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Reduce core RAM usage by 40 bytes with static initialization optimizations (#9340)
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@ -26,17 +26,17 @@ static const char *const TAG = "component";
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// 1. Components are never destroyed in ESPHome
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// 2. Failed components remain failed (no recovery mechanism)
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// 3. Memory usage is minimal (only failures with custom messages are stored)
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static std::unique_ptr<std::vector<std::pair<const Component *, const char *>>> &get_component_error_messages() {
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static std::unique_ptr<std::vector<std::pair<const Component *, const char *>>> instance;
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return instance;
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}
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// Using namespace-scope static to avoid guard variables (saves 16 bytes total)
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// This is safe because ESPHome is single-threaded during initialization
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namespace {
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// Error messages for failed components
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// NOLINTNEXTLINE(cppcoreguidelines-avoid-non-const-global-variables)
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std::unique_ptr<std::vector<std::pair<const Component *, const char *>>> component_error_messages;
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// Setup priority overrides - freed after setup completes
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// Typically < 5 entries, lazy allocated
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static std::unique_ptr<std::vector<std::pair<const Component *, float>>> &get_setup_priority_overrides() {
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static std::unique_ptr<std::vector<std::pair<const Component *, float>>> instance;
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return instance;
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}
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// NOLINTNEXTLINE(cppcoreguidelines-avoid-non-const-global-variables)
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std::unique_ptr<std::vector<std::pair<const Component *, float>>> setup_priority_overrides;
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} // namespace
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namespace setup_priority {
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@ -130,8 +130,8 @@ void Component::call_dump_config() {
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if (this->is_failed()) {
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// Look up error message from global vector
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const char *error_msg = "unspecified";
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if (get_component_error_messages()) {
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for (const auto &pair : *get_component_error_messages()) {
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if (component_error_messages) {
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for (const auto &pair : *component_error_messages) {
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if (pair.first == this) {
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error_msg = pair.second;
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break;
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@ -285,18 +285,18 @@ void Component::status_set_error(const char *message) {
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ESP_LOGE(TAG, "Component %s set Error flag: %s", this->get_component_source(), message);
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if (strcmp(message, "unspecified") != 0) {
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// Lazy allocate the error messages vector if needed
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if (!get_component_error_messages()) {
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get_component_error_messages() = std::make_unique<std::vector<std::pair<const Component *, const char *>>>();
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if (!component_error_messages) {
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component_error_messages = std::make_unique<std::vector<std::pair<const Component *, const char *>>>();
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}
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// Check if this component already has an error message
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for (auto &pair : *get_component_error_messages()) {
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for (auto &pair : *component_error_messages) {
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if (pair.first == this) {
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pair.second = message;
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return;
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}
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}
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// Add new error message
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get_component_error_messages()->emplace_back(this, message);
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component_error_messages->emplace_back(this, message);
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}
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}
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void Component::status_clear_warning() {
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@ -322,9 +322,9 @@ void Component::status_momentary_error(const std::string &name, uint32_t length)
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void Component::dump_config() {}
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float Component::get_actual_setup_priority() const {
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// Check if there's an override in the global vector
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if (get_setup_priority_overrides()) {
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if (setup_priority_overrides) {
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// Linear search is fine for small n (typically < 5 overrides)
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for (const auto &pair : *get_setup_priority_overrides()) {
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for (const auto &pair : *setup_priority_overrides) {
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if (pair.first == this) {
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return pair.second;
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}
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@ -334,14 +334,14 @@ float Component::get_actual_setup_priority() const {
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}
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void Component::set_setup_priority(float priority) {
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// Lazy allocate the vector if needed
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if (!get_setup_priority_overrides()) {
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get_setup_priority_overrides() = std::make_unique<std::vector<std::pair<const Component *, float>>>();
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if (!setup_priority_overrides) {
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setup_priority_overrides = std::make_unique<std::vector<std::pair<const Component *, float>>>();
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// Reserve some space to avoid reallocations (most configs have < 10 overrides)
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get_setup_priority_overrides()->reserve(10);
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setup_priority_overrides->reserve(10);
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}
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// Check if this component already has an override
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for (auto &pair : *get_setup_priority_overrides()) {
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for (auto &pair : *setup_priority_overrides) {
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if (pair.first == this) {
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pair.second = priority;
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return;
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@ -349,7 +349,7 @@ void Component::set_setup_priority(float priority) {
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}
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// Add new override
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get_setup_priority_overrides()->emplace_back(this, priority);
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setup_priority_overrides->emplace_back(this, priority);
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}
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bool Component::has_overridden_loop() const {
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@ -414,7 +414,7 @@ WarnIfComponentBlockingGuard::~WarnIfComponentBlockingGuard() {}
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void clear_setup_priority_overrides() {
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// Free the setup priority map completely
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get_setup_priority_overrides().reset();
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setup_priority_overrides.reset();
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}
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} // namespace esphome
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@ -360,9 +360,22 @@ int8_t step_to_accuracy_decimals(float step) {
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return str.length() - dot_pos - 1;
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}
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static const std::string BASE64_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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"abcdefghijklmnopqrstuvwxyz"
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"0123456789+/";
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// Use C-style string constant to store in ROM instead of RAM (saves 24 bytes)
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static constexpr const char *BASE64_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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"abcdefghijklmnopqrstuvwxyz"
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"0123456789+/";
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// Helper function to find the index of a base64 character in the lookup table.
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// Returns the character's position (0-63) if found, or 0 if not found.
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// NOTE: This returns 0 for both 'A' (valid base64 char at index 0) and invalid characters.
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// This is safe because is_base64() is ALWAYS checked before calling this function,
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// preventing invalid characters from ever reaching here. The base64_decode function
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// stops processing at the first invalid character due to the is_base64() check in its
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// while loop condition, making this edge case harmless in practice.
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static inline uint8_t base64_find_char(char c) {
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const char *pos = strchr(BASE64_CHARS, c);
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return pos ? (pos - BASE64_CHARS) : 0;
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}
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static inline bool is_base64(char c) { return (isalnum(c) || (c == '+') || (c == '/')); }
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@ -384,7 +397,7 @@ std::string base64_encode(const uint8_t *buf, size_t buf_len) {
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char_array_4[3] = char_array_3[2] & 0x3f;
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for (i = 0; (i < 4); i++)
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ret += BASE64_CHARS[char_array_4[i]];
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ret += BASE64_CHARS[static_cast<uint8_t>(char_array_4[i])];
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i = 0;
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}
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}
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@ -399,7 +412,7 @@ std::string base64_encode(const uint8_t *buf, size_t buf_len) {
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char_array_4[3] = char_array_3[2] & 0x3f;
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for (j = 0; (j < i + 1); j++)
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ret += BASE64_CHARS[char_array_4[j]];
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ret += BASE64_CHARS[static_cast<uint8_t>(char_array_4[j])];
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while ((i++ < 3))
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ret += '=';
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@ -426,12 +439,15 @@ std::vector<uint8_t> base64_decode(const std::string &encoded_string) {
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uint8_t char_array_4[4], char_array_3[3];
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std::vector<uint8_t> ret;
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// SAFETY: The loop condition checks is_base64() before processing each character.
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// This ensures base64_find_char() is only called on valid base64 characters,
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// preventing the edge case where invalid chars would return 0 (same as 'A').
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while (in_len-- && (encoded_string[in] != '=') && is_base64(encoded_string[in])) {
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char_array_4[i++] = encoded_string[in];
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in++;
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if (i == 4) {
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for (i = 0; i < 4; i++)
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char_array_4[i] = BASE64_CHARS.find(char_array_4[i]);
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char_array_4[i] = base64_find_char(char_array_4[i]);
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char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
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char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
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@ -448,7 +464,7 @@ std::vector<uint8_t> base64_decode(const std::string &encoded_string) {
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char_array_4[j] = 0;
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for (j = 0; j < 4; j++)
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char_array_4[j] = BASE64_CHARS.find(char_array_4[j]);
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char_array_4[j] = base64_find_char(char_array_4[j]);
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char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
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char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
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