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Merge branch 'api_reduce' into integration
This commit is contained in:
commit
52b4eb8950
@ -9,155 +9,85 @@
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namespace esphome {
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namespace api {
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// Generate entity handler implementations using macros
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#ifdef USE_BINARY_SENSOR
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bool ListEntitiesIterator::on_binary_sensor(binary_sensor::BinarySensor *binary_sensor) {
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return this->client_->schedule_message_(binary_sensor, &APIConnection::try_send_binary_sensor_info,
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ListEntitiesBinarySensorResponse::MESSAGE_TYPE);
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}
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LIST_ENTITIES_HANDLER(binary_sensor, binary_sensor::BinarySensor, ListEntitiesBinarySensorResponse)
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#endif
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#ifdef USE_COVER
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bool ListEntitiesIterator::on_cover(cover::Cover *cover) {
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return this->client_->schedule_message_(cover, &APIConnection::try_send_cover_info,
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ListEntitiesCoverResponse::MESSAGE_TYPE);
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}
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LIST_ENTITIES_HANDLER(cover, cover::Cover, ListEntitiesCoverResponse)
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#endif
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#ifdef USE_FAN
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bool ListEntitiesIterator::on_fan(fan::Fan *fan) {
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return this->client_->schedule_message_(fan, &APIConnection::try_send_fan_info,
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ListEntitiesFanResponse::MESSAGE_TYPE);
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}
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LIST_ENTITIES_HANDLER(fan, fan::Fan, ListEntitiesFanResponse)
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#endif
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#ifdef USE_LIGHT
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bool ListEntitiesIterator::on_light(light::LightState *light) {
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return this->client_->schedule_message_(light, &APIConnection::try_send_light_info,
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ListEntitiesLightResponse::MESSAGE_TYPE);
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}
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LIST_ENTITIES_HANDLER(light, light::LightState, ListEntitiesLightResponse)
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#endif
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#ifdef USE_SENSOR
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bool ListEntitiesIterator::on_sensor(sensor::Sensor *sensor) {
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return this->client_->schedule_message_(sensor, &APIConnection::try_send_sensor_info,
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ListEntitiesSensorResponse::MESSAGE_TYPE);
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}
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LIST_ENTITIES_HANDLER(sensor, sensor::Sensor, ListEntitiesSensorResponse)
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#endif
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#ifdef USE_SWITCH
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bool ListEntitiesIterator::on_switch(switch_::Switch *a_switch) {
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return this->client_->schedule_message_(a_switch, &APIConnection::try_send_switch_info,
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ListEntitiesSwitchResponse::MESSAGE_TYPE);
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}
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LIST_ENTITIES_HANDLER(switch, switch_::Switch, ListEntitiesSwitchResponse)
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#endif
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#ifdef USE_BUTTON
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bool ListEntitiesIterator::on_button(button::Button *button) {
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return this->client_->schedule_message_(button, &APIConnection::try_send_button_info,
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ListEntitiesButtonResponse::MESSAGE_TYPE);
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}
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LIST_ENTITIES_HANDLER(button, button::Button, ListEntitiesButtonResponse)
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#endif
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#ifdef USE_TEXT_SENSOR
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bool ListEntitiesIterator::on_text_sensor(text_sensor::TextSensor *text_sensor) {
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return this->client_->schedule_message_(text_sensor, &APIConnection::try_send_text_sensor_info,
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ListEntitiesTextSensorResponse::MESSAGE_TYPE);
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}
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LIST_ENTITIES_HANDLER(text_sensor, text_sensor::TextSensor, ListEntitiesTextSensorResponse)
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#endif
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#ifdef USE_LOCK
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bool ListEntitiesIterator::on_lock(lock::Lock *a_lock) {
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return this->client_->schedule_message_(a_lock, &APIConnection::try_send_lock_info,
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ListEntitiesLockResponse::MESSAGE_TYPE);
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}
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LIST_ENTITIES_HANDLER(lock, lock::Lock, ListEntitiesLockResponse)
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#endif
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#ifdef USE_VALVE
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bool ListEntitiesIterator::on_valve(valve::Valve *valve) {
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return this->client_->schedule_message_(valve, &APIConnection::try_send_valve_info,
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ListEntitiesValveResponse::MESSAGE_TYPE);
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}
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LIST_ENTITIES_HANDLER(valve, valve::Valve, ListEntitiesValveResponse)
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#endif
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#ifdef USE_ESP32_CAMERA
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LIST_ENTITIES_HANDLER(camera, esp32_camera::ESP32Camera, ListEntitiesCameraResponse)
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#endif
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#ifdef USE_CLIMATE
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LIST_ENTITIES_HANDLER(climate, climate::Climate, ListEntitiesClimateResponse)
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#endif
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#ifdef USE_NUMBER
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LIST_ENTITIES_HANDLER(number, number::Number, ListEntitiesNumberResponse)
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#endif
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#ifdef USE_DATETIME_DATE
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LIST_ENTITIES_HANDLER(date, datetime::DateEntity, ListEntitiesDateResponse)
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#endif
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#ifdef USE_DATETIME_TIME
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LIST_ENTITIES_HANDLER(time, datetime::TimeEntity, ListEntitiesTimeResponse)
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#endif
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#ifdef USE_DATETIME_DATETIME
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LIST_ENTITIES_HANDLER(datetime, datetime::DateTimeEntity, ListEntitiesDateTimeResponse)
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#endif
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#ifdef USE_TEXT
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LIST_ENTITIES_HANDLER(text, text::Text, ListEntitiesTextResponse)
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#endif
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#ifdef USE_SELECT
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LIST_ENTITIES_HANDLER(select, select::Select, ListEntitiesSelectResponse)
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#endif
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#ifdef USE_MEDIA_PLAYER
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LIST_ENTITIES_HANDLER(media_player, media_player::MediaPlayer, ListEntitiesMediaPlayerResponse)
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#endif
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#ifdef USE_ALARM_CONTROL_PANEL
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LIST_ENTITIES_HANDLER(alarm_control_panel, alarm_control_panel::AlarmControlPanel,
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ListEntitiesAlarmControlPanelResponse)
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#endif
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#ifdef USE_EVENT
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LIST_ENTITIES_HANDLER(event, event::Event, ListEntitiesEventResponse)
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#endif
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#ifdef USE_UPDATE
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LIST_ENTITIES_HANDLER(update, update::UpdateEntity, ListEntitiesUpdateResponse)
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#endif
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// Special cases that don't follow the pattern
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bool ListEntitiesIterator::on_end() { return this->client_->send_list_info_done(); }
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ListEntitiesIterator::ListEntitiesIterator(APIConnection *client) : client_(client) {}
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bool ListEntitiesIterator::on_service(UserServiceDescriptor *service) {
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auto resp = service->encode_list_service_response();
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return this->client_->send_message(resp);
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}
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#ifdef USE_ESP32_CAMERA
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bool ListEntitiesIterator::on_camera(esp32_camera::ESP32Camera *camera) {
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return this->client_->schedule_message_(camera, &APIConnection::try_send_camera_info,
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ListEntitiesCameraResponse::MESSAGE_TYPE);
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}
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#endif
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#ifdef USE_CLIMATE
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bool ListEntitiesIterator::on_climate(climate::Climate *climate) {
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return this->client_->schedule_message_(climate, &APIConnection::try_send_climate_info,
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ListEntitiesClimateResponse::MESSAGE_TYPE);
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}
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#endif
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#ifdef USE_NUMBER
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bool ListEntitiesIterator::on_number(number::Number *number) {
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return this->client_->schedule_message_(number, &APIConnection::try_send_number_info,
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ListEntitiesNumberResponse::MESSAGE_TYPE);
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}
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#endif
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#ifdef USE_DATETIME_DATE
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bool ListEntitiesIterator::on_date(datetime::DateEntity *date) {
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return this->client_->schedule_message_(date, &APIConnection::try_send_date_info,
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ListEntitiesDateResponse::MESSAGE_TYPE);
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}
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#endif
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#ifdef USE_DATETIME_TIME
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bool ListEntitiesIterator::on_time(datetime::TimeEntity *time) {
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return this->client_->schedule_message_(time, &APIConnection::try_send_time_info,
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ListEntitiesTimeResponse::MESSAGE_TYPE);
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}
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#endif
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#ifdef USE_DATETIME_DATETIME
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bool ListEntitiesIterator::on_datetime(datetime::DateTimeEntity *datetime) {
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return this->client_->schedule_message_(datetime, &APIConnection::try_send_datetime_info,
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ListEntitiesDateTimeResponse::MESSAGE_TYPE);
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}
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#endif
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#ifdef USE_TEXT
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bool ListEntitiesIterator::on_text(text::Text *text) {
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return this->client_->schedule_message_(text, &APIConnection::try_send_text_info,
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ListEntitiesTextResponse::MESSAGE_TYPE);
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}
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#endif
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#ifdef USE_SELECT
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bool ListEntitiesIterator::on_select(select::Select *select) {
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return this->client_->schedule_message_(select, &APIConnection::try_send_select_info,
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ListEntitiesSelectResponse::MESSAGE_TYPE);
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}
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#endif
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#ifdef USE_MEDIA_PLAYER
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bool ListEntitiesIterator::on_media_player(media_player::MediaPlayer *media_player) {
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return this->client_->schedule_message_(media_player, &APIConnection::try_send_media_player_info,
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ListEntitiesMediaPlayerResponse::MESSAGE_TYPE);
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}
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#endif
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#ifdef USE_ALARM_CONTROL_PANEL
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bool ListEntitiesIterator::on_alarm_control_panel(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel) {
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return this->client_->schedule_message_(a_alarm_control_panel, &APIConnection::try_send_alarm_control_panel_info,
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ListEntitiesAlarmControlPanelResponse::MESSAGE_TYPE);
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}
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#endif
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#ifdef USE_EVENT
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bool ListEntitiesIterator::on_event(event::Event *event) {
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return this->client_->schedule_message_(event, &APIConnection::try_send_event_info,
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ListEntitiesEventResponse::MESSAGE_TYPE);
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}
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#endif
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#ifdef USE_UPDATE
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bool ListEntitiesIterator::on_update(update::UpdateEntity *update) {
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return this->client_->schedule_message_(update, &APIConnection::try_send_update_info,
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ListEntitiesUpdateResponse::MESSAGE_TYPE);
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}
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#endif
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} // namespace api
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} // namespace esphome
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#endif
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@ -9,75 +9,85 @@ namespace api {
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class APIConnection;
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// Macro for generating ListEntitiesIterator handlers
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// Calls schedule_message_ with try_send_*_info
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// clang-format off
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#define LIST_ENTITIES_HANDLER(entity_type, EntityClass, ResponseType) \
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bool ListEntitiesIterator::on_##entity_type(EntityClass *entity) { \
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return this->client_->schedule_message_(entity, &APIConnection::try_send_##entity_type##_info, \
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ResponseType::MESSAGE_TYPE); \
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}
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// clang-format on
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class ListEntitiesIterator : public ComponentIterator {
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public:
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ListEntitiesIterator(APIConnection *client);
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#ifdef USE_BINARY_SENSOR
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bool on_binary_sensor(binary_sensor::BinarySensor *binary_sensor) override;
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bool on_binary_sensor(binary_sensor::BinarySensor *entity) override;
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#endif
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#ifdef USE_COVER
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bool on_cover(cover::Cover *cover) override;
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bool on_cover(cover::Cover *entity) override;
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#endif
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#ifdef USE_FAN
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bool on_fan(fan::Fan *fan) override;
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bool on_fan(fan::Fan *entity) override;
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#endif
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#ifdef USE_LIGHT
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bool on_light(light::LightState *light) override;
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bool on_light(light::LightState *entity) override;
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#endif
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#ifdef USE_SENSOR
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bool on_sensor(sensor::Sensor *sensor) override;
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bool on_sensor(sensor::Sensor *entity) override;
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#endif
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#ifdef USE_SWITCH
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bool on_switch(switch_::Switch *a_switch) override;
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bool on_switch(switch_::Switch *entity) override;
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#endif
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#ifdef USE_BUTTON
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bool on_button(button::Button *button) override;
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bool on_button(button::Button *entity) override;
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#endif
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#ifdef USE_TEXT_SENSOR
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bool on_text_sensor(text_sensor::TextSensor *text_sensor) override;
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bool on_text_sensor(text_sensor::TextSensor *entity) override;
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#endif
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bool on_service(UserServiceDescriptor *service) override;
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#ifdef USE_ESP32_CAMERA
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bool on_camera(esp32_camera::ESP32Camera *camera) override;
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bool on_camera(esp32_camera::ESP32Camera *entity) override;
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#endif
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#ifdef USE_CLIMATE
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bool on_climate(climate::Climate *climate) override;
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bool on_climate(climate::Climate *entity) override;
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#endif
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#ifdef USE_NUMBER
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bool on_number(number::Number *number) override;
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bool on_number(number::Number *entity) override;
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#endif
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#ifdef USE_DATETIME_DATE
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bool on_date(datetime::DateEntity *date) override;
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bool on_date(datetime::DateEntity *entity) override;
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#endif
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#ifdef USE_DATETIME_TIME
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bool on_time(datetime::TimeEntity *time) override;
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bool on_time(datetime::TimeEntity *entity) override;
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#endif
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#ifdef USE_DATETIME_DATETIME
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bool on_datetime(datetime::DateTimeEntity *datetime) override;
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bool on_datetime(datetime::DateTimeEntity *entity) override;
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#endif
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#ifdef USE_TEXT
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bool on_text(text::Text *text) override;
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bool on_text(text::Text *entity) override;
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#endif
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#ifdef USE_SELECT
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bool on_select(select::Select *select) override;
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bool on_select(select::Select *entity) override;
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#endif
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#ifdef USE_LOCK
|
||||
bool on_lock(lock::Lock *a_lock) override;
|
||||
bool on_lock(lock::Lock *entity) override;
|
||||
#endif
|
||||
#ifdef USE_VALVE
|
||||
bool on_valve(valve::Valve *valve) override;
|
||||
bool on_valve(valve::Valve *entity) override;
|
||||
#endif
|
||||
#ifdef USE_MEDIA_PLAYER
|
||||
bool on_media_player(media_player::MediaPlayer *media_player) override;
|
||||
bool on_media_player(media_player::MediaPlayer *entity) override;
|
||||
#endif
|
||||
#ifdef USE_ALARM_CONTROL_PANEL
|
||||
bool on_alarm_control_panel(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel) override;
|
||||
bool on_alarm_control_panel(alarm_control_panel::AlarmControlPanel *entity) override;
|
||||
#endif
|
||||
#ifdef USE_EVENT
|
||||
bool on_event(event::Event *event) override;
|
||||
bool on_event(event::Event *entity) override;
|
||||
#endif
|
||||
#ifdef USE_UPDATE
|
||||
bool on_update(update::UpdateEntity *update) override;
|
||||
bool on_update(update::UpdateEntity *entity) override;
|
||||
#endif
|
||||
bool on_end() override;
|
||||
bool completed() { return this->state_ == IteratorState::NONE; }
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|
@ -6,73 +6,67 @@
|
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namespace esphome {
|
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namespace api {
|
||||
|
||||
// Generate entity handler implementations using macros
|
||||
#ifdef USE_BINARY_SENSOR
|
||||
bool InitialStateIterator::on_binary_sensor(binary_sensor::BinarySensor *binary_sensor) {
|
||||
return this->client_->send_binary_sensor_state(binary_sensor);
|
||||
}
|
||||
INITIAL_STATE_HANDLER(binary_sensor, binary_sensor::BinarySensor)
|
||||
#endif
|
||||
#ifdef USE_COVER
|
||||
bool InitialStateIterator::on_cover(cover::Cover *cover) { return this->client_->send_cover_state(cover); }
|
||||
INITIAL_STATE_HANDLER(cover, cover::Cover)
|
||||
#endif
|
||||
#ifdef USE_FAN
|
||||
bool InitialStateIterator::on_fan(fan::Fan *fan) { return this->client_->send_fan_state(fan); }
|
||||
INITIAL_STATE_HANDLER(fan, fan::Fan)
|
||||
#endif
|
||||
#ifdef USE_LIGHT
|
||||
bool InitialStateIterator::on_light(light::LightState *light) { return this->client_->send_light_state(light); }
|
||||
INITIAL_STATE_HANDLER(light, light::LightState)
|
||||
#endif
|
||||
#ifdef USE_SENSOR
|
||||
bool InitialStateIterator::on_sensor(sensor::Sensor *sensor) { return this->client_->send_sensor_state(sensor); }
|
||||
INITIAL_STATE_HANDLER(sensor, sensor::Sensor)
|
||||
#endif
|
||||
#ifdef USE_SWITCH
|
||||
bool InitialStateIterator::on_switch(switch_::Switch *a_switch) { return this->client_->send_switch_state(a_switch); }
|
||||
INITIAL_STATE_HANDLER(switch, switch_::Switch)
|
||||
#endif
|
||||
#ifdef USE_TEXT_SENSOR
|
||||
bool InitialStateIterator::on_text_sensor(text_sensor::TextSensor *text_sensor) {
|
||||
return this->client_->send_text_sensor_state(text_sensor);
|
||||
}
|
||||
INITIAL_STATE_HANDLER(text_sensor, text_sensor::TextSensor)
|
||||
#endif
|
||||
#ifdef USE_CLIMATE
|
||||
bool InitialStateIterator::on_climate(climate::Climate *climate) { return this->client_->send_climate_state(climate); }
|
||||
INITIAL_STATE_HANDLER(climate, climate::Climate)
|
||||
#endif
|
||||
#ifdef USE_NUMBER
|
||||
bool InitialStateIterator::on_number(number::Number *number) { return this->client_->send_number_state(number); }
|
||||
INITIAL_STATE_HANDLER(number, number::Number)
|
||||
#endif
|
||||
#ifdef USE_DATETIME_DATE
|
||||
bool InitialStateIterator::on_date(datetime::DateEntity *date) { return this->client_->send_date_state(date); }
|
||||
INITIAL_STATE_HANDLER(date, datetime::DateEntity)
|
||||
#endif
|
||||
#ifdef USE_DATETIME_TIME
|
||||
bool InitialStateIterator::on_time(datetime::TimeEntity *time) { return this->client_->send_time_state(time); }
|
||||
INITIAL_STATE_HANDLER(time, datetime::TimeEntity)
|
||||
#endif
|
||||
#ifdef USE_DATETIME_DATETIME
|
||||
bool InitialStateIterator::on_datetime(datetime::DateTimeEntity *datetime) {
|
||||
return this->client_->send_datetime_state(datetime);
|
||||
}
|
||||
INITIAL_STATE_HANDLER(datetime, datetime::DateTimeEntity)
|
||||
#endif
|
||||
#ifdef USE_TEXT
|
||||
bool InitialStateIterator::on_text(text::Text *text) { return this->client_->send_text_state(text); }
|
||||
INITIAL_STATE_HANDLER(text, text::Text)
|
||||
#endif
|
||||
#ifdef USE_SELECT
|
||||
bool InitialStateIterator::on_select(select::Select *select) { return this->client_->send_select_state(select); }
|
||||
INITIAL_STATE_HANDLER(select, select::Select)
|
||||
#endif
|
||||
#ifdef USE_LOCK
|
||||
bool InitialStateIterator::on_lock(lock::Lock *a_lock) { return this->client_->send_lock_state(a_lock); }
|
||||
INITIAL_STATE_HANDLER(lock, lock::Lock)
|
||||
#endif
|
||||
#ifdef USE_VALVE
|
||||
bool InitialStateIterator::on_valve(valve::Valve *valve) { return this->client_->send_valve_state(valve); }
|
||||
INITIAL_STATE_HANDLER(valve, valve::Valve)
|
||||
#endif
|
||||
#ifdef USE_MEDIA_PLAYER
|
||||
bool InitialStateIterator::on_media_player(media_player::MediaPlayer *media_player) {
|
||||
return this->client_->send_media_player_state(media_player);
|
||||
}
|
||||
INITIAL_STATE_HANDLER(media_player, media_player::MediaPlayer)
|
||||
#endif
|
||||
#ifdef USE_ALARM_CONTROL_PANEL
|
||||
bool InitialStateIterator::on_alarm_control_panel(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel) {
|
||||
return this->client_->send_alarm_control_panel_state(a_alarm_control_panel);
|
||||
}
|
||||
INITIAL_STATE_HANDLER(alarm_control_panel, alarm_control_panel::AlarmControlPanel)
|
||||
#endif
|
||||
#ifdef USE_UPDATE
|
||||
bool InitialStateIterator::on_update(update::UpdateEntity *update) { return this->client_->send_update_state(update); }
|
||||
INITIAL_STATE_HANDLER(update, update::UpdateEntity)
|
||||
#endif
|
||||
|
||||
// Special cases (button and event) are already defined inline in subscribe_state.h
|
||||
|
||||
InitialStateIterator::InitialStateIterator(APIConnection *client) : client_(client) {}
|
||||
|
||||
} // namespace api
|
||||
|
@ -10,71 +10,80 @@ namespace api {
|
||||
|
||||
class APIConnection;
|
||||
|
||||
// Macro for generating InitialStateIterator handlers
|
||||
// Calls send_*_state
|
||||
// clang-format off
|
||||
#define INITIAL_STATE_HANDLER(entity_type, EntityClass) \
|
||||
bool InitialStateIterator::on_##entity_type(EntityClass *entity) { \
|
||||
return this->client_->send_##entity_type##_state(entity); \
|
||||
}
|
||||
// clang-format on
|
||||
|
||||
class InitialStateIterator : public ComponentIterator {
|
||||
public:
|
||||
InitialStateIterator(APIConnection *client);
|
||||
#ifdef USE_BINARY_SENSOR
|
||||
bool on_binary_sensor(binary_sensor::BinarySensor *binary_sensor) override;
|
||||
bool on_binary_sensor(binary_sensor::BinarySensor *entity) override;
|
||||
#endif
|
||||
#ifdef USE_COVER
|
||||
bool on_cover(cover::Cover *cover) override;
|
||||
bool on_cover(cover::Cover *entity) override;
|
||||
#endif
|
||||
#ifdef USE_FAN
|
||||
bool on_fan(fan::Fan *fan) override;
|
||||
bool on_fan(fan::Fan *entity) override;
|
||||
#endif
|
||||
#ifdef USE_LIGHT
|
||||
bool on_light(light::LightState *light) override;
|
||||
bool on_light(light::LightState *entity) override;
|
||||
#endif
|
||||
#ifdef USE_SENSOR
|
||||
bool on_sensor(sensor::Sensor *sensor) override;
|
||||
bool on_sensor(sensor::Sensor *entity) override;
|
||||
#endif
|
||||
#ifdef USE_SWITCH
|
||||
bool on_switch(switch_::Switch *a_switch) override;
|
||||
bool on_switch(switch_::Switch *entity) override;
|
||||
#endif
|
||||
#ifdef USE_BUTTON
|
||||
bool on_button(button::Button *button) override { return true; };
|
||||
#endif
|
||||
#ifdef USE_TEXT_SENSOR
|
||||
bool on_text_sensor(text_sensor::TextSensor *text_sensor) override;
|
||||
bool on_text_sensor(text_sensor::TextSensor *entity) override;
|
||||
#endif
|
||||
#ifdef USE_CLIMATE
|
||||
bool on_climate(climate::Climate *climate) override;
|
||||
bool on_climate(climate::Climate *entity) override;
|
||||
#endif
|
||||
#ifdef USE_NUMBER
|
||||
bool on_number(number::Number *number) override;
|
||||
bool on_number(number::Number *entity) override;
|
||||
#endif
|
||||
#ifdef USE_DATETIME_DATE
|
||||
bool on_date(datetime::DateEntity *date) override;
|
||||
bool on_date(datetime::DateEntity *entity) override;
|
||||
#endif
|
||||
#ifdef USE_DATETIME_TIME
|
||||
bool on_time(datetime::TimeEntity *time) override;
|
||||
bool on_time(datetime::TimeEntity *entity) override;
|
||||
#endif
|
||||
#ifdef USE_DATETIME_DATETIME
|
||||
bool on_datetime(datetime::DateTimeEntity *datetime) override;
|
||||
bool on_datetime(datetime::DateTimeEntity *entity) override;
|
||||
#endif
|
||||
#ifdef USE_TEXT
|
||||
bool on_text(text::Text *text) override;
|
||||
bool on_text(text::Text *entity) override;
|
||||
#endif
|
||||
#ifdef USE_SELECT
|
||||
bool on_select(select::Select *select) override;
|
||||
bool on_select(select::Select *entity) override;
|
||||
#endif
|
||||
#ifdef USE_LOCK
|
||||
bool on_lock(lock::Lock *a_lock) override;
|
||||
bool on_lock(lock::Lock *entity) override;
|
||||
#endif
|
||||
#ifdef USE_VALVE
|
||||
bool on_valve(valve::Valve *valve) override;
|
||||
bool on_valve(valve::Valve *entity) override;
|
||||
#endif
|
||||
#ifdef USE_MEDIA_PLAYER
|
||||
bool on_media_player(media_player::MediaPlayer *media_player) override;
|
||||
bool on_media_player(media_player::MediaPlayer *entity) override;
|
||||
#endif
|
||||
#ifdef USE_ALARM_CONTROL_PANEL
|
||||
bool on_alarm_control_panel(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel) override;
|
||||
bool on_alarm_control_panel(alarm_control_panel::AlarmControlPanel *entity) override;
|
||||
#endif
|
||||
#ifdef USE_EVENT
|
||||
bool on_event(event::Event *event) override { return true; };
|
||||
#endif
|
||||
#ifdef USE_UPDATE
|
||||
bool on_update(update::UpdateEntity *update) override;
|
||||
bool on_update(update::UpdateEntity *entity) override;
|
||||
#endif
|
||||
bool completed() { return this->state_ == IteratorState::NONE; }
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user