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refactor: use local variables in shell functions in build scripts (#771)
We translate function arguments (e.g: `$1`, `$2`, etc) to readable names using shell variables in the top of every shell function in the build scripts. Since we were not declaring these variables as `local`, two functions using the same "argument name" would override each other. For example: ```sh function foo() { variable=$1 # Do something with $variable } function bar() { variable=$1 # Do something with $variable } foo "Hello World" echo $variable > Hello World bar "Changed variable" echo $variable > Changed variable ``` Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
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@ -76,7 +76,7 @@ function install {
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}
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function package {
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output_directory=$1
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local output_directory=$1
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$ELECTRON_PACKAGER . $APPLICATION_NAME \
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--platform=darwin \
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@ -100,7 +100,7 @@ function package {
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}
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function sign {
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source_application=$1
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local source_application=$1
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$ELECTRON_OSX_SIGN $source_application --platform darwin --verbose --identity "$SIGN_IDENTITY_OSX"
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codesign --verify --deep --display --verbose=4 $source_application
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@ -108,8 +108,8 @@ function sign {
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}
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function installer_zip {
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source_directory=$1
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output_directory=$2
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local source_directory=$1
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local output_directory=$2
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mkdir -p $output_directory
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sign $source_directory/$APPLICATION_NAME.app
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@ -120,11 +120,11 @@ function installer_zip {
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}
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function installer_dmg {
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source_directory=$1
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output_directory=$2
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temporal_dmg=$source_directory.dmg
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volume_directory=/Volumes/$APPLICATION_NAME
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volume_app=$volume_directory/$APPLICATION_NAME.app
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local source_directory=$1
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local output_directory=$2
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local temporal_dmg=$source_directory.dmg
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local volume_directory=/Volumes/$APPLICATION_NAME
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local volume_app=$volume_directory/$APPLICATION_NAME.app
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# Make sure any previous DMG was unmounted
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hdiutil detach $volume_directory || true
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@ -77,7 +77,7 @@ APPLICATION_VERSION=`node -e "console.log(require('./package.json').version)"`
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function install {
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# Can be either "x64" or "ia32"
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architecture=$1
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local architecture=$1
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# Ensure native addons are compiled with the correct headers
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# See https://github.com/electron/electron/blob/master/docs/tutorial/using-native-node-modules.md
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@ -92,8 +92,8 @@ function install {
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}
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function package_x86 {
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output_directory=$1
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output_package=$output_directory/Etcher-linux-x86
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local output_directory=$1
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local output_package=$output_directory/Etcher-linux-x86
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$ELECTRON_PACKAGER . $APPLICATION_NAME \
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--platform=linux \
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@ -114,8 +114,8 @@ function package_x86 {
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}
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function package_x64 {
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output_directory=$1
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output_package=$output_directory/Etcher-linux-x64
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local output_directory=$1
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local output_package=$output_directory/Etcher-linux-x64
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$ELECTRON_PACKAGER . $APPLICATION_NAME \
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--platform=linux \
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@ -133,9 +133,9 @@ function package_x64 {
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}
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function app_dir_create {
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source_directory=$1
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architecture=$2
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output_directory=$3
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local source_directory=$1
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local architecture=$2
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local output_directory=$3
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mkdir -p $output_directory/usr/bin
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cp ./scripts/build/AppImages/AppRun-$architecture $output_directory/AppRun
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@ -146,11 +146,11 @@ function app_dir_create {
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}
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function installer {
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source_directory=$1
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architecture=$2
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output_directory=$3
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appdir_temporary_location=$output_directory/Etcher-linux-$architecture.AppDir
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output_file=$output_directory/Etcher-linux-$architecture.AppImage
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local source_directory=$1
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local architecture=$2
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local output_directory=$3
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local appdir_temporary_location=$output_directory/Etcher-linux-$architecture.AppDir
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local output_file=$output_directory/Etcher-linux-$architecture.AppImage
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mkdir -p $output_directory
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app_dir_create $source_directory $architecture $appdir_temporary_location
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