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clarify what we know
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@ -163,7 +163,10 @@ class Scheduler {
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if (item_name == nullptr) {
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return false;
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}
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// Fast path: if pointers are equal (common with string deduplication)
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// Fast path: if pointers are equal
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// This is effective because the core ESPHome codebase uses static strings (const char*)
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// for component names. The std::string overloads exist only for compatibility with
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// external components, but are rarely used in practice.
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if (item_name == name_cstr) {
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return true;
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}
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