[binary_sensor] Add action to invalidate state and pass to HA (#8961)

Co-authored-by: J. Nick Koston <nick@koston.org>
This commit is contained in:
Clyde Stubbs 2025-06-12 09:16:20 +10:00 committed by GitHub
parent 0228379a2e
commit 261b561bb2
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
27 changed files with 250 additions and 115 deletions

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@ -227,7 +227,7 @@ bool APIServer::check_password(const std::string &password) const {
void APIServer::handle_disconnect(APIConnection *conn) {}
#ifdef USE_BINARY_SENSOR
void APIServer::on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state) {
void APIServer::on_binary_sensor_update(binary_sensor::BinarySensor *obj) {
if (obj->is_internal())
return;
for (auto &c : this->clients_)

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@ -54,7 +54,7 @@ class APIServer : public Component, public Controller {
void handle_disconnect(APIConnection *conn);
#ifdef USE_BINARY_SENSOR
void on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state) override;
void on_binary_sensor_update(binary_sensor::BinarySensor *obj) override;
#endif
#ifdef USE_COVER
void on_cover_update(cover::Cover *obj) override;

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@ -1,7 +1,10 @@
from logging import getLogger
from esphome import automation, core
from esphome.automation import Condition, maybe_simple_id
import esphome.codegen as cg
from esphome.components import mqtt, web_server
from esphome.components.const import CONF_ON_STATE_CHANGE
import esphome.config_validation as cv
from esphome.const import (
CONF_DELAY,
@ -98,6 +101,7 @@ IS_PLATFORM_COMPONENT = True
CONF_TIME_OFF = "time_off"
CONF_TIME_ON = "time_on"
CONF_TRIGGER_ON_INITIAL_STATE = "trigger_on_initial_state"
DEFAULT_DELAY = "1s"
DEFAULT_TIME_OFF = "100ms"
@ -127,9 +131,17 @@ MultiClickTriggerEvent = binary_sensor_ns.struct("MultiClickTriggerEvent")
StateTrigger = binary_sensor_ns.class_(
"StateTrigger", automation.Trigger.template(bool)
)
StateChangeTrigger = binary_sensor_ns.class_(
"StateChangeTrigger",
automation.Trigger.template(cg.optional.template(bool), cg.optional.template(bool)),
)
BinarySensorPublishAction = binary_sensor_ns.class_(
"BinarySensorPublishAction", automation.Action
)
BinarySensorInvalidateAction = binary_sensor_ns.class_(
"BinarySensorInvalidateAction", automation.Action
)
# Condition
BinarySensorCondition = binary_sensor_ns.class_("BinarySensorCondition", Condition)
@ -144,6 +156,8 @@ AutorepeatFilter = binary_sensor_ns.class_("AutorepeatFilter", Filter, cg.Compon
LambdaFilter = binary_sensor_ns.class_("LambdaFilter", Filter)
SettleFilter = binary_sensor_ns.class_("SettleFilter", Filter, cg.Component)
_LOGGER = getLogger(__name__)
FILTER_REGISTRY = Registry()
validate_filters = cv.validate_registry("filter", FILTER_REGISTRY)
@ -386,6 +400,14 @@ def validate_click_timing(value):
return value
def validate_publish_initial_state(value):
value = cv.boolean(value)
_LOGGER.warning(
"The 'publish_initial_state' option has been replaced by 'trigger_on_initial_state' and will be removed in a future release"
)
return value
_BINARY_SENSOR_SCHEMA = (
cv.ENTITY_BASE_SCHEMA.extend(web_server.WEBSERVER_SORTING_SCHEMA)
.extend(cv.MQTT_COMPONENT_SCHEMA)
@ -395,7 +417,12 @@ _BINARY_SENSOR_SCHEMA = (
cv.OnlyWith(CONF_MQTT_ID, "mqtt"): cv.declare_id(
mqtt.MQTTBinarySensorComponent
),
cv.Optional(CONF_PUBLISH_INITIAL_STATE): cv.boolean,
cv.Exclusive(
CONF_PUBLISH_INITIAL_STATE, CONF_TRIGGER_ON_INITIAL_STATE
): validate_publish_initial_state,
cv.Exclusive(
CONF_TRIGGER_ON_INITIAL_STATE, CONF_TRIGGER_ON_INITIAL_STATE
): cv.boolean,
cv.Optional(CONF_DEVICE_CLASS): validate_device_class,
cv.Optional(CONF_FILTERS): validate_filters,
cv.Optional(CONF_ON_PRESS): automation.validate_automation(
@ -454,6 +481,11 @@ _BINARY_SENSOR_SCHEMA = (
cv.GenerateID(CONF_TRIGGER_ID): cv.declare_id(StateTrigger),
}
),
cv.Optional(CONF_ON_STATE_CHANGE): automation.validate_automation(
{
cv.GenerateID(CONF_TRIGGER_ID): cv.declare_id(StateChangeTrigger),
}
),
}
)
)
@ -493,8 +525,10 @@ async def setup_binary_sensor_core_(var, config):
if (device_class := config.get(CONF_DEVICE_CLASS)) is not None:
cg.add(var.set_device_class(device_class))
if publish_initial_state := config.get(CONF_PUBLISH_INITIAL_STATE):
cg.add(var.set_publish_initial_state(publish_initial_state))
trigger = config.get(CONF_TRIGGER_ON_INITIAL_STATE, False) or config.get(
CONF_PUBLISH_INITIAL_STATE, False
)
cg.add(var.set_trigger_on_initial_state(trigger))
if inverted := config.get(CONF_INVERTED):
cg.add(var.set_inverted(inverted))
if filters_config := config.get(CONF_FILTERS):
@ -542,6 +576,17 @@ async def setup_binary_sensor_core_(var, config):
trigger = cg.new_Pvariable(conf[CONF_TRIGGER_ID], var)
await automation.build_automation(trigger, [(bool, "x")], conf)
for conf in config.get(CONF_ON_STATE_CHANGE, []):
trigger = cg.new_Pvariable(conf[CONF_TRIGGER_ID], var)
await automation.build_automation(
trigger,
[
(cg.optional.template(bool), "x_previous"),
(cg.optional.template(bool), "x"),
],
conf,
)
if mqtt_id := config.get(CONF_MQTT_ID):
mqtt_ = cg.new_Pvariable(mqtt_id, var)
await mqtt.register_mqtt_component(mqtt_, config)
@ -591,3 +636,18 @@ async def binary_sensor_is_off_to_code(config, condition_id, template_arg, args)
async def to_code(config):
cg.add_define("USE_BINARY_SENSOR")
cg.add_global(binary_sensor_ns.using)
@automation.register_action(
"binary_sensor.invalidate_state",
BinarySensorInvalidateAction,
cv.maybe_simple_value(
{
cv.Required(CONF_ID): cv.use_id(BinarySensor),
},
key=CONF_ID,
),
)
async def binary_sensor_invalidate_state_to_code(config, action_id, template_arg, args):
paren = await cg.get_variable(config[CONF_ID])
return cg.new_Pvariable(action_id, template_arg, paren)

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@ -96,7 +96,7 @@ class MultiClickTrigger : public Trigger<>, public Component {
: parent_(parent), timing_(std::move(timing)) {}
void setup() override {
this->last_state_ = this->parent_->state;
this->last_state_ = this->parent_->get_state_default(false);
auto f = std::bind(&MultiClickTrigger::on_state_, this, std::placeholders::_1);
this->parent_->add_on_state_callback(f);
}
@ -130,6 +130,14 @@ class StateTrigger : public Trigger<bool> {
}
};
class StateChangeTrigger : public Trigger<optional<bool>, optional<bool> > {
public:
explicit StateChangeTrigger(BinarySensor *parent) {
parent->add_full_state_callback(
[this](optional<bool> old_state, optional<bool> state) { this->trigger(old_state, state); });
}
};
template<typename... Ts> class BinarySensorCondition : public Condition<Ts...> {
public:
BinarySensorCondition(BinarySensor *parent, bool state) : parent_(parent), state_(state) {}
@ -154,5 +162,15 @@ template<typename... Ts> class BinarySensorPublishAction : public Action<Ts...>
BinarySensor *sensor_;
};
template<typename... Ts> class BinarySensorInvalidateAction : public Action<Ts...> {
public:
explicit BinarySensorInvalidateAction(BinarySensor *sensor) : sensor_(sensor) {}
void play(Ts... x) override { this->sensor_->invalidate_state(); }
protected:
BinarySensor *sensor_;
};
} // namespace binary_sensor
} // namespace esphome

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@ -7,42 +7,25 @@ namespace binary_sensor {
static const char *const TAG = "binary_sensor";
void BinarySensor::add_on_state_callback(std::function<void(bool)> &&callback) {
this->state_callback_.add(std::move(callback));
}
void BinarySensor::publish_state(bool state) {
if (!this->publish_dedup_.next(state))
return;
void BinarySensor::publish_state(bool new_state) {
if (this->filter_list_ == nullptr) {
this->send_state_internal(state, false);
this->send_state_internal(new_state);
} else {
this->filter_list_->input(state, false);
this->filter_list_->input(new_state);
}
}
void BinarySensor::publish_initial_state(bool state) {
if (!this->publish_dedup_.next(state))
return;
if (this->filter_list_ == nullptr) {
this->send_state_internal(state, true);
} else {
this->filter_list_->input(state, true);
void BinarySensor::publish_initial_state(bool new_state) {
this->invalidate_state();
this->publish_state(new_state);
}
void BinarySensor::send_state_internal(bool new_state) {
// copy the new state to the visible property for backwards compatibility, before any callbacks
this->state = new_state;
// Note that set_state_ de-dups and will only trigger callbacks if the state has actually changed
if (this->set_state_(new_state)) {
ESP_LOGD(TAG, "'%s': New state is %s", this->get_name().c_str(), ONOFF(new_state));
}
}
void BinarySensor::send_state_internal(bool state, bool is_initial) {
if (is_initial) {
ESP_LOGD(TAG, "'%s': Sending initial state %s", this->get_name().c_str(), ONOFF(state));
} else {
ESP_LOGD(TAG, "'%s': Sending state %s", this->get_name().c_str(), ONOFF(state));
}
this->has_state_ = true;
this->state = state;
if (!is_initial || this->publish_initial_state_) {
this->state_callback_.call(state);
}
}
BinarySensor::BinarySensor() : state(false) {}
void BinarySensor::add_filter(Filter *filter) {
filter->parent_ = this;
@ -60,7 +43,6 @@ void BinarySensor::add_filters(const std::vector<Filter *> &filters) {
this->add_filter(filter);
}
}
bool BinarySensor::has_state() const { return this->has_state_; }
bool BinarySensor::is_status_binary_sensor() const { return false; }
} // namespace binary_sensor

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@ -1,6 +1,5 @@
#pragma once
#include "esphome/core/component.h"
#include "esphome/core/entity_base.h"
#include "esphome/core/helpers.h"
#include "esphome/components/binary_sensor/filter.h"
@ -34,52 +33,39 @@ namespace binary_sensor {
* The sub classes should notify the front-end of new states via the publish_state() method which
* handles inverted inputs for you.
*/
class BinarySensor : public EntityBase, public EntityBase_DeviceClass {
class BinarySensor : public StatefulEntityBase<bool>, public EntityBase_DeviceClass {
public:
explicit BinarySensor();
/** Add a callback to be notified of state changes.
*
* @param callback The void(bool) callback.
*/
void add_on_state_callback(std::function<void(bool)> &&callback);
explicit BinarySensor(){};
/** Publish a new state to the front-end.
*
* @param state The new state.
* @param new_state The new state.
*/
void publish_state(bool state);
void publish_state(bool new_state);
/** Publish the initial state, this will not make the callback manager send callbacks
* and is meant only for the initial state on boot.
*
* @param state The new state.
* @param new_state The new state.
*/
void publish_initial_state(bool state);
/// The current reported state of the binary sensor.
bool state{false};
void publish_initial_state(bool new_state);
void add_filter(Filter *filter);
void add_filters(const std::vector<Filter *> &filters);
void set_publish_initial_state(bool publish_initial_state) { this->publish_initial_state_ = publish_initial_state; }
// ========== INTERNAL METHODS ==========
// (In most use cases you won't need these)
void send_state_internal(bool state, bool is_initial);
void send_state_internal(bool new_state);
/// Return whether this binary sensor has outputted a state.
virtual bool has_state() const;
virtual bool is_status_binary_sensor() const;
// For backward compatibility, provide an accessible property
bool state{};
protected:
CallbackManager<void(bool)> state_callback_{};
Filter *filter_list_{nullptr};
bool has_state_{false};
bool publish_initial_state_{false};
Deduplicator<bool> publish_dedup_;
};
class BinarySensorInitiallyOff : public BinarySensor {

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@ -9,37 +9,36 @@ namespace binary_sensor {
static const char *const TAG = "sensor.filter";
void Filter::output(bool value, bool is_initial) {
void Filter::output(bool value) {
if (this->next_ == nullptr) {
this->parent_->send_state_internal(value);
} else {
this->next_->input(value);
}
}
void Filter::input(bool value) {
if (!this->dedup_.next(value))
return;
if (this->next_ == nullptr) {
this->parent_->send_state_internal(value, is_initial);
} else {
this->next_->input(value, is_initial);
}
}
void Filter::input(bool value, bool is_initial) {
auto b = this->new_value(value, is_initial);
auto b = this->new_value(value);
if (b.has_value()) {
this->output(*b, is_initial);
this->output(*b);
}
}
optional<bool> DelayedOnOffFilter::new_value(bool value, bool is_initial) {
optional<bool> DelayedOnOffFilter::new_value(bool value) {
if (value) {
this->set_timeout("ON_OFF", this->on_delay_.value(), [this, is_initial]() { this->output(true, is_initial); });
this->set_timeout("ON_OFF", this->on_delay_.value(), [this]() { this->output(true); });
} else {
this->set_timeout("ON_OFF", this->off_delay_.value(), [this, is_initial]() { this->output(false, is_initial); });
this->set_timeout("ON_OFF", this->off_delay_.value(), [this]() { this->output(false); });
}
return {};
}
float DelayedOnOffFilter::get_setup_priority() const { return setup_priority::HARDWARE; }
optional<bool> DelayedOnFilter::new_value(bool value, bool is_initial) {
optional<bool> DelayedOnFilter::new_value(bool value) {
if (value) {
this->set_timeout("ON", this->delay_.value(), [this, is_initial]() { this->output(true, is_initial); });
this->set_timeout("ON", this->delay_.value(), [this]() { this->output(true); });
return {};
} else {
this->cancel_timeout("ON");
@ -49,9 +48,9 @@ optional<bool> DelayedOnFilter::new_value(bool value, bool is_initial) {
float DelayedOnFilter::get_setup_priority() const { return setup_priority::HARDWARE; }
optional<bool> DelayedOffFilter::new_value(bool value, bool is_initial) {
optional<bool> DelayedOffFilter::new_value(bool value) {
if (!value) {
this->set_timeout("OFF", this->delay_.value(), [this, is_initial]() { this->output(false, is_initial); });
this->set_timeout("OFF", this->delay_.value(), [this]() { this->output(false); });
return {};
} else {
this->cancel_timeout("OFF");
@ -61,11 +60,11 @@ optional<bool> DelayedOffFilter::new_value(bool value, bool is_initial) {
float DelayedOffFilter::get_setup_priority() const { return setup_priority::HARDWARE; }
optional<bool> InvertFilter::new_value(bool value, bool is_initial) { return !value; }
optional<bool> InvertFilter::new_value(bool value) { return !value; }
AutorepeatFilter::AutorepeatFilter(std::vector<AutorepeatFilterTiming> timings) : timings_(std::move(timings)) {}
optional<bool> AutorepeatFilter::new_value(bool value, bool is_initial) {
optional<bool> AutorepeatFilter::new_value(bool value) {
if (value) {
// Ignore if already running
if (this->active_timing_ != 0)
@ -101,7 +100,7 @@ void AutorepeatFilter::next_timing_() {
void AutorepeatFilter::next_value_(bool val) {
const AutorepeatFilterTiming &timing = this->timings_[this->active_timing_ - 2];
this->output(val, false); // This is at least the second one so not initial
this->output(val); // This is at least the second one so not initial
this->set_timeout("ON_OFF", val ? timing.time_on : timing.time_off, [this, val]() { this->next_value_(!val); });
}
@ -109,18 +108,18 @@ float AutorepeatFilter::get_setup_priority() const { return setup_priority::HARD
LambdaFilter::LambdaFilter(std::function<optional<bool>(bool)> f) : f_(std::move(f)) {}
optional<bool> LambdaFilter::new_value(bool value, bool is_initial) { return this->f_(value); }
optional<bool> LambdaFilter::new_value(bool value) { return this->f_(value); }
optional<bool> SettleFilter::new_value(bool value, bool is_initial) {
optional<bool> SettleFilter::new_value(bool value) {
if (!this->steady_) {
this->set_timeout("SETTLE", this->delay_.value(), [this, value, is_initial]() {
this->set_timeout("SETTLE", this->delay_.value(), [this, value]() {
this->steady_ = true;
this->output(value, is_initial);
this->output(value);
});
return {};
} else {
this->steady_ = false;
this->output(value, is_initial);
this->output(value);
this->set_timeout("SETTLE", this->delay_.value(), [this]() { this->steady_ = true; });
return value;
}

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@ -14,11 +14,11 @@ class BinarySensor;
class Filter {
public:
virtual optional<bool> new_value(bool value, bool is_initial) = 0;
virtual optional<bool> new_value(bool value) = 0;
void input(bool value, bool is_initial);
void input(bool value);
void output(bool value, bool is_initial);
void output(bool value);
protected:
friend BinarySensor;
@ -30,7 +30,7 @@ class Filter {
class DelayedOnOffFilter : public Filter, public Component {
public:
optional<bool> new_value(bool value, bool is_initial) override;
optional<bool> new_value(bool value) override;
float get_setup_priority() const override;
@ -44,7 +44,7 @@ class DelayedOnOffFilter : public Filter, public Component {
class DelayedOnFilter : public Filter, public Component {
public:
optional<bool> new_value(bool value, bool is_initial) override;
optional<bool> new_value(bool value) override;
float get_setup_priority() const override;
@ -56,7 +56,7 @@ class DelayedOnFilter : public Filter, public Component {
class DelayedOffFilter : public Filter, public Component {
public:
optional<bool> new_value(bool value, bool is_initial) override;
optional<bool> new_value(bool value) override;
float get_setup_priority() const override;
@ -68,7 +68,7 @@ class DelayedOffFilter : public Filter, public Component {
class InvertFilter : public Filter {
public:
optional<bool> new_value(bool value, bool is_initial) override;
optional<bool> new_value(bool value) override;
};
struct AutorepeatFilterTiming {
@ -86,7 +86,7 @@ class AutorepeatFilter : public Filter, public Component {
public:
explicit AutorepeatFilter(std::vector<AutorepeatFilterTiming> timings);
optional<bool> new_value(bool value, bool is_initial) override;
optional<bool> new_value(bool value) override;
float get_setup_priority() const override;
@ -102,7 +102,7 @@ class LambdaFilter : public Filter {
public:
explicit LambdaFilter(std::function<optional<bool>(bool)> f);
optional<bool> new_value(bool value, bool is_initial) override;
optional<bool> new_value(bool value) override;
protected:
std::function<optional<bool>(bool)> f_;
@ -110,7 +110,7 @@ class LambdaFilter : public Filter {
class SettleFilter : public Filter, public Component {
public:
optional<bool> new_value(bool value, bool is_initial) override;
optional<bool> new_value(bool value) override;
float get_setup_priority() const override;

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@ -3,4 +3,5 @@
CODEOWNERS = ["@esphome/core"]
CONF_DRAW_ROUNDING = "draw_rounding"
CONF_ON_STATE_CHANGE = "on_state_change"
CONF_REQUEST_HEADERS = "request_headers"

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@ -6,16 +6,8 @@ namespace template_ {
static const char *const TAG = "template.binary_sensor";
void TemplateBinarySensor::setup() {
if (!this->publish_initial_state_)
return;
void TemplateBinarySensor::setup() { this->loop(); }
if (this->f_ != nullptr) {
this->publish_initial_state(this->f_().value_or(false));
} else {
this->publish_initial_state(false);
}
}
void TemplateBinarySensor::loop() {
if (this->f_ == nullptr)
return;

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@ -555,7 +555,7 @@ std::string WebServer::button_json(button::Button *obj, JsonDetail start_config)
#endif
#ifdef USE_BINARY_SENSOR
void WebServer::on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state) {
void WebServer::on_binary_sensor_update(binary_sensor::BinarySensor *obj) {
if (this->events_.empty())
return;
this->events_.deferrable_send_state(obj, "state", binary_sensor_state_json_generator);

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@ -269,7 +269,7 @@ class WebServer : public Controller, public Component, public AsyncWebHandler {
#endif
#ifdef USE_BINARY_SENSOR
void on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state) override;
void on_binary_sensor_update(binary_sensor::BinarySensor *obj) override;
/// Handle a binary sensor request under '/binary_sensor/<id>'.
void handle_binary_sensor_request(AsyncWebServerRequest *request, const UrlMatch &match);

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@ -7,8 +7,10 @@ namespace esphome {
void Controller::setup_controller(bool include_internal) {
#ifdef USE_BINARY_SENSOR
for (auto *obj : App.get_binary_sensors()) {
if (include_internal || !obj->is_internal())
obj->add_on_state_callback([this, obj](bool state) { this->on_binary_sensor_update(obj, state); });
if (include_internal || !obj->is_internal()) {
obj->add_full_state_callback(
[this, obj](optional<bool> previous, optional<bool> state) { this->on_binary_sensor_update(obj); });
}
}
#endif
#ifdef USE_FAN

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@ -71,7 +71,7 @@ class Controller {
public:
void setup_controller(bool include_internal = false);
#ifdef USE_BINARY_SENSOR
virtual void on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state){};
virtual void on_binary_sensor_update(binary_sensor::BinarySensor *obj){};
#endif
#ifdef USE_FAN
virtual void on_fan_update(fan::Fan *obj){};

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@ -3,6 +3,8 @@
#include <string>
#include <cstdint>
#include "string_ref.h"
#include "helpers.h"
#include "log.h"
namespace esphome {
@ -29,7 +31,7 @@ class EntityBase {
// Get the unique Object ID of this Entity
uint32_t get_object_id_hash();
// Get/set whether this Entity should be hidden from outside of ESPHome
// Get/set whether this Entity should be hidden outside ESPHome
bool is_internal() const;
void set_internal(bool internal);
@ -56,11 +58,12 @@ class EntityBase {
StringRef name_;
const char *object_id_c_str_{nullptr};
const char *icon_c_str_{nullptr};
uint32_t object_id_hash_;
uint32_t object_id_hash_{};
bool has_own_name_{false};
bool internal_{false};
bool disabled_by_default_{false};
EntityCategory entity_category_{ENTITY_CATEGORY_NONE};
bool has_state_{};
};
class EntityBase_DeviceClass { // NOLINT(readability-identifier-naming)
@ -85,4 +88,58 @@ class EntityBase_UnitOfMeasurement { // NOLINT(readability-identifier-naming)
const char *unit_of_measurement_{nullptr}; ///< Unit of measurement override
};
/**
* An entity that has a state.
* @tparam T The type of the state
*/
template<typename T> class StatefulEntityBase : public EntityBase {
public:
virtual bool has_state() const { return this->state_.has_value(); }
virtual const T &get_state() const { return this->state_.value(); }
virtual T get_state_default(T default_value) const { return this->state_.value_or(default_value); }
void invalidate_state() { this->set_state_({}); }
void add_full_state_callback(std::function<void(optional<T> previous, optional<T> current)> &&callback) {
if (this->full_state_callbacks_ == nullptr)
this->full_state_callbacks_ = new CallbackManager<void(optional<T> previous, optional<T> current)>(); // NOLINT
this->full_state_callbacks_->add(std::move(callback));
}
void add_on_state_callback(std::function<void(T)> &&callback) {
if (this->state_callbacks_ == nullptr)
this->state_callbacks_ = new CallbackManager<void(T)>(); // NOLINT
this->state_callbacks_->add(std::move(callback));
}
void set_trigger_on_initial_state(bool trigger_on_initial_state) {
this->trigger_on_initial_state_ = trigger_on_initial_state;
}
protected:
optional<T> state_{};
/**
* Set a new state for this entity. This will trigger callbacks only if the new state is different from the previous.
*
* @param state The new state.
* @return True if the state was changed, false if it was the same as before.
*/
bool set_state_(const optional<T> &state) {
if (this->state_ != state) {
// call the full state callbacks with the previous and new state
if (this->full_state_callbacks_ != nullptr)
this->full_state_callbacks_->call(this->state_, state);
// trigger legacy callbacks only if the new state is valid and either the trigger on initial state is enabled or
// the previous state was valid
auto had_state = this->has_state();
this->state_ = state;
if (this->state_callbacks_ != nullptr && state.has_value() && (this->trigger_on_initial_state_ || had_state))
this->state_callbacks_->call(state.value());
return true;
}
return false;
}
bool trigger_on_initial_state_{true};
// callbacks with full state and previous state
CallbackManager<void(optional<T> previous, optional<T> current)> *full_state_callbacks_{};
CallbackManager<void(T)> *state_callbacks_{};
};
} // namespace esphome

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@ -165,6 +165,8 @@ int esp_idf_log_vprintf_(const char *format, va_list args); // NOLINT
#define YESNO(b) ((b) ? "YES" : "NO")
#define ONOFF(b) ((b) ? "ON" : "OFF")
#define TRUEFALSE(b) ((b) ? "TRUE" : "FALSE")
// for use with optional values
#define ONOFFMAYBE(b) (((b).has_value()) ? ONOFF((b).value()) : "UNKNOWN")
// Helper class that identifies strings that may be stored in flash storage (similar to Arduino's __FlashStringHelper)
struct LogString;

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@ -52,6 +52,11 @@ template<typename T> class optional { // NOLINT
reset();
return *this;
}
bool operator==(optional<T> const &rhs) const {
if (has_value() && rhs.has_value())
return value() == rhs.value();
return !has_value() && !rhs.has_value();
}
template<class U> optional &operator=(optional<U> const &other) {
has_value_ = other.has_value();

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@ -0,0 +1,15 @@
binary_sensor:
- platform: template
trigger_on_initial_state: true
id: some_binary_sensor
name: "Random binary"
lambda: return (random_uint32() & 1) == 0;
on_state_change:
then:
- logger.log:
format: "Old state was %s"
args: ['x_previous.has_value() ? ONOFF(x_previous) : "Unknown"']
- logger.log:
format: "New state is %s"
args: ['x.has_value() ? ONOFF(x) : "Unknown"']
- binary_sensor.invalidate_state: some_binary_sensor

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@ -0,0 +1,2 @@
packages:
common: !include common.yaml

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@ -0,0 +1,2 @@
packages:
common: !include common.yaml

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@ -0,0 +1,2 @@
packages:
common: !include common.yaml

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@ -0,0 +1,2 @@
packages:
common: !include common.yaml

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@ -0,0 +1,2 @@
packages:
common: !include common.yaml

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@ -0,0 +1,2 @@
packages:
common: !include common.yaml

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@ -0,0 +1,2 @@
packages:
common: !include common.yaml

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@ -0,0 +1,2 @@
packages:
common: !include common.yaml

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@ -63,7 +63,7 @@ binary_sensor:
id: lvgl_pressbutton
name: Pressbutton
widget: spin_up
publish_initial_state: true
trigger_on_initial_state: true
- platform: lvgl
name: ButtonMatrix button
widget: button_a