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@ -36,27 +36,26 @@ void DeepSleepComponent::dump_config() {
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this->dump_config_platform_();
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}
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void DeepSleepComponent::loop() {
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if (this->next_enter_deep_sleep_)
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this->begin_sleep();
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}
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float DeepSleepComponent::get_loop_priority() const {
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return -100.0f; // run after everything else is ready
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}
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void DeepSleepComponent::set_sleep_duration(uint32_t time_ms) { this->sleep_duration_ = uint64_t(time_ms) * 1000; }
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void DeepSleepComponent::set_run_duration(uint32_t time_ms) { this->run_duration_ = time_ms; }
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void DeepSleepComponent::begin_sleep(bool manual) {
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if (this->sleep_state_ == SLEEP_STATE_ENTERING_SLEEP) {
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// Already entering sleep, avoid re-entrance
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return;
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}
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if (this->prevent_ && !manual) {
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// Sleep was prevented
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this->sleep_state_ = SLEEP_STATE_BLOCKED_BY_PREVENT;
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ESP_LOGD(TAG, "Deep sleep blocked by prevent flag");
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this->next_enter_deep_sleep_ = true;
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return;
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}
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this->sleep_state_ = SLEEP_STATE_ENTERING_SLEEP;
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if (!this->prepare_to_sleep_()) {
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// prepare_to_sleep_ will set appropriate blocked state
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return;
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}
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@ -77,17 +76,7 @@ float DeepSleepComponent::get_setup_priority() const { return setup_priority::LA
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void DeepSleepComponent::prevent_deep_sleep() { this->prevent_ = true; }
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void DeepSleepComponent::allow_deep_sleep() {
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this->prevent_ = false;
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// If sleep was blocked by prevent flag, try to sleep now
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if (this->sleep_state_ == SLEEP_STATE_BLOCKED_BY_PREVENT) {
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ESP_LOGD(TAG, "Deep sleep allowed, executing deferred sleep");
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this->sleep_state_ = SLEEP_STATE_IDLE;
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// Schedule sleep for next loop iteration to avoid potential issues
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// with calling begin_sleep during another component's execution
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this->defer([this]() { this->begin_sleep(false); }); // false = automatic sleep (respects prevent flag)
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}
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}
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void DeepSleepComponent::allow_deep_sleep() { this->prevent_ = false; }
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} // namespace deep_sleep
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} // namespace esphome
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@ -93,6 +93,8 @@ class DeepSleepComponent : public Component {
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void setup() override;
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void dump_config() override;
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void loop() override;
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float get_loop_priority() const override;
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float get_setup_priority() const override;
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/// Helper to enter deep sleep mode
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@ -122,16 +124,9 @@ class DeepSleepComponent : public Component {
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optional<bool> touch_wakeup_;
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optional<WakeupCauseToRunDuration> wakeup_cause_to_run_duration_;
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#endif
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enum SleepState : uint8_t {
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SLEEP_STATE_IDLE,
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SLEEP_STATE_BLOCKED_BY_PREVENT,
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SLEEP_STATE_BLOCKED_BY_WAKEUP_PIN,
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SLEEP_STATE_ENTERING_SLEEP,
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};
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optional<uint32_t> run_duration_;
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bool next_enter_deep_sleep_{false};
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bool prevent_{false};
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SleepState sleep_state_{SLEEP_STATE_IDLE};
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};
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extern bool global_has_deep_sleep; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
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@ -59,20 +59,11 @@ bool DeepSleepComponent::prepare_to_sleep_() {
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if (this->wakeup_pin_mode_ == WAKEUP_PIN_MODE_KEEP_AWAKE && this->wakeup_pin_ != nullptr &&
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this->wakeup_pin_->digital_read()) {
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// Defer deep sleep until inactive
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if (this->sleep_state_ != SLEEP_STATE_BLOCKED_BY_WAKEUP_PIN) {
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this->sleep_state_ = SLEEP_STATE_BLOCKED_BY_WAKEUP_PIN;
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if (!this->next_enter_deep_sleep_) {
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this->status_set_warning();
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ESP_LOGW(TAG, "Waiting for wakeup pin state change");
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// Set up monitoring - check pin state every 100ms
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this->set_interval("wakeup_pin_check", 100, [this]() {
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if (!this->wakeup_pin_->digital_read()) {
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ESP_LOGD(TAG, "Wakeup pin inactive, can now enter deep sleep");
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this->cancel_interval("wakeup_pin_check");
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this->sleep_state_ = SLEEP_STATE_IDLE;
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this->begin_sleep(false); // false = automatic sleep (respects prevent flag)
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}
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});
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}
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this->next_enter_deep_sleep_ = true;
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return false;
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}
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return true;
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