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[switch] Add control()
method to API (#10118)
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@ -46,11 +46,7 @@ template<typename... Ts> class ControlAction : public Action<Ts...> {
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void play(Ts... x) override {
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void play(Ts... x) override {
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auto state = this->state_.optional_value(x...);
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auto state = this->state_.optional_value(x...);
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if (state.has_value()) {
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if (state.has_value()) {
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if (*state) {
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this->switch_->control(*state);
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this->switch_->turn_on();
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} else {
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this->switch_->turn_off();
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}
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}
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}
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}
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}
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@ -8,6 +8,14 @@ static const char *const TAG = "switch";
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Switch::Switch() : state(false) {}
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Switch::Switch() : state(false) {}
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void Switch::control(bool target_state) {
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ESP_LOGV(TAG, "'%s' Control: %s", this->get_name().c_str(), ONOFF(target_state));
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if (target_state) {
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this->turn_on();
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} else {
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this->turn_off();
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}
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}
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void Switch::turn_on() {
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void Switch::turn_on() {
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ESP_LOGD(TAG, "'%s' Turning ON.", this->get_name().c_str());
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ESP_LOGD(TAG, "'%s' Turning ON.", this->get_name().c_str());
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this->write_state(!this->inverted_);
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this->write_state(!this->inverted_);
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@ -55,6 +55,14 @@ class Switch : public EntityBase, public EntityBase_DeviceClass {
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/// The current reported state of the binary sensor.
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/// The current reported state of the binary sensor.
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bool state;
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bool state;
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/** Control this switch using a boolean state value.
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*
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* This method provides a unified interface for setting the switch state based on a boolean parameter.
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* It automatically calls turn_on() when state is true or turn_off() when state is false.
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*
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* @param target_state The desired state: true to turn the switch ON, false to turn it OFF.
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*/
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void control(bool target_state);
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/** Turn this switch on. This is called by the front-end.
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/** Turn this switch on. This is called by the front-end.
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*
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*
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* For implementing switches, please override write_state.
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* For implementing switches, please override write_state.
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