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[core] Refactor scheduler to eliminate hidden side effects in empty_ (#9743)
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@ -219,10 +219,13 @@ bool HOT Scheduler::cancel_retry(Component *component, const std::string &name)
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optional<uint32_t> HOT Scheduler::next_schedule_in(uint32_t now) {
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// IMPORTANT: This method should only be called from the main thread (loop task).
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// It calls empty_() and accesses items_[0] without holding a lock, which is only
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// It performs cleanup and accesses items_[0] without holding a lock, which is only
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// safe when called from the main thread. Other threads must not call this method.
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if (this->empty_())
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// If no items, return empty optional
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if (this->cleanup_() == 0)
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return {};
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auto &item = this->items_[0];
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// Convert the fresh timestamp from caller (usually Application::loop()) to 64-bit
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const auto now_64 = this->millis_64_(now); // 'now' from parameter - fresh from caller
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@ -282,7 +285,9 @@ void HOT Scheduler::call(uint32_t now) {
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ESP_LOGD(TAG, "Items: count=%zu, now=%" PRIu64 " (%" PRIu16 ", %" PRIu32 ")", this->items_.size(), now_64,
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this->millis_major_, this->last_millis_);
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#endif /* else ESPHOME_CORES_MULTI_ATOMICS */
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while (!this->empty_()) {
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// Cleanup before debug output
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this->cleanup_();
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while (!this->items_.empty()) {
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std::unique_ptr<SchedulerItem> item;
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{
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LockGuard guard{this->lock_};
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@ -333,7 +338,9 @@ void HOT Scheduler::call(uint32_t now) {
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this->to_remove_ = 0;
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}
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while (!this->empty_()) {
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// Cleanup removed items before processing
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this->cleanup_();
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while (!this->items_.empty()) {
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// use scoping to indicate visibility of `item` variable
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{
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// Don't copy-by value yet
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@ -399,8 +406,8 @@ void HOT Scheduler::process_to_add() {
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}
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this->to_add_.clear();
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}
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void HOT Scheduler::cleanup_() {
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// Fast path: if nothing to remove, just return
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size_t HOT Scheduler::cleanup_() {
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// Fast path: if nothing to remove, just return the current size
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// Reading to_remove_ without lock is safe because:
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// 1. We only call this from the main thread during call()
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// 2. If it's 0, there's definitely nothing to cleanup
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@ -408,7 +415,7 @@ void HOT Scheduler::cleanup_() {
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// 4. Not all platforms support atomics, so we accept this race in favor of performance
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// 5. The worst case is a one-loop-iteration delay in cleanup, which is harmless
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if (this->to_remove_ == 0)
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return;
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return this->items_.size();
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// We must hold the lock for the entire cleanup operation because:
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// 1. We're modifying items_ (via pop_raw_) which requires exclusive access
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@ -422,10 +429,11 @@ void HOT Scheduler::cleanup_() {
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while (!this->items_.empty()) {
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auto &item = this->items_[0];
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if (!item->remove)
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return;
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break;
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this->to_remove_--;
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this->pop_raw_();
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}
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return this->items_.size();
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}
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void HOT Scheduler::pop_raw_() {
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std::pop_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
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@ -58,6 +58,9 @@ class Scheduler {
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// Calculate when the next scheduled item should run
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// @param now Fresh timestamp from millis() - must not be stale/cached
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// Returns the time in milliseconds until the next scheduled item, or nullopt if no items
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// This method performs cleanup of removed items before checking the schedule
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// IMPORTANT: This method should only be called from the main thread (loop task).
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optional<uint32_t> next_schedule_in(uint32_t now);
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// Execute all scheduled items that are ready
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@ -147,7 +150,10 @@ class Scheduler {
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uint32_t delay, std::function<void()> func);
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uint64_t millis_64_(uint32_t now);
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void cleanup_();
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// Cleanup logically deleted items from the scheduler
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// Returns the number of items remaining after cleanup
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// IMPORTANT: This method should only be called from the main thread (loop task).
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size_t cleanup_();
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void pop_raw_();
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private:
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@ -191,17 +197,6 @@ class Scheduler {
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return item->remove || (item->component != nullptr && item->component->is_failed());
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}
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// Check if the scheduler has no items.
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// IMPORTANT: This method should only be called from the main thread (loop task).
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// It performs cleanup of removed items and checks if the queue is empty.
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// The items_.empty() check at the end is done without a lock for performance,
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// which is safe because this is only called from the main thread while other
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// threads only add items (never remove them).
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bool empty_() {
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this->cleanup_();
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return this->items_.empty();
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}
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Mutex lock_;
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std::vector<std::unique_ptr<SchedulerItem>> items_;
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std::vector<std::unique_ptr<SchedulerItem>> to_add_;
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