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Reduce RAM usage by optimizing Color constant storage (#9339)
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@ -2,10 +2,8 @@
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namespace esphome {
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namespace esphome {
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const Color Color::BLACK(0, 0, 0, 0);
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// C++20 constinit ensures compile-time initialization (stored in ROM)
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const Color Color::WHITE(255, 255, 255, 255);
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constinit const Color Color::BLACK(0, 0, 0, 0);
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constinit const Color Color::WHITE(255, 255, 255, 255);
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const Color COLOR_BLACK(0, 0, 0, 0);
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const Color COLOR_WHITE(255, 255, 255, 255);
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} // namespace esphome
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} // namespace esphome
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@ -5,7 +5,9 @@
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namespace esphome {
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namespace esphome {
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inline static uint8_t esp_scale8(uint8_t i, uint8_t scale) { return (uint16_t(i) * (1 + uint16_t(scale))) / 256; }
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inline static constexpr uint8_t esp_scale8(uint8_t i, uint8_t scale) {
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return (uint16_t(i) * (1 + uint16_t(scale))) / 256;
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}
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struct Color {
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struct Color {
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union {
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union {
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@ -31,17 +33,20 @@ struct Color {
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uint32_t raw_32;
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uint32_t raw_32;
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};
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};
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inline Color() ESPHOME_ALWAYS_INLINE : r(0), g(0), b(0), w(0) {} // NOLINT
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inline constexpr Color() ESPHOME_ALWAYS_INLINE : raw_32(0) {} // NOLINT
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inline Color(uint8_t red, uint8_t green, uint8_t blue) ESPHOME_ALWAYS_INLINE : r(red), g(green), b(blue), w(0) {}
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inline constexpr Color(uint8_t red, uint8_t green, uint8_t blue) ESPHOME_ALWAYS_INLINE : r(red),
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g(green),
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b(blue),
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w(0) {}
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inline Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t white) ESPHOME_ALWAYS_INLINE : r(red),
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inline constexpr Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t white) ESPHOME_ALWAYS_INLINE : r(red),
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g(green),
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g(green),
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b(blue),
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b(blue),
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w(white) {}
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w(white) {}
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inline explicit Color(uint32_t colorcode) ESPHOME_ALWAYS_INLINE : r((colorcode >> 16) & 0xFF),
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inline explicit constexpr Color(uint32_t colorcode) ESPHOME_ALWAYS_INLINE : r((colorcode >> 16) & 0xFF),
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g((colorcode >> 8) & 0xFF),
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g((colorcode >> 8) & 0xFF),
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b((colorcode >> 0) & 0xFF),
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b((colorcode >> 0) & 0xFF),
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w((colorcode >> 24) & 0xFF) {}
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w((colorcode >> 24) & 0xFF) {}
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inline bool is_on() ESPHOME_ALWAYS_INLINE { return this->raw_32 != 0; }
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inline bool is_on() ESPHOME_ALWAYS_INLINE { return this->raw_32 != 0; }
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@ -169,9 +174,4 @@ struct Color {
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static const Color WHITE;
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static const Color WHITE;
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};
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};
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ESPDEPRECATED("Use Color::BLACK instead of COLOR_BLACK", "v1.21")
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extern const Color COLOR_BLACK;
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ESPDEPRECATED("Use Color::WHITE instead of COLOR_WHITE", "v1.21")
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extern const Color COLOR_WHITE;
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} // namespace esphome
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} // namespace esphome
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