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@ -79,10 +79,21 @@ class ESP32TouchComponent : public Component {
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void cleanup_touch_queue_();
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void configure_wakeup_pads_();
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// Helper methods for loop() logic
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void process_setup_mode_logging_(uint32_t now);
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bool should_check_for_releases_(uint32_t now);
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void publish_initial_state_if_needed_(ESP32TouchBinarySensor *child, uint32_t now);
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void check_and_disable_loop_if_all_released_(size_t pads_off);
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void calculate_release_timeout_();
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// Common members
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std::vector<ESP32TouchBinarySensor *> children_;
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bool setup_mode_{false};
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uint32_t setup_mode_last_log_print_{0};
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uint32_t last_release_check_{0};
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uint32_t release_timeout_ms_{1500};
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uint32_t release_check_interval_ms_{50};
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bool initial_state_published_[TOUCH_PAD_MAX] = {false};
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// Common configuration parameters
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uint16_t sleep_cycle_{4095};
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@ -117,9 +128,6 @@ class ESP32TouchComponent : public Component {
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// 4. Queue operations provide implicit memory barriers
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// Using atomic/critical sections would add overhead without meaningful benefit
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uint32_t last_touch_time_[TOUCH_PAD_MAX] = {0};
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bool initial_state_published_[TOUCH_PAD_MAX] = {false};
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uint32_t release_timeout_ms_{1500};
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uint32_t release_check_interval_ms_{50};
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uint32_t iir_filter_{0};
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bool iir_filter_enabled_() const { return this->iir_filter_ > 0; }
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@ -129,10 +137,6 @@ class ESP32TouchComponent : public Component {
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static void touch_isr_handler(void *arg);
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QueueHandle_t touch_queue_{nullptr};
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// Timeout-based release detection (like v1)
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uint32_t release_timeout_ms_{1500};
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uint32_t release_check_interval_ms_{50};
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private:
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// Touch event structure for ESP32 v2 (S2/S3)
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// Contains touch pad and interrupt mask for queue communication
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@ -141,9 +145,8 @@ class ESP32TouchComponent : public Component {
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uint32_t intr_mask;
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};
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// Track last touch time and initial state for timeout-based release detection
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// Track last touch time for timeout-based release detection
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uint32_t last_touch_time_[TOUCH_PAD_MAX] = {0};
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bool initial_state_published_[TOUCH_PAD_MAX] = {false};
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protected:
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// Filter configuration
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@ -4,6 +4,8 @@
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#include "esphome/core/log.h"
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#include <cinttypes>
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#include "soc/rtc.h"
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namespace esphome {
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namespace esp32_touch {
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@ -85,6 +87,72 @@ void ESP32TouchComponent::configure_wakeup_pads_() {
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}
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}
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void ESP32TouchComponent::process_setup_mode_logging_(uint32_t now) {
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if (this->setup_mode_ && now - this->setup_mode_last_log_print_ > SETUP_MODE_LOG_INTERVAL_MS) {
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for (auto *child : this->children_) {
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#ifdef USE_ESP32_VARIANT_ESP32
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ESP_LOGD(TAG, "Touch Pad '%s' (T%" PRIu32 "): %" PRIu32, child->get_name().c_str(),
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(uint32_t) child->get_touch_pad(), child->value_);
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#else
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// Read the value being used for touch detection
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uint32_t value = this->read_touch_value(child->get_touch_pad());
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ESP_LOGD(TAG, "Touch Pad '%s' (T%d): %d", child->get_name().c_str(), child->get_touch_pad(), value);
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#endif
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}
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this->setup_mode_last_log_print_ = now;
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}
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}
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bool ESP32TouchComponent::should_check_for_releases_(uint32_t now) {
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if (now - this->last_release_check_ < this->release_check_interval_ms_) {
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return false;
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}
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this->last_release_check_ = now;
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return true;
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}
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void ESP32TouchComponent::publish_initial_state_if_needed_(ESP32TouchBinarySensor *child, uint32_t now) {
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touch_pad_t pad = child->get_touch_pad();
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if (!this->initial_state_published_[pad]) {
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// Check if enough time has passed since startup
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if (now > this->release_timeout_ms_) {
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child->publish_initial_state(false);
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this->initial_state_published_[pad] = true;
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ESP_LOGV(TAG, "Touch Pad '%s' state: OFF (initial)", child->get_name().c_str());
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}
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}
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}
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void ESP32TouchComponent::check_and_disable_loop_if_all_released_(size_t pads_off) {
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// Disable the loop to save CPU cycles when all pads are off and not in setup mode.
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if (pads_off == this->children_.size() && !this->setup_mode_) {
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this->disable_loop();
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}
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}
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void ESP32TouchComponent::calculate_release_timeout_() {
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// Calculate release timeout based on sleep cycle
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// Design note: Hardware limitation - interrupts only fire reliably on touch (not release)
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// We must use timeout-based detection for release events
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// Formula: 3 sleep cycles converted to ms, with MINIMUM_RELEASE_TIME_MS minimum
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// Per ESP-IDF docs: t_sleep = sleep_cycle / SOC_CLK_RC_SLOW_FREQ_APPROX
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uint32_t rtc_freq = rtc_clk_slow_freq_get_hz();
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// Calculate timeout as 3 sleep cycles
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this->release_timeout_ms_ = (this->sleep_cycle_ * 1000 * 3) / rtc_freq;
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if (this->release_timeout_ms_ < MINIMUM_RELEASE_TIME_MS) {
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this->release_timeout_ms_ = MINIMUM_RELEASE_TIME_MS;
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}
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// Check for releases at 1/4 the timeout interval
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// Since hardware doesn't generate reliable release interrupts, we must poll
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// for releases in the main loop. Checking at 1/4 the timeout interval provides
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// a good balance between responsiveness and efficiency.
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this->release_check_interval_ms_ = this->release_timeout_ms_ / 4;
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}
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} // namespace esp32_touch
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} // namespace esphome
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@ -10,8 +10,6 @@
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// Include HAL for ISR-safe touch reading
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#include "hal/touch_sensor_ll.h"
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// Include for RTC clock frequency
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#include "soc/rtc.h"
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namespace esphome {
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namespace esp32_touch {
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@ -59,20 +57,7 @@ void ESP32TouchComponent::setup() {
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}
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// Calculate release timeout based on sleep cycle
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// Design note: ESP32 v1 hardware limitation - interrupts only fire on touch (not release)
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// We must use timeout-based detection for release events
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// Formula: 3 sleep cycles converted to ms, with MINIMUM_RELEASE_TIME_MS minimum
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// The division by 2 accounts for the fact that sleep_cycle is in half-cycles
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uint32_t rtc_freq = rtc_clk_slow_freq_get_hz();
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this->release_timeout_ms_ = (this->sleep_cycle_ * 1000 * 3) / (rtc_freq * 2);
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if (this->release_timeout_ms_ < MINIMUM_RELEASE_TIME_MS) {
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this->release_timeout_ms_ = MINIMUM_RELEASE_TIME_MS;
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}
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// Check for releases at 1/4 the timeout interval
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// Since the ESP32 v1 hardware doesn't generate release interrupts, we must poll
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// for releases in the main loop. Checking at 1/4 the timeout interval provides
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// a good balance between responsiveness and efficiency.
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this->release_check_interval_ms_ = this->release_timeout_ms_ / 4;
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this->calculate_release_timeout_();
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// Enable touch pad interrupt
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touch_pad_intr_enable();
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@ -98,13 +83,7 @@ void ESP32TouchComponent::loop() {
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const uint32_t now = App.get_loop_component_start_time();
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// Print debug info for all pads in setup mode
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if (this->setup_mode_ && now - this->setup_mode_last_log_print_ > SETUP_MODE_LOG_INTERVAL_MS) {
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for (auto *child : this->children_) {
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ESP_LOGD(TAG, "Touch Pad '%s' (T%" PRIu32 "): %" PRIu32, child->get_name().c_str(),
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(uint32_t) child->get_touch_pad(), child->value_);
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}
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this->setup_mode_last_log_print_ = now;
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}
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this->process_setup_mode_logging_(now);
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// Process any queued touch events from interrupts
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// Note: Events are only sent by ISR for pads that were measured in that cycle (value != 0)
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@ -142,25 +121,20 @@ void ESP32TouchComponent::loop() {
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}
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// Check for released pads periodically
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static uint32_t last_release_check = 0;
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if (now - last_release_check < this->release_check_interval_ms_) {
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if (!this->should_check_for_releases_(now)) {
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return;
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}
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last_release_check = now;
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size_t pads_off = 0;
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for (auto *child : this->children_) {
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touch_pad_t pad = child->get_touch_pad();
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// Handle initial state publication after startup
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this->publish_initial_state_if_needed_(child, now);
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if (!this->initial_state_published_[pad]) {
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// Check if enough time has passed since startup
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if (now > this->release_timeout_ms_) {
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child->publish_initial_state(false);
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this->initial_state_published_[pad] = true;
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ESP_LOGV(TAG, "Touch Pad '%s' state: OFF (initial)", child->get_name().c_str());
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pads_off++;
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}
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// Not yet published, don't count as off
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continue;
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} else if (child->last_state_) {
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// Pad is currently in touched state - check for release timeout
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// Using subtraction handles 32-bit rollover correctly
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@ -186,9 +160,7 @@ void ESP32TouchComponent::loop() {
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// - v1 only generates interrupts on touch events (not releases)
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// - We must poll for release timeouts in the main loop
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// - We can only safely disable when no pads need timeout monitoring
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if (pads_off == this->children_.size() && !this->setup_mode_) {
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this->disable_loop();
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}
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this->check_and_disable_loop_if_all_released_(pads_off);
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}
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void ESP32TouchComponent::on_shutdown() {
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@ -135,6 +135,9 @@ void ESP32TouchComponent::setup() {
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// Start FSM
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touch_pad_fsm_start();
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// Calculate release timeout based on sleep cycle
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this->calculate_release_timeout_();
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// Initialize tracking arrays
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for (size_t i = 0; i < TOUCH_PAD_MAX; i++) {
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this->last_touch_time_[i] = 0;
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@ -279,15 +282,7 @@ void ESP32TouchComponent::loop() {
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// This prevents false releases if we missed interrupts
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// In setup mode, periodically log all pad values
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if (this->setup_mode_ && now - this->setup_mode_last_log_print_ > SETUP_MODE_LOG_INTERVAL_MS) {
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for (auto *child : this->children_) {
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// Read the value being used for touch detection
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uint32_t value = this->read_touch_value(child->get_touch_pad());
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ESP_LOGD(TAG, "Touch Pad '%s' (T%d): %d", child->get_name().c_str(), child->get_touch_pad(), value);
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}
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this->setup_mode_last_log_print_ = now;
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}
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this->process_setup_mode_logging_(now);
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// Process any queued touch events from interrupts
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TouchPadEventV2 event;
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@ -320,25 +315,20 @@ void ESP32TouchComponent::loop() {
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}
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// Check for released pads periodically (like v1)
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static uint32_t last_release_check = 0;
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if (now - last_release_check < this->release_check_interval_ms_) {
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if (!this->should_check_for_releases_(now)) {
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return;
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}
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last_release_check = now;
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size_t pads_off = 0;
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for (auto *child : this->children_) {
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touch_pad_t pad = child->get_touch_pad();
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// Handle initial state publication after startup
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this->publish_initial_state_if_needed_(child, now);
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if (!this->initial_state_published_[pad]) {
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// Check if enough time has passed since startup
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if (now > this->release_timeout_ms_) {
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child->publish_initial_state(false);
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this->initial_state_published_[pad] = true;
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ESP_LOGV(TAG, "Touch Pad '%s' state: OFF (initial)", child->get_name().c_str());
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pads_off++;
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}
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// Not yet published, don't count as off
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continue;
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} else if (child->last_state_) {
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// Pad is currently in touched state - check for release timeout
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// Using subtraction handles 32-bit rollover correctly
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@ -369,9 +359,7 @@ void ESP32TouchComponent::loop() {
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// Disable the loop when all pads are off and not in setup mode (like v1)
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// We need to keep checking for timeouts, so only disable when all pads are confirmed off
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if (pads_off == this->children_.size() && !this->setup_mode_) {
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this->disable_loop();
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}
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this->check_and_disable_loop_if_all_released_(pads_off);
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}
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void ESP32TouchComponent::on_shutdown() {
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