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[api] Eliminate heap allocation in process_batch_ using stack-allocated PacketInfo array (#9703)
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@ -1671,6 +1671,10 @@ ProtoWriteBuffer APIConnection::allocate_batch_message_buffer(uint16_t size) {
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}
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void APIConnection::process_batch_() {
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// Ensure PacketInfo remains trivially destructible for our placement new approach
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static_assert(std::is_trivially_destructible<PacketInfo>::value,
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"PacketInfo must remain trivially destructible with this placement-new approach");
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if (this->deferred_batch_.empty()) {
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this->flags_.batch_scheduled = false;
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return;
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@ -1708,9 +1712,12 @@ void APIConnection::process_batch_() {
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return;
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}
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// Pre-allocate storage for packet info
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std::vector<PacketInfo> packet_info;
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packet_info.reserve(num_items);
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size_t packets_to_process = std::min(num_items, MAX_PACKETS_PER_BATCH);
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// Stack-allocated array for packet info
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alignas(PacketInfo) char packet_info_storage[MAX_PACKETS_PER_BATCH * sizeof(PacketInfo)];
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PacketInfo *packet_info = reinterpret_cast<PacketInfo *>(packet_info_storage);
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size_t packet_count = 0;
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// Cache these values to avoid repeated virtual calls
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const uint8_t header_padding = this->helper_->frame_header_padding();
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@ -1742,8 +1749,8 @@ void APIConnection::process_batch_() {
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// The actual message data follows after the header padding
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uint32_t current_offset = 0;
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// Process items and encode directly to buffer
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for (size_t i = 0; i < this->deferred_batch_.size(); i++) {
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// Process items and encode directly to buffer (up to our limit)
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for (size_t i = 0; i < packets_to_process; i++) {
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const auto &item = this->deferred_batch_[i];
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// Try to encode message
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// The creator will calculate overhead to determine if the message fits
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@ -1757,7 +1764,11 @@ void APIConnection::process_batch_() {
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// Message was encoded successfully
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// payload_size is header_padding + actual payload size + footer_size
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uint16_t proto_payload_size = payload_size - header_padding - footer_size;
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packet_info.emplace_back(item.message_type, current_offset, proto_payload_size);
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// Use placement new to construct PacketInfo in pre-allocated stack array
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// This avoids default-constructing all MAX_PACKETS_PER_BATCH elements
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// Explicit destruction is not needed because PacketInfo is trivially destructible,
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// as ensured by the static_assert in its definition.
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new (&packet_info[packet_count++]) PacketInfo(item.message_type, current_offset, proto_payload_size);
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// Update tracking variables
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items_processed++;
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@ -1783,8 +1794,8 @@ void APIConnection::process_batch_() {
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}
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// Send all collected packets
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APIError err =
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this->helper_->write_protobuf_packets(ProtoWriteBuffer{&this->parent_->get_shared_buffer_ref()}, packet_info);
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APIError err = this->helper_->write_protobuf_packets(ProtoWriteBuffer{&this->parent_->get_shared_buffer_ref()},
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std::span<const PacketInfo>(packet_info, packet_count));
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if (err != APIError::OK && err != APIError::WOULD_BLOCK) {
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on_fatal_error();
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ESP_LOGW(TAG, "%s: Batch write failed %s errno=%d", this->get_client_combined_info().c_str(), api_error_to_str(err),
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@ -19,7 +19,17 @@ namespace api {
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// Keepalive timeout in milliseconds
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static constexpr uint32_t KEEPALIVE_TIMEOUT_MS = 60000;
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// Maximum number of entities to process in a single batch during initial state/info sending
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static constexpr size_t MAX_INITIAL_PER_BATCH = 20;
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// This was increased from 20 to 24 after removing the unique_id field from entity info messages,
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// which reduced message sizes allowing more entities per batch without exceeding packet limits
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static constexpr size_t MAX_INITIAL_PER_BATCH = 24;
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// Maximum number of packets to process in a single batch (platform-dependent)
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// This limit exists to prevent stack overflow from the PacketInfo array in process_batch_
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// Each PacketInfo is 8 bytes, so 64 * 8 = 512 bytes, 32 * 8 = 256 bytes
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#if defined(USE_ESP32) || defined(USE_HOST)
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static constexpr size_t MAX_PACKETS_PER_BATCH = 64; // ESP32 has 8KB+ stack, HOST has plenty
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#else
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static constexpr size_t MAX_PACKETS_PER_BATCH = 32; // ESP8266/RP2040/etc have smaller stacks
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#endif
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class APIConnection : public APIServerConnection {
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public:
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