Merge remote-tracking branch 'origin/integration' into integration

This commit is contained in:
J. Nick Koston 2025-06-29 07:47:28 -05:00
commit b995cd6257
No known key found for this signature in database
2 changed files with 47 additions and 43 deletions

View File

@ -11,81 +11,83 @@ class APIConnection;
// Macro for generating ListEntitiesIterator handlers
// Calls schedule_message_ with try_send_*_info
// clang-format off
#define LIST_ENTITIES_HANDLER(entity_type, EntityClass, ResponseType) \
bool ListEntitiesIterator::on_##entity_type((EntityClass) *entity) { \
bool ListEntitiesIterator::on_##entity_type(EntityClass *entity) { \
return this->client_->schedule_message_(entity, &APIConnection::try_send_##entity_type##_info, \
ResponseType::MESSAGE_TYPE); \
}
// clang-format on
class ListEntitiesIterator : public ComponentIterator {
public:
ListEntitiesIterator(APIConnection *client);
#ifdef USE_BINARY_SENSOR
bool on_binary_sensor(binary_sensor::BinarySensor *binary_sensor) override;
bool on_binary_sensor(binary_sensor::BinarySensor *entity) override;
#endif
#ifdef USE_COVER
bool on_cover(cover::Cover *cover) override;
bool on_cover(cover::Cover *entity) override;
#endif
#ifdef USE_FAN
bool on_fan(fan::Fan *fan) override;
bool on_fan(fan::Fan *entity) override;
#endif
#ifdef USE_LIGHT
bool on_light(light::LightState *light) override;
bool on_light(light::LightState *entity) override;
#endif
#ifdef USE_SENSOR
bool on_sensor(sensor::Sensor *sensor) override;
bool on_sensor(sensor::Sensor *entity) override;
#endif
#ifdef USE_SWITCH
bool on_switch(switch_::Switch *a_switch) override;
bool on_switch(switch_::Switch *entity) override;
#endif
#ifdef USE_BUTTON
bool on_button(button::Button *button) override;
bool on_button(button::Button *entity) override;
#endif
#ifdef USE_TEXT_SENSOR
bool on_text_sensor(text_sensor::TextSensor *text_sensor) override;
bool on_text_sensor(text_sensor::TextSensor *entity) override;
#endif
bool on_service(UserServiceDescriptor *service) override;
#ifdef USE_ESP32_CAMERA
bool on_camera(esp32_camera::ESP32Camera *camera) override;
bool on_camera(esp32_camera::ESP32Camera *entity) override;
#endif
#ifdef USE_CLIMATE
bool on_climate(climate::Climate *climate) override;
bool on_climate(climate::Climate *entity) override;
#endif
#ifdef USE_NUMBER
bool on_number(number::Number *number) override;
bool on_number(number::Number *entity) override;
#endif
#ifdef USE_DATETIME_DATE
bool on_date(datetime::DateEntity *date) override;
bool on_date(datetime::DateEntity *entity) override;
#endif
#ifdef USE_DATETIME_TIME
bool on_time(datetime::TimeEntity *time) override;
bool on_time(datetime::TimeEntity *entity) override;
#endif
#ifdef USE_DATETIME_DATETIME
bool on_datetime(datetime::DateTimeEntity *datetime) override;
bool on_datetime(datetime::DateTimeEntity *entity) override;
#endif
#ifdef USE_TEXT
bool on_text(text::Text *text) override;
bool on_text(text::Text *entity) override;
#endif
#ifdef USE_SELECT
bool on_select(select::Select *select) override;
bool on_select(select::Select *entity) override;
#endif
#ifdef USE_LOCK
bool on_lock(lock::Lock *a_lock) override;
bool on_lock(lock::Lock *entity) override;
#endif
#ifdef USE_VALVE
bool on_valve(valve::Valve *valve) override;
bool on_valve(valve::Valve *entity) override;
#endif
#ifdef USE_MEDIA_PLAYER
bool on_media_player(media_player::MediaPlayer *media_player) override;
bool on_media_player(media_player::MediaPlayer *entity) override;
#endif
#ifdef USE_ALARM_CONTROL_PANEL
bool on_alarm_control_panel(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel) override;
bool on_alarm_control_panel(alarm_control_panel::AlarmControlPanel *entity) override;
#endif
#ifdef USE_EVENT
bool on_event(event::Event *event) override;
bool on_event(event::Event *entity) override;
#endif
#ifdef USE_UPDATE
bool on_update(update::UpdateEntity *update) override;
bool on_update(update::UpdateEntity *entity) override;
#endif
bool on_end() override;
bool completed() { return this->state_ == IteratorState::NONE; }

View File

@ -12,76 +12,78 @@ class APIConnection;
// Macro for generating InitialStateIterator handlers
// Calls send_*_state
// clang-format off
#define INITIAL_STATE_HANDLER(entity_type, EntityClass) \
bool InitialStateIterator::on_##entity_type((EntityClass) *entity) { \
bool InitialStateIterator::on_##entity_type(EntityClass *entity) { \
return this->client_->send_##entity_type##_state(entity); \
}
// clang-format on
class InitialStateIterator : public ComponentIterator {
public:
InitialStateIterator(APIConnection *client);
#ifdef USE_BINARY_SENSOR
bool on_binary_sensor(binary_sensor::BinarySensor *binary_sensor) override;
bool on_binary_sensor(binary_sensor::BinarySensor *entity) override;
#endif
#ifdef USE_COVER
bool on_cover(cover::Cover *cover) override;
bool on_cover(cover::Cover *entity) override;
#endif
#ifdef USE_FAN
bool on_fan(fan::Fan *fan) override;
bool on_fan(fan::Fan *entity) override;
#endif
#ifdef USE_LIGHT
bool on_light(light::LightState *light) override;
bool on_light(light::LightState *entity) override;
#endif
#ifdef USE_SENSOR
bool on_sensor(sensor::Sensor *sensor) override;
bool on_sensor(sensor::Sensor *entity) override;
#endif
#ifdef USE_SWITCH
bool on_switch(switch_::Switch *a_switch) override;
bool on_switch(switch_::Switch *entity) override;
#endif
#ifdef USE_BUTTON
bool on_button(button::Button *button) override { return true; };
#endif
#ifdef USE_TEXT_SENSOR
bool on_text_sensor(text_sensor::TextSensor *text_sensor) override;
bool on_text_sensor(text_sensor::TextSensor *entity) override;
#endif
#ifdef USE_CLIMATE
bool on_climate(climate::Climate *climate) override;
bool on_climate(climate::Climate *entity) override;
#endif
#ifdef USE_NUMBER
bool on_number(number::Number *number) override;
bool on_number(number::Number *entity) override;
#endif
#ifdef USE_DATETIME_DATE
bool on_date(datetime::DateEntity *date) override;
bool on_date(datetime::DateEntity *entity) override;
#endif
#ifdef USE_DATETIME_TIME
bool on_time(datetime::TimeEntity *time) override;
bool on_time(datetime::TimeEntity *entity) override;
#endif
#ifdef USE_DATETIME_DATETIME
bool on_datetime(datetime::DateTimeEntity *datetime) override;
bool on_datetime(datetime::DateTimeEntity *entity) override;
#endif
#ifdef USE_TEXT
bool on_text(text::Text *text) override;
bool on_text(text::Text *entity) override;
#endif
#ifdef USE_SELECT
bool on_select(select::Select *select) override;
bool on_select(select::Select *entity) override;
#endif
#ifdef USE_LOCK
bool on_lock(lock::Lock *a_lock) override;
bool on_lock(lock::Lock *entity) override;
#endif
#ifdef USE_VALVE
bool on_valve(valve::Valve *valve) override;
bool on_valve(valve::Valve *entity) override;
#endif
#ifdef USE_MEDIA_PLAYER
bool on_media_player(media_player::MediaPlayer *media_player) override;
bool on_media_player(media_player::MediaPlayer *entity) override;
#endif
#ifdef USE_ALARM_CONTROL_PANEL
bool on_alarm_control_panel(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel) override;
bool on_alarm_control_panel(alarm_control_panel::AlarmControlPanel *entity) override;
#endif
#ifdef USE_EVENT
bool on_event(event::Event *event) override { return true; };
#endif
#ifdef USE_UPDATE
bool on_update(update::UpdateEntity *update) override;
bool on_update(update::UpdateEntity *entity) override;
#endif
bool completed() { return this->state_ == IteratorState::NONE; }