Maurice Makaay 0d1028be2e
Cleanup deprecated EntityBase::hash_base() (#3525)
Co-authored-by: Maurice Makaay <mmakaay1@xs4all.net>
2022-06-08 09:13:11 +12:00

57 lines
1.8 KiB
C++

#include "switch.h"
#include "esphome/core/log.h"
namespace esphome {
namespace switch_ {
static const char *const TAG = "switch";
Switch::Switch(const std::string &name) : EntityBase(name), state(false) {}
Switch::Switch() : Switch("") {}
void Switch::turn_on() {
ESP_LOGD(TAG, "'%s' Turning ON.", this->get_name().c_str());
this->write_state(!this->inverted_);
}
void Switch::turn_off() {
ESP_LOGD(TAG, "'%s' Turning OFF.", this->get_name().c_str());
this->write_state(this->inverted_);
}
void Switch::toggle() {
ESP_LOGD(TAG, "'%s' Toggling %s.", this->get_name().c_str(), this->state ? "OFF" : "ON");
this->write_state(this->inverted_ == this->state);
}
optional<bool> Switch::get_initial_state() {
this->rtc_ = global_preferences->make_preference<bool>(this->get_object_id_hash());
bool initial_state;
if (!this->rtc_.load(&initial_state))
return {};
return initial_state;
}
void Switch::publish_state(bool state) {
if (!this->publish_dedup_.next(state))
return;
this->state = state != this->inverted_;
this->rtc_.save(&this->state);
ESP_LOGD(TAG, "'%s': Sending state %s", this->name_.c_str(), ONOFF(this->state));
this->state_callback_.call(this->state);
}
bool Switch::assumed_state() { return false; }
void Switch::add_on_state_callback(std::function<void(bool)> &&callback) {
this->state_callback_.add(std::move(callback));
}
void Switch::set_inverted(bool inverted) { this->inverted_ = inverted; }
bool Switch::is_inverted() const { return this->inverted_; }
std::string Switch::get_device_class() {
if (this->device_class_.has_value())
return *this->device_class_;
return "";
}
void Switch::set_device_class(const std::string &device_class) { this->device_class_ = device_class; }
} // namespace switch_
} // namespace esphome