Merge branch 'dev' into zero_copy_str

This commit is contained in:
J. Nick Koston 2025-07-21 21:21:29 -10:00 committed by GitHub
commit 7dec484eae
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2 changed files with 41 additions and 24 deletions

View File

@ -71,8 +71,11 @@ void Application::setup() {
do {
uint8_t new_app_state = STATUS_LED_WARNING;
this->scheduler.call(millis());
this->feed_wdt();
uint32_t now = millis();
// Process pending loop enables to handle GPIO interrupts during setup
this->before_loop_tasks_(now);
for (uint32_t j = 0; j <= i; j++) {
// Update loop_component_start_time_ right before calling each component
this->loop_component_start_time_ = millis();
@ -81,6 +84,8 @@ void Application::setup() {
this->app_state_ |= new_app_state;
this->feed_wdt();
}
this->after_loop_tasks_();
this->app_state_ = new_app_state;
yield();
} while (!component->can_proceed());
@ -100,27 +105,7 @@ void Application::loop() {
// Get the initial loop time at the start
uint32_t last_op_end_time = millis();
this->scheduler.call(last_op_end_time);
// Feed WDT with time
this->feed_wdt(last_op_end_time);
// Process any pending enable_loop requests from ISRs
// This must be done before marking in_loop_ = true to avoid race conditions
if (this->has_pending_enable_loop_requests_) {
// Clear flag BEFORE processing to avoid race condition
// If ISR sets it during processing, we'll catch it next loop iteration
// This is safe because:
// 1. Each component has its own pending_enable_loop_ flag that we check
// 2. If we can't process a component (wrong state), enable_pending_loops_()
// will set this flag back to true
// 3. Any new ISR requests during processing will set the flag again
this->has_pending_enable_loop_requests_ = false;
this->enable_pending_loops_();
}
// Mark that we're in the loop for safe reentrant modifications
this->in_loop_ = true;
this->before_loop_tasks_(last_op_end_time);
for (this->current_loop_index_ = 0; this->current_loop_index_ < this->looping_components_active_end_;
this->current_loop_index_++) {
@ -141,7 +126,7 @@ void Application::loop() {
this->feed_wdt(last_op_end_time);
}
this->in_loop_ = false;
this->after_loop_tasks_();
this->app_state_ = new_app_state;
#ifdef USE_RUNTIME_STATS
@ -411,6 +396,36 @@ void Application::enable_pending_loops_() {
}
}
void Application::before_loop_tasks_(uint32_t loop_start_time) {
// Process scheduled tasks
this->scheduler.call(loop_start_time);
// Feed the watchdog timer
this->feed_wdt(loop_start_time);
// Process any pending enable_loop requests from ISRs
// This must be done before marking in_loop_ = true to avoid race conditions
if (this->has_pending_enable_loop_requests_) {
// Clear flag BEFORE processing to avoid race condition
// If ISR sets it during processing, we'll catch it next loop iteration
// This is safe because:
// 1. Each component has its own pending_enable_loop_ flag that we check
// 2. If we can't process a component (wrong state), enable_pending_loops_()
// will set this flag back to true
// 3. Any new ISR requests during processing will set the flag again
this->has_pending_enable_loop_requests_ = false;
this->enable_pending_loops_();
}
// Mark that we're in the loop for safe reentrant modifications
this->in_loop_ = true;
}
void Application::after_loop_tasks_() {
// Clear the in_loop_ flag to indicate we're done processing components
this->in_loop_ = false;
}
#ifdef USE_SOCKET_SELECT_SUPPORT
bool Application::register_socket_fd(int fd) {
// WARNING: This function is NOT thread-safe and must only be called from the main loop

View File

@ -512,6 +512,8 @@ class Application {
void enable_component_loop_(Component *component);
void enable_pending_loops_();
void activate_looping_component_(uint16_t index);
void before_loop_tasks_(uint32_t loop_start_time);
void after_loop_tasks_();
void feed_wdt_arch_();