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[sdl][mipi_spi] Respect clipping when drawing (#9722)
Co-authored-by: clydebarrow <2366188+clydebarrow@users.noreply.github.com>
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@ -534,6 +534,8 @@ class MipiSpiBuffer : public MipiSpi<BUFFERTYPE, BUFFERPIXEL, IS_BIG_ENDIAN, DIS
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// Draw a pixel at the given coordinates.
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void draw_pixel_at(int x, int y, Color color) override {
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if (!this->get_clipping().inside(x, y))
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return;
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rotate_coordinates_(x, y);
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if (x < 0 || x >= WIDTH || y < this->start_line_ || y >= this->end_line_)
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return;
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@ -48,6 +48,9 @@ void Sdl::draw_pixels_at(int x_start, int y_start, int w, int h, const uint8_t *
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}
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void Sdl::draw_pixel_at(int x, int y, Color color) {
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if (!this->get_clipping().inside(x, y))
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return;
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SDL_Rect rect{x, y, 1, 1};
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auto data = (display::ColorUtil::color_to_565(color, display::COLOR_ORDER_RGB));
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SDL_UpdateTexture(this->texture_, &rect, &data, 2);
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