[esp32_touch] Fix setup mode in v1 driver (#9725)

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Jonathan Swoboda 2025-07-21 15:25:08 -04:00 committed by Jesse Hills
parent d92ee563f2
commit 896d7f8f76
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@ -16,6 +16,8 @@ namespace esp32_touch {
static const char *const TAG = "esp32_touch";
static const uint32_t SETUP_MODE_THRESHOLD = 0xFFFF;
void ESP32TouchComponent::setup() {
// Create queue for touch events
// Queue size calculation: children * 4 allows for burst scenarios where ISR
@ -44,7 +46,11 @@ void ESP32TouchComponent::setup() {
// Configure each touch pad
for (auto *child : this->children_) {
touch_pad_config(child->get_touch_pad(), child->get_threshold());
if (this->setup_mode_) {
touch_pad_config(child->get_touch_pad(), SETUP_MODE_THRESHOLD);
} else {
touch_pad_config(child->get_touch_pad(), child->get_threshold());
}
}
// Register ISR handler
@ -114,8 +120,8 @@ void ESP32TouchComponent::loop() {
child->publish_state(new_state);
// Original ESP32: ISR only fires when touched, release is detected by timeout
// Note: ESP32 v1 uses inverted logic - touched when value < threshold
ESP_LOGV(TAG, "Touch Pad '%s' state: ON (value: %" PRIu32 " < threshold: %" PRIu32 ")",
child->get_name().c_str(), event.value, child->get_threshold());
ESP_LOGV(TAG, "Touch Pad '%s' state: %s (value: %" PRIu32 " < threshold: %" PRIu32 ")",
child->get_name().c_str(), ONOFF(new_state), event.value, child->get_threshold());
}
break; // Exit inner loop after processing matching pad
}
@ -188,11 +194,6 @@ void IRAM_ATTR ESP32TouchComponent::touch_isr_handler(void *arg) {
// as any pad remains touched. This allows us to detect both new touches and
// continued touches, but releases must be detected by timeout in the main loop.
// IMPORTANT: ESP32 v1 touch detection logic - INVERTED compared to v2!
// ESP32 v1: Touch is detected when capacitance INCREASES, causing the measured value to DECREASE
// Therefore: touched = (value < threshold)
// This is opposite to ESP32-S2/S3 v2 where touched = (value > threshold)
// Process all configured pads to check their current state
// Note: ESP32 v1 doesn't tell us which specific pad triggered the interrupt,
// so we must scan all configured pads to find which ones were touched
@ -211,11 +212,16 @@ void IRAM_ATTR ESP32TouchComponent::touch_isr_handler(void *arg) {
}
// Skip pads that arent in the trigger mask
bool is_touched = (mask >> pad) & 1;
if (!is_touched) {
if (((mask >> pad) & 1) == 0) {
continue;
}
// IMPORTANT: ESP32 v1 touch detection logic - INVERTED compared to v2!
// ESP32 v1: Touch is detected when capacitance INCREASES, causing the measured value to DECREASE
// Therefore: touched = (value < threshold)
// This is opposite to ESP32-S2/S3 v2 where touched = (value > threshold)
bool is_touched = value < child->get_threshold();
// Always send the current state - the main loop will filter for changes
// We send both touched and untouched states because the ISR doesn't
// track previous state (to keep ISR fast and simple)