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Preallocate Buffer Space for ESP32-CAM (#8712)
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@ -192,15 +192,35 @@ void APIConnection::loop() {
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#ifdef USE_ESP32_CAMERA
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if (this->image_reader_.available() && this->helper_->can_write_without_blocking()) {
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uint32_t to_send = std::min((size_t) 1024, this->image_reader_.available());
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// Message will use 8 more bytes than the minimum size, and typical
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// MTU is 1500. Sometimes users will see as low as 1460 MTU.
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// If its IPv6 the header is 40 bytes, and if its IPv4
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// the header is 20 bytes. So we have 1460 - 40 = 1420 bytes
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// available for the payload. But we also need to add the size of
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// the protobuf overhead, which is 8 bytes.
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//
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// To be safe we pick 1390 bytes as the maximum size
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// to send in one go. This is the maximum size of a single packet
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// that can be sent over the network.
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// This is to avoid fragmentation of the packet.
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uint32_t to_send = std::min((size_t) 1390, this->image_reader_.available());
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bool done = this->image_reader_.available() == to_send;
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uint32_t msg_size = 0;
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ProtoSize::add_fixed_field<4>(msg_size, 1, true);
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// partial message size calculated manually since its a special case
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// 1 for the data field, varint for the data size, and the data itself
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msg_size += 1 + ProtoSize::varint(to_send) + to_send;
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ProtoSize::add_bool_field(msg_size, 1, done);
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auto buffer = this->create_buffer();
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buffer.get_buffer()->reserve(msg_size);
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// fixed32 key = 1;
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buffer.encode_fixed32(1, esp32_camera::global_esp32_camera->get_object_id_hash());
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// bytes data = 2;
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buffer.encode_bytes(2, this->image_reader_.peek_data_buffer(), to_send);
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// bool done = 3;
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bool done = this->image_reader_.available() == to_send;
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buffer.encode_bool(3, done);
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bool success = this->send_buffer(buffer, 44);
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if (success) {
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