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Fix ESP32 console logging corruption and message loss in multi-task (#8806)
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@ -16,9 +16,14 @@ static const char *const TAG = "logger";
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#ifdef USE_ESP32
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// Implementation for ESP32 (multi-task platform with task-specific tracking)
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// Main task always uses direct buffer access for console output and callbacks
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// Other tasks:
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// - With task log buffer: stack buffer for console output, async buffer for callbacks
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// - Without task log buffer: only console output, no callbacks
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//
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// For non-main tasks:
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// - WITH task log buffer: Prefer sending to ring buffer for async processing
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// - Avoids allocating stack memory for console output in normal operation
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// - Prevents console corruption from concurrent writes by multiple tasks
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// - Messages are serialized through main loop for proper console output
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// - Fallback to emergency console logging only if ring buffer is full
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// - WITHOUT task log buffer: Only emergency console output, no callbacks
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void HOT Logger::log_vprintf_(int level, const char *tag, int line, const char *format, va_list args) { // NOLINT
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if (level > this->level_for(tag))
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return;
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@ -38,8 +43,18 @@ void HOT Logger::log_vprintf_(int level, const char *tag, int line, const char *
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return;
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}
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// For non-main tasks: use stack-allocated buffer only for console output
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if (this->baud_rate_ > 0) { // If logging is enabled, write to console
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bool message_sent = false;
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#ifdef USE_ESPHOME_TASK_LOG_BUFFER
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// For non-main tasks, queue the message for callbacks - but only if we have any callbacks registered
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message_sent = this->log_buffer_->send_message_thread_safe(static_cast<uint8_t>(level), tag,
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static_cast<uint16_t>(line), current_task, format, args);
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#endif // USE_ESPHOME_TASK_LOG_BUFFER
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// Emergency console logging for non-main tasks when ring buffer is full or disabled
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// This is a fallback mechanism to ensure critical log messages are visible
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// Note: This may cause interleaved/corrupted console output if multiple tasks
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// log simultaneously, but it's better than losing important messages entirely
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if (!message_sent && this->baud_rate_ > 0) { // If logging is enabled, write to console
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// Maximum size for console log messages (includes null terminator)
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static const size_t MAX_CONSOLE_LOG_MSG_SIZE = 144;
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char console_buffer[MAX_CONSOLE_LOG_MSG_SIZE]; // MUST be stack allocated for thread safety
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@ -49,15 +64,6 @@ void HOT Logger::log_vprintf_(int level, const char *tag, int line, const char *
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this->write_msg_(console_buffer);
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}
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#ifdef USE_ESPHOME_TASK_LOG_BUFFER
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// For non-main tasks, queue the message for callbacks - but only if we have any callbacks registered
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if (this->log_callback_.size() > 0) {
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// This will be processed in the main loop
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this->log_buffer_->send_message_thread_safe(static_cast<uint8_t>(level), tag, static_cast<uint16_t>(line),
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current_task, format, args);
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}
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#endif // USE_ESPHOME_TASK_LOG_BUFFER
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// Reset the recursion guard for this task
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this->reset_task_log_recursion_(is_main_task);
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}
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@ -184,7 +190,17 @@ void Logger::loop() {
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this->write_footer_to_buffer_(this->tx_buffer_, &this->tx_buffer_at_, this->tx_buffer_size_);
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this->tx_buffer_[this->tx_buffer_at_] = '\0';
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this->call_log_callbacks_(message->level, message->tag, this->tx_buffer_);
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// At this point all the data we need from message has been transferred to the tx_buffer
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// so we can release the message to allow other tasks to use it as soon as possible.
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this->log_buffer_->release_message_main_loop(received_token);
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// Write to console from the main loop to prevent corruption from concurrent writes
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// This ensures all log messages appear on the console in a clean, serialized manner
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// Note: Messages may appear slightly out of order due to async processing, but
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// this is preferred over corrupted/interleaved console output
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if (this->baud_rate_ > 0) {
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this->write_msg_(this->tx_buffer_);
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}
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}
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}
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#endif
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