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Merge branch 'integration' into memory_api
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commit
e3b3259243
@ -183,27 +183,14 @@ LightColorValues LightCall::validate_() {
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auto *name = this->parent_->get_name().c_str();
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auto traits = this->parent_->get_traits();
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// Cache frequently used flags
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const bool has_color_mode_flag = this->has_color_mode();
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const bool has_state_flag = this->has_state();
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const bool has_brightness_flag = this->has_brightness();
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const bool has_color_brightness_flag = this->has_color_brightness();
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const bool has_red_flag = this->has_red();
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const bool has_green_flag = this->has_green();
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const bool has_blue_flag = this->has_blue();
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const bool has_white_flag = this->has_white();
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const bool has_color_temperature_flag = this->has_color_temperature();
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const bool has_cold_white_flag = this->has_cold_white();
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const bool has_warm_white_flag = this->has_warm_white();
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// Color mode check
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if (has_color_mode_flag && !traits.supports_color_mode(this->color_mode_)) {
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if (this->has_color_mode() && !traits.supports_color_mode(this->color_mode_)) {
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ESP_LOGW(TAG, "'%s' does not support color mode %s", name, LOG_STR_ARG(color_mode_to_human(this->color_mode_)));
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this->set_flag_(FLAG_HAS_COLOR_MODE, false);
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}
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// Ensure there is always a color mode set
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if (!has_color_mode_flag) {
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if (!this->has_color_mode()) {
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this->color_mode_ = this->compute_color_mode_();
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this->set_flag_(FLAG_HAS_COLOR_MODE, true);
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}
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@ -213,7 +200,7 @@ LightColorValues LightCall::validate_() {
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this->transform_parameters_();
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// Brightness exists check
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if (has_brightness_flag && this->brightness_ > 0.0f && !(color_mode & ColorCapability::BRIGHTNESS)) {
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if (this->has_brightness() && this->brightness_ > 0.0f && !(color_mode & ColorCapability::BRIGHTNESS)) {
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log_feature_not_supported(name, "brightness");
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this->set_flag_(FLAG_HAS_BRIGHTNESS, false);
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}
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@ -225,14 +212,14 @@ LightColorValues LightCall::validate_() {
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}
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// Color brightness exists check
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if (has_color_brightness_flag && this->color_brightness_ > 0.0f && !(color_mode & ColorCapability::RGB)) {
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if (this->has_color_brightness() && this->color_brightness_ > 0.0f && !(color_mode & ColorCapability::RGB)) {
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log_color_mode_not_supported(name, "RGB brightness");
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this->set_flag_(FLAG_HAS_COLOR_BRIGHTNESS, false);
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}
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// RGB exists check
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if ((has_red_flag && this->red_ > 0.0f) || (has_green_flag && this->green_ > 0.0f) ||
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(has_blue_flag && this->blue_ > 0.0f)) {
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if ((this->has_red() && this->red_ > 0.0f) || (this->has_green() && this->green_ > 0.0f) ||
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(this->has_blue() && this->blue_ > 0.0f)) {
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if (!(color_mode & ColorCapability::RGB)) {
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log_color_mode_not_supported(name, "RGB color");
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this->set_flag_(FLAG_HAS_RED, false);
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@ -242,21 +229,21 @@ LightColorValues LightCall::validate_() {
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}
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// White value exists check
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if (has_white_flag && this->white_ > 0.0f &&
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if (this->has_white() && this->white_ > 0.0f &&
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!(color_mode & ColorCapability::WHITE || color_mode & ColorCapability::COLD_WARM_WHITE)) {
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log_color_mode_not_supported(name, "white value");
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this->set_flag_(FLAG_HAS_WHITE, false);
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}
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// Color temperature exists check
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if (has_color_temperature_flag &&
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if (this->has_color_temperature() &&
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!(color_mode & ColorCapability::COLOR_TEMPERATURE || color_mode & ColorCapability::COLD_WARM_WHITE)) {
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log_color_mode_not_supported(name, "color temperature");
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this->set_flag_(FLAG_HAS_COLOR_TEMPERATURE, false);
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}
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// Cold/warm white value exists check
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if ((has_cold_white_flag && this->cold_white_ > 0.0f) || (has_warm_white_flag && this->warm_white_ > 0.0f)) {
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if ((this->has_cold_white() && this->cold_white_ > 0.0f) || (this->has_warm_white() && this->warm_white_ > 0.0f)) {
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if (!(color_mode & ColorCapability::COLD_WARM_WHITE)) {
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log_color_mode_not_supported(name, "cold/warm white value");
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this->set_flag_(FLAG_HAS_COLD_WHITE, false);
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@ -286,18 +273,18 @@ LightColorValues LightCall::validate_() {
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VALIDATE_RANGE_(color_temperature, "Color temperature", traits.get_min_mireds(), traits.get_max_mireds())
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// Flag whether an explicit turn off was requested, in which case we'll also stop the effect.
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bool explicit_turn_off_request = has_state_flag && !this->state_;
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bool explicit_turn_off_request = this->has_state() && !this->state_;
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// Turn off when brightness is set to zero, and reset brightness (so that it has nonzero brightness when turned on).
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if (has_brightness_flag && this->brightness_ == 0.0f) {
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if (this->has_brightness() && this->brightness_ == 0.0f) {
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this->state_ = false;
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this->set_flag_(FLAG_HAS_STATE, true);
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this->brightness_ = 1.0f;
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}
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// Set color brightness to 100% if currently zero and a color is set.
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if (has_red_flag || has_green_flag || has_blue_flag) {
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if (!has_color_brightness_flag && this->parent_->remote_values.get_color_brightness() == 0.0f) {
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if (this->has_red() || this->has_green() || this->has_blue()) {
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if (!this->has_color_brightness() && this->parent_->remote_values.get_color_brightness() == 0.0f) {
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this->color_brightness_ = 1.0f;
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this->set_flag_(FLAG_HAS_COLOR_BRIGHTNESS, true);
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}
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@ -305,27 +292,27 @@ LightColorValues LightCall::validate_() {
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// Create color values for the light with this call applied.
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auto v = this->parent_->remote_values;
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if (has_color_mode_flag)
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if (this->has_color_mode())
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v.set_color_mode(this->color_mode_);
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if (has_state_flag)
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if (this->has_state())
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v.set_state(this->state_);
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if (has_brightness_flag)
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if (this->has_brightness())
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v.set_brightness(this->brightness_);
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if (has_color_brightness_flag)
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if (this->has_color_brightness())
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v.set_color_brightness(this->color_brightness_);
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if (has_red_flag)
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if (this->has_red())
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v.set_red(this->red_);
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if (has_green_flag)
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if (this->has_green())
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v.set_green(this->green_);
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if (has_blue_flag)
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if (this->has_blue())
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v.set_blue(this->blue_);
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if (has_white_flag)
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if (this->has_white())
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v.set_white(this->white_);
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if (has_color_temperature_flag)
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if (this->has_color_temperature())
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v.set_color_temperature(this->color_temperature_);
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if (has_cold_white_flag)
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if (this->has_cold_white())
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v.set_cold_white(this->cold_white_);
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if (has_warm_white_flag)
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if (this->has_warm_white())
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v.set_warm_white(this->warm_white_);
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v.normalize_color();
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@ -381,7 +368,7 @@ LightColorValues LightCall::validate_() {
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// If not a flash and turning the light off, then disable the light
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// Do not use light color values directly, so that effects can set 0% brightness
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// Reason: When user turns off the light in frontend, the effect should also stop
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bool target_state = has_state_flag ? this->state_ : v.is_on();
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bool target_state = this->has_state() ? this->state_ : v.is_on();
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if (!this->has_flash_() && !target_state) {
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if (this->has_effect_()) {
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log_invalid_parameter(name, "cannot start effect when turning off");
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