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[nextion] Optimize settings memory usage with compile-time defines (#9350)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
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@ -172,9 +172,11 @@ async def to_code(config):
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cg.add(var.set_auto_wake_on_touch(config[CONF_AUTO_WAKE_ON_TOUCH]))
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cg.add(var.set_exit_reparse_on_start(config[CONF_EXIT_REPARSE_ON_START]))
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if config[CONF_EXIT_REPARSE_ON_START]:
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cg.add_define("USE_NEXTION_CONFIG_EXIT_REPARSE_ON_START")
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cg.add(var.set_skip_connection_handshake(config[CONF_SKIP_CONNECTION_HANDSHAKE]))
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if config[CONF_SKIP_CONNECTION_HANDSHAKE]:
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cg.add_define("USE_NEXTION_CONFIG_SKIP_CONNECTION_HANDSHAKE")
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if max_commands_per_loop := config.get(CONF_MAX_COMMANDS_PER_LOOP):
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cg.add_define("USE_NEXTION_MAX_COMMANDS_PER_LOOP")
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@ -51,24 +51,19 @@ bool Nextion::check_connect_() {
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if (this->connection_state_.is_connected_)
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return true;
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// Check if the handshake should be skipped for the Nextion connection
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if (this->skip_connection_handshake_) {
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// Log the connection status without handshake
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ESP_LOGW(TAG, "Connected (no handshake)");
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// Set the connection status to true
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this->connection_state_.is_connected_ = true;
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// Return true indicating the connection is set
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return true;
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}
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#ifdef USE_NEXTION_CONFIG_SKIP_CONNECTION_HANDSHAKE
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ESP_LOGW(TAG, "Connected (no handshake)"); // Log the connection status without handshake
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this->is_connected_ = true; // Set the connection status to true
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return true; // Return true indicating the connection is set
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#else // USE_NEXTION_CONFIG_SKIP_CONNECTION_HANDSHAKE
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if (this->comok_sent_ == 0) {
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this->reset_(false);
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this->connection_state_.ignore_is_setup_ = true;
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this->send_command_("boguscommand=0"); // bogus command. needed sometimes after updating
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if (this->exit_reparse_on_start_) {
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this->send_command_("DRAKJHSUYDGBNCJHGJKSHBDN");
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}
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#ifdef USE_NEXTION_CONFIG_EXIT_REPARSE_ON_START
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this->send_command_("DRAKJHSUYDGBNCJHGJKSHBDN");
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#endif // USE_NEXTION_CONFIG_EXIT_REPARSE_ON_START
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this->send_command_("connect");
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this->comok_sent_ = App.get_loop_component_start_time();
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@ -94,7 +89,7 @@ bool Nextion::check_connect_() {
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for (size_t i = 0; i < response.length(); i++) {
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ESP_LOGN(TAG, "resp: %s %d %d %c", response.c_str(), i, response[i], response[i]);
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}
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#endif
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#endif // NEXTION_PROTOCOL_LOG
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ESP_LOGW(TAG, "Not connected");
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comok_sent_ = 0;
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@ -130,6 +125,7 @@ bool Nextion::check_connect_() {
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this->connection_state_.ignore_is_setup_ = false;
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this->dump_config();
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return true;
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#endif // USE_NEXTION_CONFIG_SKIP_CONNECTION_HANDSHAKE
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}
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void Nextion::reset_(bool reset_nextion) {
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@ -144,21 +140,22 @@ void Nextion::reset_(bool reset_nextion) {
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void Nextion::dump_config() {
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ESP_LOGCONFIG(TAG, "Nextion:");
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if (this->skip_connection_handshake_) {
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ESP_LOGCONFIG(TAG, " Skip handshake: %s", YESNO(this->skip_connection_handshake_));
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} else {
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ESP_LOGCONFIG(TAG,
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" Device Model: %s\n"
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" FW Version: %s\n"
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" Serial Number: %s\n"
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" Flash Size: %s",
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this->device_model_.c_str(), this->firmware_version_.c_str(), this->serial_number_.c_str(),
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this->flash_size_.c_str());
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}
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#ifdef USE_NEXTION_CONFIG_SKIP_CONNECTION_HANDSHAKE
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ESP_LOGCONFIG(TAG, " Skip handshake: YES");
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#else // USE_NEXTION_CONFIG_SKIP_CONNECTION_HANDSHAKE
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ESP_LOGCONFIG(TAG,
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" Wake On Touch: %s\n"
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" Exit reparse: %s",
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YESNO(this->connection_state_.auto_wake_on_touch_), YESNO(this->exit_reparse_on_start_));
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" Device Model: %s\n"
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" FW Version: %s\n"
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" Serial Number: %s\n"
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" Flash Size: %s\n"
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#ifdef USE_NEXTION_CONFIG_EXIT_REPARSE_ON_START
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" Exit reparse: YES\n"
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#endif // USE_NEXTION_CONFIG_EXIT_REPARSE_ON_START
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" Wake On Touch: %s",
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this->device_model_.c_str(), this->firmware_version_.c_str(), this->serial_number_.c_str(),
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this->flash_size_.c_str(), YESNO(this->auto_wake_on_touch_));
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#endif // USE_NEXTION_CONFIG_SKIP_CONNECTION_HANDSHAKE
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#ifdef USE_NEXTION_MAX_COMMANDS_PER_LOOP
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ESP_LOGCONFIG(TAG, " Max commands per loop: %u", this->max_commands_per_loop_);
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#endif // USE_NEXTION_MAX_COMMANDS_PER_LOOP
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@ -932,21 +932,6 @@ class Nextion : public NextionBase, public PollingComponent, public uart::UARTDe
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*/
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void set_backlight_brightness(float brightness);
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/**
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* Sets whether the Nextion display should skip the connection handshake process.
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* @param skip_handshake True or false. When skip_connection_handshake is true,
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* the connection will be established without performing the handshake.
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* This can be useful when using Nextion Simulator.
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*
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* Example:
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* ```cpp
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* it.set_skip_connection_handshake(true);
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* ```
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*
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* When set to true, the display will be marked as connected without performing a handshake.
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*/
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void set_skip_connection_handshake(bool skip_handshake) { this->skip_connection_handshake_ = skip_handshake; }
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/**
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* Sets Nextion mode between sleep and awake
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* @param True or false. Sleep=true to enter sleep mode or sleep=false to exit sleep mode.
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@ -1236,20 +1221,6 @@ class Nextion : public NextionBase, public PollingComponent, public uart::UARTDe
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*/
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void set_auto_wake_on_touch(bool auto_wake_on_touch);
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/**
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* Sets if Nextion should exit the active reparse mode before the "connect" command is sent
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* @param exit_reparse_on_start True or false. When exit_reparse_on_start is true, the exit reparse command
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* will be sent before requesting the connection from Nextion.
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*
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* Example:
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* ```cpp
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* it.set_exit_reparse_on_start(true);
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* ```
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*
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* The display will be requested to leave active reparse mode before setup.
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*/
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void set_exit_reparse_on_start(bool exit_reparse_on_start) { this->exit_reparse_on_start_ = exit_reparse_on_start; }
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/**
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* @brief Retrieves the number of commands pending in the Nextion command queue.
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*
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@ -1292,7 +1263,7 @@ class Nextion : public NextionBase, public PollingComponent, public uart::UARTDe
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* the Nextion display. A connection is considered established when:
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*
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* - The initial handshake with the display is completed successfully, or
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* - The handshake is skipped via skip_connection_handshake_ flag
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* - The handshake is skipped via USE_NEXTION_CONFIG_SKIP_CONNECTION_HANDSHAKE flag
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*
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* The connection status is particularly useful when:
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* - Troubleshooting communication issues
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@ -1358,8 +1329,7 @@ class Nextion : public NextionBase, public PollingComponent, public uart::UARTDe
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#ifdef USE_NEXTION_CONF_START_UP_PAGE
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uint8_t start_up_page_ = 255;
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#endif // USE_NEXTION_CONF_START_UP_PAGE
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bool exit_reparse_on_start_ = false;
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bool skip_connection_handshake_ = false;
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bool auto_wake_on_touch_ = true;
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/**
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* Manually send a raw command to the display and don't wait for an acknowledgement packet.
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