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57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
#include "switch.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace switch_ {
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static const char *const TAG = "switch";
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Switch::Switch(const std::string &name) : EntityBase(name), state(false) {}
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Switch::Switch() : Switch("") {}
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void Switch::turn_on() {
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ESP_LOGD(TAG, "'%s' Turning ON.", this->get_name().c_str());
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this->write_state(!this->inverted_);
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}
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void Switch::turn_off() {
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ESP_LOGD(TAG, "'%s' Turning OFF.", this->get_name().c_str());
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this->write_state(this->inverted_);
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}
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void Switch::toggle() {
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ESP_LOGD(TAG, "'%s' Toggling %s.", this->get_name().c_str(), this->state ? "OFF" : "ON");
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this->write_state(this->inverted_ == this->state);
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}
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optional<bool> Switch::get_initial_state() {
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this->rtc_ = global_preferences->make_preference<bool>(this->get_object_id_hash());
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bool initial_state;
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if (!this->rtc_.load(&initial_state))
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return {};
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return initial_state;
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}
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void Switch::publish_state(bool state) {
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if (!this->publish_dedup_.next(state))
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return;
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this->state = state != this->inverted_;
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this->rtc_.save(&this->state);
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ESP_LOGD(TAG, "'%s': Sending state %s", this->name_.c_str(), ONOFF(this->state));
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this->state_callback_.call(this->state);
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}
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bool Switch::assumed_state() { return false; }
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void Switch::add_on_state_callback(std::function<void(bool)> &&callback) {
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this->state_callback_.add(std::move(callback));
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}
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void Switch::set_inverted(bool inverted) { this->inverted_ = inverted; }
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bool Switch::is_inverted() const { return this->inverted_; }
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std::string Switch::get_device_class() {
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if (this->device_class_.has_value())
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return *this->device_class_;
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return "";
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}
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void Switch::set_device_class(const std::string &device_class) { this->device_class_ = device_class; }
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} // namespace switch_
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} // namespace esphome
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