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Extract lock-free queue and event pool to core helpers (#9238)
This commit is contained in:
parent
13d4823db6
commit
3f1f99cf37
@ -1,7 +1,6 @@
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#ifdef USE_ESP32
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#include "ble.h"
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#include "ble_event_pool.h"
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#include "esphome/core/application.h"
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#include "esphome/core/helpers.h"
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@ -12,8 +12,8 @@
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#include "esphome/core/helpers.h"
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#include "ble_event.h"
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#include "ble_event_pool.h"
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#include "queue.h"
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#include "esphome/core/lock_free_queue.h"
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#include "esphome/core/event_pool.h"
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#ifdef USE_ESP32
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@ -148,8 +148,8 @@ class ESP32BLE : public Component {
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std::vector<BLEStatusEventHandler *> ble_status_event_handlers_;
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BLEComponentState state_{BLE_COMPONENT_STATE_OFF};
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LockFreeQueue<BLEEvent, MAX_BLE_QUEUE_SIZE> ble_events_;
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BLEEventPool<MAX_BLE_QUEUE_SIZE> ble_event_pool_;
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esphome::LockFreeQueue<BLEEvent, MAX_BLE_QUEUE_SIZE> ble_events_;
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esphome::EventPool<BLEEvent, MAX_BLE_QUEUE_SIZE> ble_event_pool_;
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BLEAdvertising *advertising_{};
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esp_ble_io_cap_t io_cap_{ESP_IO_CAP_NONE};
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uint32_t advertising_cycle_time_{};
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@ -134,13 +134,13 @@ class BLEEvent {
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}
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// Destructor to clean up heap allocations
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~BLEEvent() { this->cleanup_heap_data(); }
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~BLEEvent() { this->release(); }
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// Default constructor for pre-allocation in pool
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BLEEvent() : type_(GAP) {}
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// Clean up any heap-allocated data
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void cleanup_heap_data() {
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// Invoked on return to EventPool - clean up any heap-allocated data
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void release() {
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if (this->type_ == GAP) {
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return;
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}
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@ -161,19 +161,19 @@ class BLEEvent {
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// Load new event data for reuse (replaces previous event data)
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void load_gap_event(esp_gap_ble_cb_event_t e, esp_ble_gap_cb_param_t *p) {
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this->cleanup_heap_data();
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this->release();
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this->type_ = GAP;
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this->init_gap_data_(e, p);
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}
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void load_gattc_event(esp_gattc_cb_event_t e, esp_gatt_if_t i, esp_ble_gattc_cb_param_t *p) {
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this->cleanup_heap_data();
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this->release();
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this->type_ = GATTC;
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this->init_gattc_data_(e, i, p);
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}
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void load_gatts_event(esp_gatts_cb_event_t e, esp_gatt_if_t i, esp_ble_gatts_cb_param_t *p) {
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this->cleanup_heap_data();
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this->release();
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this->type_ = GATTS;
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this->init_gatts_data_(e, i, p);
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}
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@ -1,72 +0,0 @@
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#pragma once
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#ifdef USE_ESP32
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#include <atomic>
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#include <cstddef>
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#include "ble_event.h"
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#include "queue.h"
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#include "esphome/core/helpers.h"
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namespace esphome {
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namespace esp32_ble {
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// BLE Event Pool - On-demand pool of BLEEvent objects to avoid heap fragmentation
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// Events are allocated on first use and reused thereafter, growing to peak usage
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template<uint8_t SIZE> class BLEEventPool {
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public:
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BLEEventPool() : total_created_(0) {}
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~BLEEventPool() {
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// Clean up any remaining events in the free list
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BLEEvent *event;
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while ((event = this->free_list_.pop()) != nullptr) {
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delete event;
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}
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}
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// Allocate an event from the pool
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// Returns nullptr if pool is full
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BLEEvent *allocate() {
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// Try to get from free list first
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BLEEvent *event = this->free_list_.pop();
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if (event != nullptr)
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return event;
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// Need to create a new event
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if (this->total_created_ >= SIZE) {
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// Pool is at capacity
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return nullptr;
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}
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// Use internal RAM for better performance
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RAMAllocator<BLEEvent> allocator(RAMAllocator<BLEEvent>::ALLOC_INTERNAL);
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event = allocator.allocate(1);
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if (event == nullptr) {
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// Memory allocation failed
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return nullptr;
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}
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// Placement new to construct the object
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new (event) BLEEvent();
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this->total_created_++;
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return event;
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}
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// Return an event to the pool for reuse
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void release(BLEEvent *event) {
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if (event != nullptr) {
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this->free_list_.push(event);
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}
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}
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private:
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LockFreeQueue<BLEEvent, SIZE> free_list_; // Free events ready for reuse
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uint8_t total_created_; // Total events created (high water mark)
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};
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} // namespace esp32_ble
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} // namespace esphome
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#endif
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@ -1,85 +0,0 @@
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#pragma once
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#ifdef USE_ESP32
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#include <atomic>
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#include <cstddef>
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/*
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* BLE events come in from a separate Task (thread) in the ESP32 stack. Rather
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* than using mutex-based locking, this lock-free queue allows the BLE
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* task to enqueue events without blocking. The main loop() then processes
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* these events at a safer time.
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*
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* This is a Single-Producer Single-Consumer (SPSC) lock-free ring buffer.
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* The BLE task is the only producer, and the main loop() is the only consumer.
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*/
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namespace esphome {
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namespace esp32_ble {
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template<class T, uint8_t SIZE> class LockFreeQueue {
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public:
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LockFreeQueue() : head_(0), tail_(0), dropped_count_(0) {}
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bool push(T *element) {
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if (element == nullptr)
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return false;
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uint8_t current_tail = tail_.load(std::memory_order_relaxed);
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uint8_t next_tail = (current_tail + 1) % SIZE;
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if (next_tail == head_.load(std::memory_order_acquire)) {
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// Buffer full
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dropped_count_.fetch_add(1, std::memory_order_relaxed);
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return false;
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}
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buffer_[current_tail] = element;
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tail_.store(next_tail, std::memory_order_release);
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return true;
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}
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T *pop() {
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uint8_t current_head = head_.load(std::memory_order_relaxed);
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if (current_head == tail_.load(std::memory_order_acquire)) {
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return nullptr; // Empty
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}
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T *element = buffer_[current_head];
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head_.store((current_head + 1) % SIZE, std::memory_order_release);
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return element;
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}
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size_t size() const {
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uint8_t tail = tail_.load(std::memory_order_acquire);
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uint8_t head = head_.load(std::memory_order_acquire);
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return (tail - head + SIZE) % SIZE;
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}
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uint16_t get_and_reset_dropped_count() { return dropped_count_.exchange(0, std::memory_order_relaxed); }
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void increment_dropped_count() { dropped_count_.fetch_add(1, std::memory_order_relaxed); }
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bool empty() const { return head_.load(std::memory_order_acquire) == tail_.load(std::memory_order_acquire); }
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bool full() const {
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uint8_t next_tail = (tail_.load(std::memory_order_relaxed) + 1) % SIZE;
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return next_tail == head_.load(std::memory_order_acquire);
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}
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protected:
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T *buffer_[SIZE];
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// Atomic: written by producer (push/increment), read+reset by consumer (get_and_reset)
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std::atomic<uint16_t> dropped_count_; // 65535 max - more than enough for drop tracking
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// Atomic: written by consumer (pop), read by producer (push) to check if full
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std::atomic<uint8_t> head_;
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// Atomic: written by producer (push), read by consumer (pop) to check if empty
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std::atomic<uint8_t> tail_;
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};
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} // namespace esp32_ble
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} // namespace esphome
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#endif
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81
esphome/core/event_pool.h
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81
esphome/core/event_pool.h
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@ -0,0 +1,81 @@
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#pragma once
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#if defined(USE_ESP32) || defined(USE_LIBRETINY)
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#include <atomic>
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#include <cstddef>
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#include "esphome/core/helpers.h"
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#include "esphome/core/lock_free_queue.h"
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namespace esphome {
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// Event Pool - On-demand pool of objects to avoid heap fragmentation
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// Events are allocated on first use and reused thereafter, growing to peak usage
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// @tparam T The type of objects managed by the pool (must have a release() method)
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// @tparam SIZE The maximum number of objects in the pool (1-255, limited by uint8_t)
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template<class T, uint8_t SIZE> class EventPool {
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public:
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EventPool() : total_created_(0) {}
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~EventPool() {
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// Clean up any remaining events in the free list
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// IMPORTANT: This destructor assumes no concurrent access. The EventPool must not
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// be destroyed while any thread might still call allocate() or release().
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// In practice, this is typically ensured by destroying the pool only during
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// component shutdown when all producer/consumer threads have been stopped.
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T *event;
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RAMAllocator<T> allocator(RAMAllocator<T>::ALLOC_INTERNAL);
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while ((event = this->free_list_.pop()) != nullptr) {
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// Call destructor
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event->~T();
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// Deallocate using RAMAllocator
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allocator.deallocate(event, 1);
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}
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}
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// Allocate an event from the pool
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// Returns nullptr if pool is full
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T *allocate() {
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// Try to get from free list first
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T *event = this->free_list_.pop();
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if (event != nullptr)
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return event;
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// Need to create a new event
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if (this->total_created_ >= SIZE) {
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// Pool is at capacity
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return nullptr;
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}
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// Use internal RAM for better performance
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RAMAllocator<T> allocator(RAMAllocator<T>::ALLOC_INTERNAL);
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event = allocator.allocate(1);
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if (event == nullptr) {
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// Memory allocation failed
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return nullptr;
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}
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// Placement new to construct the object
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new (event) T();
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this->total_created_++;
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return event;
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}
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// Return an event to the pool for reuse
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void release(T *event) {
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if (event != nullptr) {
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// Clean up the event's allocated memory
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event->release();
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this->free_list_.push(event);
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}
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}
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private:
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LockFreeQueue<T, SIZE> free_list_; // Free events ready for reuse
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uint8_t total_created_; // Total events created (high water mark, max 255)
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};
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} // namespace esphome
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#endif // defined(USE_ESP32) || defined(USE_LIBRETINY)
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132
esphome/core/lock_free_queue.h
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132
esphome/core/lock_free_queue.h
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@ -0,0 +1,132 @@
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#pragma once
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#if defined(USE_ESP32) || defined(USE_LIBRETINY)
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#include <atomic>
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#include <cstddef>
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#if defined(USE_ESP32)
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#include <freertos/FreeRTOS.h>
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#include <freertos/task.h>
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#elif defined(USE_LIBRETINY)
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#include <FreeRTOS.h>
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#include <task.h>
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#endif
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/*
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* Lock-free queue for single-producer single-consumer scenarios.
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* This allows one thread to push items and another to pop them without
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* blocking each other.
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*
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* This is a Single-Producer Single-Consumer (SPSC) lock-free ring buffer.
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* Available on platforms with FreeRTOS support (ESP32, LibreTiny).
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*
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* Common use cases:
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* - BLE events: BLE task produces, main loop consumes
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* - MQTT messages: main task produces, MQTT thread consumes
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*
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* @tparam T The type of elements stored in the queue (must be a pointer type)
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* @tparam SIZE The maximum number of elements (1-255, limited by uint8_t indices)
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*/
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namespace esphome {
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template<class T, uint8_t SIZE> class LockFreeQueue {
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public:
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LockFreeQueue() : head_(0), tail_(0), dropped_count_(0), task_to_notify_(nullptr) {}
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bool push(T *element) {
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if (element == nullptr)
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return false;
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uint8_t current_tail = tail_.load(std::memory_order_relaxed);
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uint8_t next_tail = (current_tail + 1) % SIZE;
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// Read head before incrementing tail
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uint8_t head_before = head_.load(std::memory_order_acquire);
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if (next_tail == head_before) {
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// Buffer full
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dropped_count_.fetch_add(1, std::memory_order_relaxed);
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return false;
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}
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// Check if queue was empty before push
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bool was_empty = (current_tail == head_before);
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buffer_[current_tail] = element;
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tail_.store(next_tail, std::memory_order_release);
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// Notify optimization: only notify if we need to
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if (task_to_notify_ != nullptr) {
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if (was_empty) {
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// Queue was empty - consumer might be going to sleep, must notify
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xTaskNotifyGive(task_to_notify_);
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} else {
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// Queue wasn't empty - check if consumer has caught up to previous tail
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uint8_t head_after = head_.load(std::memory_order_acquire);
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if (head_after == current_tail) {
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// Consumer just caught up to where tail was - might go to sleep, must notify
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// Note: There's a benign race here - between reading head_after and calling
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// xTaskNotifyGive(), the consumer could advance further. This would result
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// in an unnecessary wake-up, but is harmless and extremely rare in practice.
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xTaskNotifyGive(task_to_notify_);
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}
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// Otherwise: consumer is still behind, no need to notify
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}
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}
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return true;
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}
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T *pop() {
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uint8_t current_head = head_.load(std::memory_order_relaxed);
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if (current_head == tail_.load(std::memory_order_acquire)) {
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return nullptr; // Empty
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}
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T *element = buffer_[current_head];
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head_.store((current_head + 1) % SIZE, std::memory_order_release);
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return element;
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}
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size_t size() const {
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uint8_t tail = tail_.load(std::memory_order_acquire);
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uint8_t head = head_.load(std::memory_order_acquire);
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return (tail - head + SIZE) % SIZE;
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}
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uint16_t get_and_reset_dropped_count() { return dropped_count_.exchange(0, std::memory_order_relaxed); }
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void increment_dropped_count() { dropped_count_.fetch_add(1, std::memory_order_relaxed); }
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bool empty() const { return head_.load(std::memory_order_acquire) == tail_.load(std::memory_order_acquire); }
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bool full() const {
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uint8_t next_tail = (tail_.load(std::memory_order_relaxed) + 1) % SIZE;
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return next_tail == head_.load(std::memory_order_acquire);
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}
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// Set the FreeRTOS task handle to notify when items are pushed to the queue
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// This enables efficient wake-up of a consumer task that's waiting for data
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// @param task The FreeRTOS task handle to notify, or nullptr to disable notifications
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void set_task_to_notify(TaskHandle_t task) { task_to_notify_ = task; }
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protected:
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T *buffer_[SIZE];
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// Atomic: written by producer (push/increment), read+reset by consumer (get_and_reset)
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std::atomic<uint16_t> dropped_count_; // 65535 max - more than enough for drop tracking
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// Atomic: written by consumer (pop), read by producer (push) to check if full
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// Using uint8_t limits queue size to 255 elements but saves memory and ensures
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// atomic operations are efficient on all platforms
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std::atomic<uint8_t> head_;
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// Atomic: written by producer (push), read by consumer (pop) to check if empty
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std::atomic<uint8_t> tail_;
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// Task handle for notification (optional)
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TaskHandle_t task_to_notify_;
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};
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} // namespace esphome
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#endif // defined(USE_ESP32) || defined(USE_LIBRETINY)
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