *this->cold_white_ > 0.0f) ||
|
||||
(this->warm_white_.has_value() && *this->warm_white_ > 0.0f);
|
||||
bool has_rgb = (this->color_brightness_.has_value() && *this->color_brightness_ > 0.0f) ||
|
||||
(this->red_.has_value() || this->green_.has_value() || this->blue_.has_value());
|
||||
bool has_white = this->has_white() && this->white_ > 0.0f;
|
||||
bool has_ct = this->has_color_temperature();
|
||||
bool has_cwww =
|
||||
(this->has_cold_white() && this->cold_white_ > 0.0f) || (this->has_warm_white() && this->warm_white_ > 0.0f);
|
||||
bool has_rgb = (this->has_color_brightness() && this->color_brightness_ > 0.0f) ||
|
||||
(this->has_red() || this->has_green() || this->has_blue());
|
||||
|
||||
#define KEY(white, ct, cwww, rgb) ((white) << 0 | (ct) << 1 | (cwww) << 2 | (rgb) << 3)
|
||||
#define ENTRY(white, ct, cwww, rgb, ...) \
|
||||
@ -549,110 +573,19 @@ LightCall &LightCall::set_warm_white_if_supported(float warm_white) {
|
||||
this->set_warm_white(warm_white);
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_state(optional<bool> state) {
|
||||
this->state_ = state;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_state(bool state) {
|
||||
this->state_ = state;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_transition_length(optional<uint32_t> transition_length) {
|
||||
this->transition_length_ = transition_length;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_transition_length(uint32_t transition_length) {
|
||||
this->transition_length_ = transition_length;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_flash_length(optional<uint32_t> flash_length) {
|
||||
this->flash_length_ = flash_length;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_flash_length(uint32_t flash_length) {
|
||||
this->flash_length_ = flash_length;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_brightness(optional<float> brightness) {
|
||||
this->brightness_ = brightness;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_brightness(float brightness) {
|
||||
this->brightness_ = brightness;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_color_mode(optional<ColorMode> color_mode) {
|
||||
this->color_mode_ = color_mode;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_color_mode(ColorMode color_mode) {
|
||||
this->color_mode_ = color_mode;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_color_brightness(optional<float> brightness) {
|
||||
this->color_brightness_ = brightness;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_color_brightness(float brightness) {
|
||||
this->color_brightness_ = brightness;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_red(optional<float> red) {
|
||||
this->red_ = red;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_red(float red) {
|
||||
this->red_ = red;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_green(optional<float> green) {
|
||||
this->green_ = green;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_green(float green) {
|
||||
this->green_ = green;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_blue(optional<float> blue) {
|
||||
this->blue_ = blue;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_blue(float blue) {
|
||||
this->blue_ = blue;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_white(optional<float> white) {
|
||||
this->white_ = white;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_white(float white) {
|
||||
this->white_ = white;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_color_temperature(optional<float> color_temperature) {
|
||||
this->color_temperature_ = color_temperature;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_color_temperature(float color_temperature) {
|
||||
this->color_temperature_ = color_temperature;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_cold_white(optional<float> cold_white) {
|
||||
this->cold_white_ = cold_white;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_cold_white(float cold_white) {
|
||||
this->cold_white_ = cold_white;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_warm_white(optional<float> warm_white) {
|
||||
this->warm_white_ = warm_white;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_warm_white(float warm_white) {
|
||||
this->warm_white_ = warm_white;
|
||||
return *this;
|
||||
}
|
||||
IMPLEMENT_LIGHT_CALL_SETTER(state, bool, FLAG_HAS_STATE)
|
||||
IMPLEMENT_LIGHT_CALL_SETTER(transition_length, uint32_t, FLAG_HAS_TRANSITION)
|
||||
IMPLEMENT_LIGHT_CALL_SETTER(flash_length, uint32_t, FLAG_HAS_FLASH)
|
||||
IMPLEMENT_LIGHT_CALL_SETTER(brightness, float, FLAG_HAS_BRIGHTNESS)
|
||||
IMPLEMENT_LIGHT_CALL_SETTER(color_mode, ColorMode, FLAG_HAS_COLOR_MODE)
|
||||
IMPLEMENT_LIGHT_CALL_SETTER(color_brightness, float, FLAG_HAS_COLOR_BRIGHTNESS)
|
||||
IMPLEMENT_LIGHT_CALL_SETTER(red, float, FLAG_HAS_RED)
|
||||
IMPLEMENT_LIGHT_CALL_SETTER(green, float, FLAG_HAS_GREEN)
|
||||
IMPLEMENT_LIGHT_CALL_SETTER(blue, float, FLAG_HAS_BLUE)
|
||||
IMPLEMENT_LIGHT_CALL_SETTER(white, float, FLAG_HAS_WHITE)
|
||||
IMPLEMENT_LIGHT_CALL_SETTER(color_temperature, float, FLAG_HAS_COLOR_TEMPERATURE)
|
||||
IMPLEMENT_LIGHT_CALL_SETTER(cold_white, float, FLAG_HAS_COLD_WHITE)
|
||||
IMPLEMENT_LIGHT_CALL_SETTER(warm_white, float, FLAG_HAS_WARM_WHITE)
|
||||
LightCall &LightCall::set_effect(optional<std::string> effect) {
|
||||
if (effect.has_value())
|
||||
this->set_effect(*effect);
|
||||
@ -660,18 +593,22 @@ LightCall &LightCall::set_effect(optional<std::string> effect) {
|
||||
}
|
||||
LightCall &LightCall::set_effect(uint32_t effect_number) {
|
||||
this->effect_ = effect_number;
|
||||
this->set_flag_(FLAG_HAS_EFFECT, true);
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_effect(optional<uint32_t> effect_number) {
|
||||
this->effect_ = effect_number;
|
||||
if (effect_number.has_value()) {
|
||||
this->effect_ = effect_number.value();
|
||||
}
|
||||
this->set_flag_(FLAG_HAS_EFFECT, effect_number.has_value());
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_publish(bool publish) {
|
||||
this->publish_ = publish;
|
||||
this->set_flag_(FLAG_PUBLISH, publish);
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_save(bool save) {
|
||||
this->save_ = save;
|
||||
this->set_flag_(FLAG_SAVE, save);
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_rgb(float red, float green, float blue) {
|
||||
|
@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include "esphome/core/optional.h"
|
||||
#include "light_color_values.h"
|
||||
#include <set>
|
||||
|
||||
@ -131,6 +130,19 @@ class LightCall {
|
||||
/// Set whether this light call should trigger a save state to recover them at startup..
|
||||
LightCall &set_save(bool save);
|
||||
|
||||
// Getter methods to check if values are set
|
||||
bool has_state() const { return (flags_ & FLAG_HAS_STATE) != 0; }
|
||||
bool has_brightness() const { return (flags_ & FLAG_HAS_BRIGHTNESS) != 0; }
|
||||
bool has_color_brightness() const { return (flags_ & FLAG_HAS_COLOR_BRIGHTNESS) != 0; }
|
||||
bool has_red() const { return (flags_ & FLAG_HAS_RED) != 0; }
|
||||
bool has_green() const { return (flags_ & FLAG_HAS_GREEN) != 0; }
|
||||
bool has_blue() const { return (flags_ & FLAG_HAS_BLUE) != 0; }
|
||||
bool has_white() const { return (flags_ & FLAG_HAS_WHITE) != 0; }
|
||||
bool has_color_temperature() const { return (flags_ & FLAG_HAS_COLOR_TEMPERATURE) != 0; }
|
||||
bool has_cold_white() const { return (flags_ & FLAG_HAS_COLD_WHITE) != 0; }
|
||||
bool has_warm_white() const { return (flags_ & FLAG_HAS_WARM_WHITE) != 0; }
|
||||
bool has_color_mode() const { return (flags_ & FLAG_HAS_COLOR_MODE) != 0; }
|
||||
|
||||
/** Set the RGB color of the light by RGB values.
|
||||
*
|
||||
* Please note that this only changes the color of the light, not the brightness.
|
||||
@ -170,27 +182,57 @@ class LightCall {
|
||||
/// Some color modes also can be set using non-native parameters, transform those calls.
|
||||
void transform_parameters_();
|
||||
|
||||
bool has_transition_() { return this->transition_length_.has_value(); }
|
||||
bool has_flash_() { return this->flash_length_.has_value(); }
|
||||
bool has_effect_() { return this->effect_.has_value(); }
|
||||
enum FieldFlags : uint16_t {
|
||||
FLAG_HAS_STATE = 1 << 0,
|
||||
FLAG_HAS_TRANSITION = 1 << 1,
|
||||
FLAG_HAS_FLASH = 1 << 2,
|
||||
FLAG_HAS_EFFECT = 1 << 3,
|
||||
FLAG_HAS_BRIGHTNESS = 1 << 4,
|
||||
FLAG_HAS_COLOR_BRIGHTNESS = 1 << 5,
|
||||
FLAG_HAS_RED = 1 << 6,
|
||||
FLAG_HAS_GREEN = 1 << 7,
|
||||
FLAG_HAS_BLUE = 1 << 8,
|
||||
FLAG_HAS_WHITE = 1 << 9,
|
||||
FLAG_HAS_COLOR_TEMPERATURE = 1 << 10,
|
||||
FLAG_HAS_COLD_WHITE = 1 << 11,
|
||||
FLAG_HAS_WARM_WHITE = 1 << 12,
|
||||
FLAG_HAS_COLOR_MODE = 1 << 13,
|
||||
FLAG_PUBLISH = 1 << 14,
|
||||
FLAG_SAVE = 1 << 15,
|
||||
};
|
||||
|
||||
bool has_transition_() { return (this->flags_ & FLAG_HAS_TRANSITION) != 0; }
|
||||
bool has_flash_() { return (this->flags_ & FLAG_HAS_FLASH) != 0; }
|
||||
bool has_effect_() { return (this->flags_ & FLAG_HAS_EFFECT) != 0; }
|
||||
bool get_publish_() { return (this->flags_ & FLAG_PUBLISH) != 0; }
|
||||
bool get_save_() { return (this->flags_ & FLAG_SAVE) != 0; }
|
||||
|
||||
// Helper to set flag
|
||||
void set_flag_(FieldFlags flag, bool value) {
|
||||
if (value)
|
||||
this->flags_ |= flag;
|
||||
else
|
||||
this->flags_ &= ~flag;
|
||||
}
|
||||
|
||||
LightState *parent_;
|
||||
optional<bool> state_;
|
||||
optional<uint32_t> transition_length_;
|
||||
optional<uint32_t> flash_length_;
|
||||
optional<ColorMode> color_mode_;
|
||||
optional<float> brightness_;
|
||||
optional<float> color_brightness_;
|
||||
optional<float> red_;
|
||||
optional<float> green_;
|
||||
optional<float> blue_;
|
||||
optional<float> white_;
|
||||
optional<float> color_temperature_;
|
||||
optional<float> cold_white_;
|
||||
optional<float> warm_white_;
|
||||
optional<uint32_t> effect_;
|
||||
bool publish_{true};
|
||||
bool save_{true};
|
||||
// Group 4-byte aligned members first
|
||||
uint32_t transition_length_;
|
||||
uint32_t flash_length_;
|
||||
uint32_t effect_;
|
||||
float brightness_;
|
||||
float color_brightness_;
|
||||
float red_;
|
||||
float green_;
|
||||
float blue_;
|
||||
float white_;
|
||||
float color_temperature_;
|
||||
float cold_white_;
|
||||
float warm_white_;
|
||||
// Group smaller members at the end for better packing
|
||||
uint16_t flags_{FLAG_PUBLISH | FLAG_SAVE}; // Default publish and save to true
|
||||
ColorMode color_mode_;
|
||||
bool state_;
|
||||
};
|
||||
|
||||
} // namespace light
|
||||
|
@ -292,7 +292,6 @@ class LightColorValues {
|
||||
void set_warm_white(float warm_white) { this->warm_white_ = clamp(warm_white, 0.0f, 1.0f); }
|
||||
|
||||
protected:
|
||||
ColorMode color_mode_;
|
||||
float state_; ///< ON / OFF, float for transition
|
||||
float brightness_;
|
||||
float color_brightness_;
|
||||
@ -303,6 +302,7 @@ class LightColorValues {
|
||||
float color_temperature_; ///< Color Temperature in Mired
|
||||
float cold_white_;
|
||||
float warm_white_;
|
||||
ColorMode color_mode_;
|
||||
};
|
||||
|
||||
} // namespace light
|
||||
|
@ -31,9 +31,7 @@ enum LightRestoreMode : uint8_t {
|
||||
struct LightStateRTCState {
|
||||
LightStateRTCState(ColorMode color_mode, bool state, float brightness, float color_brightness, float red, float green,
|
||||
float blue, float white, float color_temp, float cold_white, float warm_white)
|
||||
: color_mode(color_mode),
|
||||
state(state),
|
||||
brightness(brightness),
|
||||
: brightness(brightness),
|
||||
color_brightness(color_brightness),
|
||||
red(red),
|
||||
green(green),
|
||||
@ -41,10 +39,12 @@ struct LightStateRTCState {
|
||||
white(white),
|
||||
color_temp(color_temp),
|
||||
cold_white(cold_white),
|
||||
warm_white(warm_white) {}
|
||||
warm_white(warm_white),
|
||||
effect(0),
|
||||
color_mode(color_mode),
|
||||
state(state) {}
|
||||
LightStateRTCState() = default;
|
||||
ColorMode color_mode{ColorMode::UNKNOWN};
|
||||
bool state{false};
|
||||
// Group 4-byte aligned members first
|
||||
float brightness{1.0f};
|
||||
float color_brightness{1.0f};
|
||||
float red{1.0f};
|
||||
@ -55,6 +55,9 @@ struct LightStateRTCState {
|
||||
float cold_white{1.0f};
|
||||
float warm_white{1.0f};
|
||||
uint32_t effect{0};
|
||||
// Group smaller members at the end
|
||||
ColorMode color_mode{ColorMode::UNKNOWN};
|
||||
bool state{false};
|
||||
};
|
||||
|
||||
/** This class represents the communication layer between the front-end MQTT layer and the
|
||||
@ -216,6 +219,8 @@ class LightState : public EntityBase, public Component {
|
||||
std::unique_ptr<LightTransformer> transformer_{nullptr};
|
||||
/// List of effects for this light.
|
||||
std::vector<LightEffect *> effects_;
|
||||
/// Object used to store the persisted values of the light.
|
||||
ESPPreferenceObject rtc_;
|
||||
/// Value for storing the index of the currently active effect. 0 if no effect is active
|
||||
uint32_t active_effect_index_{};
|
||||
/// Default transition length for all transitions in ms.
|
||||
@ -224,15 +229,11 @@ class LightState : public EntityBase, public Component {
|
||||
uint32_t flash_transition_length_{};
|
||||
/// Gamma correction factor for the light.
|
||||
float gamma_correct_{};
|
||||
|
||||
/// Whether the light value should be written in the next cycle.
|
||||
bool next_write_{true};
|
||||
// for effects, true if a transformer (transition) is active.
|
||||
bool is_transformer_active_ = false;
|
||||
|
||||
/// Object used to store the persisted values of the light.
|
||||
ESPPreferenceObject rtc_;
|
||||
|
||||
/** Callback to call when new values for the frontend are available.
|
||||
*
|
||||
* "Remote values" are light color values that are reported to the frontend and have a lower
|
||||
|
@ -59,9 +59,9 @@ class LightTransitionTransformer : public LightTransformer {
|
||||
// transition from 0 to 1 on x = [0, 1]
|
||||
static float smoothed_progress(float x) { return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f); }
|
||||
|
||||
bool changing_color_mode_{false};
|
||||
LightColorValues end_values_{};
|
||||
LightColorValues intermediate_values_{};
|
||||
bool changing_color_mode_{false};
|
||||
};
|
||||
|
||||
class LightFlashTransformer : public LightTransformer {
|
||||
@ -117,8 +117,8 @@ class LightFlashTransformer : public LightTransformer {
|
||||
|
||||
protected:
|
||||
LightState &state_;
|
||||
uint32_t transition_length_;
|
||||
std::unique_ptr<LightTransformer> transformer_{nullptr};
|
||||
uint32_t transition_length_;
|
||||
bool begun_lightstate_restore_;
|
||||
};
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user