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fix race
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a71030c4de
commit
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@ -58,6 +58,31 @@ static void validate_static_string(const char *name) {
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// iterating over them from the loop task is fine; but iterating from any other context requires the lock to be held to
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// avoid the main thread modifying the list while it is being accessed.
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// Helper to cancel items by name - must be called with lock held
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bool HOT Scheduler::cancel_item_locked_(Component *component, const char *name, SchedulerItem::Type type) {
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bool ret = false;
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for (auto &it : this->items_) {
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const char *item_name = it->get_name();
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if (it->component == component && item_name != nullptr && strcmp(name, item_name) == 0 && it->type == type &&
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!it->remove) {
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this->to_remove_++;
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it->remove = true;
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ret = true;
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}
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}
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for (auto &it : this->to_add_) {
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const char *item_name = it->get_name();
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if (it->component == component && item_name != nullptr && strcmp(name, item_name) == 0 && it->type == type &&
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!it->remove) {
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it->remove = true;
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ret = true;
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}
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}
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return ret;
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}
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// Common implementation for both timeout and interval
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void HOT Scheduler::set_timer_common_(Component *component, SchedulerItem::Type type, bool is_static_string,
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const void *name_ptr, uint32_t delay, std::function<void()> func) {
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@ -66,7 +91,7 @@ void HOT Scheduler::set_timer_common_(Component *component, SchedulerItem::Type
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is_static_string ? static_cast<const char *>(name_ptr) : static_cast<const std::string *>(name_ptr)->c_str();
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if (delay == SCHEDULER_DONT_RUN) {
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// Cancel existing timer if name is not empty
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// Still need to cancel existing timer if name is not empty
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if (name_cstr != nullptr && name_cstr[0] != '\0') {
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this->cancel_item_(component, name_cstr, type);
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}
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@ -111,7 +136,16 @@ void HOT Scheduler::set_timer_common_(Component *component, SchedulerItem::Type
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}
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#endif
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this->push_(std::move(item));
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{
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LockGuard guard{this->lock_};
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// If name is provided, do atomic cancel-and-add
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if (name_cstr != nullptr && name_cstr[0] != '\0') {
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// Cancel existing items
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this->cancel_item_locked_(component, name_cstr, type);
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}
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// Add new item directly to to_add_ (not using push_ to avoid double-locking)
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this->to_add_.push_back(std::move(item));
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}
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}
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void HOT Scheduler::set_timeout(Component *component, const char *name, uint32_t timeout, std::function<void()> func) {
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@ -242,10 +276,10 @@ void HOT Scheduler::call() {
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}
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#endif // ESPHOME_DEBUG_SCHEDULER
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auto to_remove_was = to_remove_;
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auto to_remove_was = this->to_remove_;
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auto items_was = this->items_.size();
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// If we have too many items to remove
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if (to_remove_ > MAX_LOGICALLY_DELETED_ITEMS) {
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if (this->to_remove_ > MAX_LOGICALLY_DELETED_ITEMS) {
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std::vector<std::unique_ptr<SchedulerItem>> valid_items;
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while (!this->empty_()) {
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LockGuard guard{this->lock_};
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@ -260,10 +294,10 @@ void HOT Scheduler::call() {
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}
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// The following should not happen unless I'm missing something
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if (to_remove_ != 0) {
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if (this->to_remove_ != 0) {
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ESP_LOGW(TAG, "to_remove_ was %" PRIu32 " now: %" PRIu32 " items where %zu now %zu. Please report this",
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to_remove_was, to_remove_, items_was, items_.size());
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to_remove_ = 0;
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this->to_remove_ = 0;
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}
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}
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@ -304,26 +338,23 @@ void HOT Scheduler::call() {
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}
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{
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this->lock_.lock();
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LockGuard guard{this->lock_};
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// new scope, item from before might have been moved in the vector
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auto item = std::move(this->items_[0]);
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// Only pop after function call, this ensures we were reachable
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// during the function call and know if we were cancelled.
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this->pop_raw_();
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this->lock_.unlock();
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if (item->remove) {
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// We were removed/cancelled in the function call, stop
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to_remove_--;
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this->to_remove_--;
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continue;
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}
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if (item->type == SchedulerItem::INTERVAL) {
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item->next_execution_ = now + item->interval;
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this->push_(std::move(item));
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this->to_add_.push_back(std::move(item));
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}
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}
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}
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@ -348,7 +379,7 @@ void HOT Scheduler::cleanup_() {
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if (!item->remove)
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return;
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to_remove_--;
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this->to_remove_--;
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{
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LockGuard guard{this->lock_};
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@ -360,10 +391,6 @@ void HOT Scheduler::pop_raw_() {
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std::pop_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
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this->items_.pop_back();
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}
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void HOT Scheduler::push_(std::unique_ptr<Scheduler::SchedulerItem> item) {
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LockGuard guard{this->lock_};
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this->to_add_.push_back(std::move(item));
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}
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// Common implementation for cancel operations
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bool HOT Scheduler::cancel_item_common_(Component *component, bool is_static_string, const void *name_ptr,
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SchedulerItem::Type type) {
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@ -377,26 +404,7 @@ bool HOT Scheduler::cancel_item_common_(Component *component, bool is_static_str
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// obtain lock because this function iterates and can be called from non-loop task context
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LockGuard guard{this->lock_};
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bool ret = false;
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for (auto &it : this->items_) {
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const char *item_name = it->get_name();
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if (it->component == component && item_name != nullptr && strcmp(name_cstr, item_name) == 0 && it->type == type &&
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!it->remove) {
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to_remove_++;
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it->remove = true;
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ret = true;
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}
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}
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for (auto &it : this->to_add_) {
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const char *item_name = it->get_name();
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if (it->component == component && item_name != nullptr && strcmp(name_cstr, item_name) == 0 && it->type == type) {
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it->remove = true;
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ret = true;
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}
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}
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return ret;
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return this->cancel_item_locked_(component, name_cstr, type);
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}
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bool HOT Scheduler::cancel_item_(Component *component, const std::string &name, Scheduler::SchedulerItem::Type type) {
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