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[core] Convert components, devices, and areas vectors to static allocation (#10020)
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@ -214,14 +214,6 @@ class Application {
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#endif
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/// Reserve space for components to avoid memory fragmentation
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void reserve_components(size_t count) { this->components_.reserve(count); }
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#ifdef USE_AREAS
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void reserve_area(size_t count) { this->areas_.reserve(count); }
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#endif
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#ifdef USE_DEVICES
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void reserve_device(size_t count) { this->devices_.reserve(count); }
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#endif
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/// Register the component in this Application instance.
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template<class C> C *register_component(C *c) {
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@ -316,7 +308,7 @@ class Application {
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} \
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return nullptr; \
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}
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const std::vector<Device *> &get_devices() { return this->devices_; }
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const auto &get_devices() { return this->devices_; }
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#else
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#define GET_ENTITY_METHOD(entity_type, entity_name, entities_member) \
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entity_type *get_##entity_name##_by_key(uint32_t key, bool include_internal = false) { \
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@ -328,7 +320,7 @@ class Application {
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}
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#endif // USE_DEVICES
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#ifdef USE_AREAS
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const std::vector<Area *> &get_areas() { return this->areas_; }
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const auto &get_areas() { return this->areas_; }
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#endif
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#ifdef USE_BINARY_SENSOR
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auto &get_binary_sensors() const { return this->binary_sensors_; }
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@ -462,12 +454,7 @@ class Application {
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const char *comment_{nullptr};
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const char *compilation_time_{nullptr};
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// size_t members
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size_t dump_config_at_{SIZE_MAX};
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// Vectors (largest members)
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std::vector<Component *> components_{};
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// std::vector (3 pointers each: begin, end, capacity)
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// Partitioned vector design for looping components
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// =================================================
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// Components are partitioned into [active | inactive] sections:
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@ -485,12 +472,54 @@ class Application {
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// and active_end_ is incremented
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// - This eliminates branch mispredictions from flag checking in the hot loop
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std::vector<Component *> looping_components_{};
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#ifdef USE_SOCKET_SELECT_SUPPORT
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std::vector<int> socket_fds_; // Vector of all monitored socket file descriptors
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#endif
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// std::string members (typically 24-32 bytes each)
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std::string name_;
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std::string friendly_name_;
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// size_t members
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size_t dump_config_at_{SIZE_MAX};
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// 4-byte members
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uint32_t last_loop_{0};
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uint32_t loop_component_start_time_{0};
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#ifdef USE_SOCKET_SELECT_SUPPORT
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int max_fd_{-1}; // Highest file descriptor number for select()
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#endif
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// 2-byte members (grouped together for alignment)
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uint16_t loop_interval_{16}; // Loop interval in ms (max 65535ms = 65.5 seconds)
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uint16_t looping_components_active_end_{0}; // Index marking end of active components in looping_components_
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uint16_t current_loop_index_{0}; // For safe reentrant modifications during iteration
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// 1-byte members (grouped together to minimize padding)
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uint8_t app_state_{0};
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bool name_add_mac_suffix_;
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bool in_loop_{false};
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volatile bool has_pending_enable_loop_requests_{false};
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#ifdef USE_SOCKET_SELECT_SUPPORT
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bool socket_fds_changed_{false}; // Flag to rebuild base_read_fds_ when socket_fds_ changes
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#endif
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#ifdef USE_SOCKET_SELECT_SUPPORT
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// Variable-sized members
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fd_set base_read_fds_{}; // Cached fd_set rebuilt only when socket_fds_ changes
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fd_set read_fds_{}; // Working fd_set for select(), copied from base_read_fds_
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#endif
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// StaticVectors (largest members - contain actual array data inline)
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StaticVector<Component *, ESPHOME_COMPONENT_COUNT> components_{};
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#ifdef USE_DEVICES
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std::vector<Device *> devices_{};
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StaticVector<Device *, ESPHOME_DEVICE_COUNT> devices_{};
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#endif
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#ifdef USE_AREAS
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std::vector<Area *> areas_{};
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StaticVector<Area *, ESPHOME_AREA_COUNT> areas_{};
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#endif
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#ifdef USE_BINARY_SENSOR
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StaticVector<binary_sensor::BinarySensor *, ESPHOME_ENTITY_BINARY_SENSOR_COUNT> binary_sensors_{};
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@ -556,41 +585,6 @@ class Application {
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#ifdef USE_UPDATE
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StaticVector<update::UpdateEntity *, ESPHOME_ENTITY_UPDATE_COUNT> updates_{};
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#endif
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#ifdef USE_SOCKET_SELECT_SUPPORT
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std::vector<int> socket_fds_; // Vector of all monitored socket file descriptors
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#endif
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// String members
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std::string name_;
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std::string friendly_name_;
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// 4-byte members
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uint32_t last_loop_{0};
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uint32_t loop_component_start_time_{0};
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#ifdef USE_SOCKET_SELECT_SUPPORT
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int max_fd_{-1}; // Highest file descriptor number for select()
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#endif
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// 2-byte members (grouped together for alignment)
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uint16_t loop_interval_{16}; // Loop interval in ms (max 65535ms = 65.5 seconds)
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uint16_t looping_components_active_end_{0};
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uint16_t current_loop_index_{0}; // For safe reentrant modifications during iteration
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// 1-byte members (grouped together to minimize padding)
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uint8_t app_state_{0};
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bool name_add_mac_suffix_;
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bool in_loop_{false};
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volatile bool has_pending_enable_loop_requests_{false};
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#ifdef USE_SOCKET_SELECT_SUPPORT
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bool socket_fds_changed_{false}; // Flag to rebuild base_read_fds_ when socket_fds_ changes
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// Variable-sized members at end
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fd_set base_read_fds_{}; // Cached fd_set rebuilt only when socket_fds_ changes
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fd_set read_fds_{}; // Working fd_set for select(), copied from base_read_fds_
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#endif
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};
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/// Global storage of Application pointer - only one Application can exist.
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@ -459,10 +459,8 @@ async def to_code(config: ConfigType) -> None:
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config[CONF_NAME_ADD_MAC_SUFFIX],
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)
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)
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# Reserve space for components to avoid reallocation during registration
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cg.add(
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cg.RawStatement(f"App.reserve_components({len(CORE.component_ids)});"),
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)
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# Define component count for static allocation
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cg.add_define("ESPHOME_COMPONENT_COUNT", len(CORE.component_ids))
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CORE.add_job(_add_platform_defines)
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@ -531,8 +529,8 @@ async def to_code(config: ConfigType) -> None:
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all_areas.extend(config[CONF_AREAS])
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if all_areas:
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cg.add(cg.RawStatement(f"App.reserve_area({len(all_areas)});"))
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cg.add_define("USE_AREAS")
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cg.add_define("ESPHOME_AREA_COUNT", len(all_areas))
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for area_conf in all_areas:
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area_id: core.ID = area_conf[CONF_ID]
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@ -549,9 +547,9 @@ async def to_code(config: ConfigType) -> None:
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if not devices:
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return
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# Reserve space for devices
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cg.add(cg.RawStatement(f"App.reserve_device({len(devices)});"))
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# Define device count for static allocation
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cg.add_define("USE_DEVICES")
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cg.add_define("ESPHOME_DEVICE_COUNT", len(devices))
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# Process each device
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for dev_conf in devices:
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@ -240,7 +240,10 @@
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#define USE_DASHBOARD_IMPORT
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// Default entity counts for static analysis
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// Default counts for static analysis
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#define ESPHOME_COMPONENT_COUNT 50
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#define ESPHOME_DEVICE_COUNT 10
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#define ESPHOME_AREA_COUNT 10
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#define ESPHOME_ENTITY_ALARM_CONTROL_PANEL_COUNT 1
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#define ESPHOME_ENTITY_BINARY_SENSOR_COUNT 1
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#define ESPHOME_ENTITY_BUTTON_COUNT 1
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@ -5,6 +5,7 @@
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#include <cstdint>
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#include <cstring>
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#include <functional>
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#include <iterator>
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#include <limits>
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#include <memory>
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#include <string>
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@ -100,6 +101,8 @@ template<typename T, size_t N> class StaticVector {
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using value_type = T;
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using iterator = typename std::array<T, N>::iterator;
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using const_iterator = typename std::array<T, N>::const_iterator;
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using reverse_iterator = std::reverse_iterator<iterator>;
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using const_reverse_iterator = std::reverse_iterator<const_iterator>;
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private:
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std::array<T, N> data_{};
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@ -114,6 +117,7 @@ template<typename T, size_t N> class StaticVector {
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}
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size_t size() const { return count_; }
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bool empty() const { return count_ == 0; }
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T &operator[](size_t i) { return data_[i]; }
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const T &operator[](size_t i) const { return data_[i]; }
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@ -123,6 +127,12 @@ template<typename T, size_t N> class StaticVector {
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iterator end() { return data_.begin() + count_; }
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const_iterator begin() const { return data_.begin(); }
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const_iterator end() const { return data_.begin() + count_; }
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// Reverse iterators
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reverse_iterator rbegin() { return reverse_iterator(end()); }
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reverse_iterator rend() { return reverse_iterator(begin()); }
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const_reverse_iterator rbegin() const { return const_reverse_iterator(end()); }
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const_reverse_iterator rend() const { return const_reverse_iterator(begin()); }
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};
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///@}
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