Reduce Component memory usage by 40% (8 bytes per component)

This commit is contained in:
J. Nick Koston 2025-06-30 21:11:49 -05:00
parent db7a420e54
commit 7d4b11d112
No known key found for this signature in database
3 changed files with 76 additions and 10 deletions

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@ -84,6 +84,10 @@ void Application::setup() {
}
ESP_LOGI(TAG, "setup() finished successfully!");
// Clear setup priority overrides to free memory
clear_setup_priority_overrides();
this->schedule_dump_config();
this->calculate_looping_components_();
}

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@ -2,6 +2,7 @@
#include <cinttypes>
#include <limits>
#include <memory>
#include <utility>
#include "esphome/core/application.h"
#include "esphome/core/hal.h"
@ -12,6 +13,20 @@ namespace esphome {
static const char *const TAG = "component";
// Global vectors for component data that doesn't belong in every instance.
// Using vector instead of unordered_map for both because:
// - Much lower memory overhead (8 bytes per entry vs 20+ for unordered_map)
// - Linear search is fine for small n (typically < 5 entries)
// - These are rarely accessed (setup only or error cases only)
// Component error messages - only stores messages for failed components
// Typically 0-2 entries, usually 0
static std::vector<std::pair<const Component *, const char *>> g_component_error_messages;
// Setup priority overrides - freed after setup completes
// Typically < 5 entries, lazy allocated
static std::unique_ptr<std::vector<std::pair<const Component *, float>>> g_setup_priority_overrides;
namespace setup_priority {
const float BUS = 1000.0f;
@ -102,8 +117,15 @@ void Component::call_setup() { this->setup(); }
void Component::call_dump_config() {
this->dump_config();
if (this->is_failed()) {
ESP_LOGE(TAG, " Component %s is marked FAILED: %s", this->get_component_source(),
this->error_message_ ? this->error_message_ : "unspecified");
// Look up error message from global vector
const char *error_msg = "unspecified";
for (const auto &pair : g_component_error_messages) {
if (pair.first == this) {
error_msg = pair.second;
break;
}
}
ESP_LOGE(TAG, " Component %s is marked FAILED: %s", this->get_component_source(), error_msg);
}
}
@ -245,8 +267,17 @@ void Component::status_set_error(const char *message) {
this->component_state_ |= STATUS_LED_ERROR;
App.app_state_ |= STATUS_LED_ERROR;
ESP_LOGE(TAG, "Component %s set Error flag: %s", this->get_component_source(), message);
if (strcmp(message, "unspecified") != 0)
this->error_message_ = message;
if (strcmp(message, "unspecified") != 0) {
// Check if this component already has an error message
for (auto &pair : g_component_error_messages) {
if (pair.first == this) {
pair.second = message;
return;
}
}
// Add new error message
g_component_error_messages.emplace_back(this, message);
}
}
void Component::status_clear_warning() {
if ((this->component_state_ & STATUS_LED_WARNING) == 0)
@ -270,11 +301,36 @@ void Component::status_momentary_error(const std::string &name, uint32_t length)
}
void Component::dump_config() {}
float Component::get_actual_setup_priority() const {
if (std::isnan(this->setup_priority_override_))
return this->get_setup_priority();
return this->setup_priority_override_;
// Check if there's an override in the global vector
if (g_setup_priority_overrides) {
// Linear search is fine for small n (typically < 5 overrides)
for (const auto &pair : *g_setup_priority_overrides) {
if (pair.first == this) {
return pair.second;
}
}
}
return this->get_setup_priority();
}
void Component::set_setup_priority(float priority) {
// Lazy allocate the vector if needed
if (!g_setup_priority_overrides) {
g_setup_priority_overrides = std::make_unique<std::vector<std::pair<const Component *, float>>>();
// Reserve some space to avoid reallocations (most configs have < 10 overrides)
g_setup_priority_overrides->reserve(10);
}
// Check if this component already has an override
for (auto &pair : *g_setup_priority_overrides) {
if (pair.first == this) {
pair.second = priority;
return;
}
}
// Add new override
g_setup_priority_overrides->emplace_back(this, priority);
}
void Component::set_setup_priority(float priority) { this->setup_priority_override_ = priority; }
bool Component::has_overridden_loop() const {
#if defined(USE_HOST) || defined(CLANG_TIDY)
@ -336,4 +392,9 @@ uint32_t WarnIfComponentBlockingGuard::finish() {
WarnIfComponentBlockingGuard::~WarnIfComponentBlockingGuard() {}
void clear_setup_priority_overrides() {
// Free the setup priority map completely
g_setup_priority_overrides.reset();
}
} // namespace esphome

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@ -387,9 +387,7 @@ class Component {
bool cancel_defer(const std::string &name); // NOLINT
// Ordered for optimal packing on 32-bit systems
float setup_priority_override_{NAN};
const char *component_source_{nullptr};
const char *error_message_{nullptr};
uint16_t warn_if_blocking_over_{WARN_IF_BLOCKING_OVER_MS}; ///< Warn if blocked for this many ms (max 65.5s)
/// State of this component - each bit has a purpose:
/// Bits 0-1: Component state (0x00=CONSTRUCTION, 0x01=SETUP, 0x02=LOOP, 0x03=FAILED)
@ -459,4 +457,7 @@ class WarnIfComponentBlockingGuard {
Component *component_;
};
// Function to clear setup priority overrides after all components are set up
void clear_setup_priority_overrides();
} // namespace esphome