[core] Refactor scheduler to eliminate hidden side effects in empty_ (#9743)

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J. Nick Koston 2025-07-20 13:11:30 -10:00 committed by GitHub
parent acca629c5c
commit ecd310dae1
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2 changed files with 23 additions and 20 deletions

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@ -219,10 +219,13 @@ bool HOT Scheduler::cancel_retry(Component *component, const std::string &name)
optional<uint32_t> HOT Scheduler::next_schedule_in(uint32_t now) {
// IMPORTANT: This method should only be called from the main thread (loop task).
// It calls empty_() and accesses items_[0] without holding a lock, which is only
// It performs cleanup and accesses items_[0] without holding a lock, which is only
// safe when called from the main thread. Other threads must not call this method.
if (this->empty_())
// If no items, return empty optional
if (this->cleanup_() == 0)
return {};
auto &item = this->items_[0];
// Convert the fresh timestamp from caller (usually Application::loop()) to 64-bit
const auto now_64 = this->millis_64_(now); // 'now' from parameter - fresh from caller
@ -282,7 +285,9 @@ void HOT Scheduler::call(uint32_t now) {
ESP_LOGD(TAG, "Items: count=%zu, now=%" PRIu64 " (%" PRIu16 ", %" PRIu32 ")", this->items_.size(), now_64,
this->millis_major_, this->last_millis_);
#endif /* else ESPHOME_CORES_MULTI_ATOMICS */
while (!this->empty_()) {
// Cleanup before debug output
this->cleanup_();
while (!this->items_.empty()) {
std::unique_ptr<SchedulerItem> item;
{
LockGuard guard{this->lock_};
@ -333,7 +338,9 @@ void HOT Scheduler::call(uint32_t now) {
this->to_remove_ = 0;
}
while (!this->empty_()) {
// Cleanup removed items before processing
this->cleanup_();
while (!this->items_.empty()) {
// use scoping to indicate visibility of `item` variable
{
// Don't copy-by value yet
@ -399,8 +406,8 @@ void HOT Scheduler::process_to_add() {
}
this->to_add_.clear();
}
void HOT Scheduler::cleanup_() {
// Fast path: if nothing to remove, just return
size_t HOT Scheduler::cleanup_() {
// Fast path: if nothing to remove, just return the current size
// Reading to_remove_ without lock is safe because:
// 1. We only call this from the main thread during call()
// 2. If it's 0, there's definitely nothing to cleanup
@ -408,7 +415,7 @@ void HOT Scheduler::cleanup_() {
// 4. Not all platforms support atomics, so we accept this race in favor of performance
// 5. The worst case is a one-loop-iteration delay in cleanup, which is harmless
if (this->to_remove_ == 0)
return;
return this->items_.size();
// We must hold the lock for the entire cleanup operation because:
// 1. We're modifying items_ (via pop_raw_) which requires exclusive access
@ -422,10 +429,11 @@ void HOT Scheduler::cleanup_() {
while (!this->items_.empty()) {
auto &item = this->items_[0];
if (!item->remove)
return;
break;
this->to_remove_--;
this->pop_raw_();
}
return this->items_.size();
}
void HOT Scheduler::pop_raw_() {
std::pop_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);

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@ -58,6 +58,9 @@ class Scheduler {
// Calculate when the next scheduled item should run
// @param now Fresh timestamp from millis() - must not be stale/cached
// Returns the time in milliseconds until the next scheduled item, or nullopt if no items
// This method performs cleanup of removed items before checking the schedule
// IMPORTANT: This method should only be called from the main thread (loop task).
optional<uint32_t> next_schedule_in(uint32_t now);
// Execute all scheduled items that are ready
@ -147,7 +150,10 @@ class Scheduler {
uint32_t delay, std::function<void()> func);
uint64_t millis_64_(uint32_t now);
void cleanup_();
// Cleanup logically deleted items from the scheduler
// Returns the number of items remaining after cleanup
// IMPORTANT: This method should only be called from the main thread (loop task).
size_t cleanup_();
void pop_raw_();
private:
@ -191,17 +197,6 @@ class Scheduler {
return item->remove || (item->component != nullptr && item->component->is_failed());
}
// Check if the scheduler has no items.
// IMPORTANT: This method should only be called from the main thread (loop task).
// It performs cleanup of removed items and checks if the queue is empty.
// The items_.empty() check at the end is done without a lock for performance,
// which is safe because this is only called from the main thread while other
// threads only add items (never remove them).
bool empty_() {
this->cleanup_();
return this->items_.empty();
}
Mutex lock_;
std::vector<std::unique_ptr<SchedulerItem>> items_;
std::vector<std::unique_ptr<SchedulerItem>> to_add_;