26 Commits

Author SHA1 Message Date
Juan Cruz Viotti
b7d6d3d9a1 feat(GUI): display a nice alert ribbon if drive runs out of space (#588)
We try our best to check that the images the user select are too big for
the selected drive as early as possible, but this probes to be
problematic with certain compressed formats, like bzip2, which doesn't
store any information about the uncompressed size, requiring a ~50s
intensive computation as a minimum to find it out.

For these kinds of formats, we don't perform an early check, but instead
gracefully handle the case where the drive doesn't have any more space.

This PR handles an `ENOSPC` error by displaying the alert orange ribbon,
and prompting the user to retry with a larger drive. This is a huge
improvement over the cryptic `EIO` error what was thrown before, and
over having Etcher freeze at a certain percentage point.

Change-Type: minor
Changelog-Entry: Display a nice alert ribbon if drive runs out of space.
See: https://github.com/resin-io/etcher/issues/571
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-24 15:32:00 -04:00
Juan Cruz Viotti
a3dc8624b1 feat(GUI): enable "unsafe" mode (#578)
This setting makes Etcher not filter non-removable drives, allowing you to
arbitrarily write to your system drives.

This is a dangerous option, therefore we present it in a separate section of
the settings page, and show an informative confirmation dialog.

Change-Type: minor
Changelog-Entry: Add an "unsafe" option to bypass drive protection.
Fixes: https://github.com/resin-io/etcher/issues/480
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-18 22:42:24 -04:00
Juan Cruz Viotti
57ad0ccc93 fix(GUI): uncaught error when cancelling an elevation request (#559)
Currently, if we cancel elevation, we'd get a big scary validation error
about `passedValidation` not being passed to the flash results object.

This fix also requires some adjustments to `wasLastFlashSuccessful()` in
order to adapt to the cancellation scenario.

Since a cancelled elevation request means the writing never took place,
`wasLastFlashSuccessful()` returns `true` if so, without even looking at
`passedValidation`.

Change-Type: patch
Changelog-Entry: Fix error when cancelling an elevation request.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-07-07 13:19:47 -04:00
Juan Cruz Viotti
a81fdbe16a fix(GUI): don't throw if state speed is 0 (#546)
There is a small flaw in the current state validation rules where a
speed that equals zero will be considered as if the speed was missing
giving that `!0 == true`.

Changelog-Entry: Fix state validation error when speed equals zero.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-30 12:11:35 -04:00
Juan Cruz Viotti
ea1df5cc11 chore: make use of ESLint (#540)
JSCS has merged with ESLint. This is the perfect excuse to move to
ESLint and unify both JSHint and JSCS hints under ESLint.

This PR also deprecates `gulp lint` in favour of `npm run lint`.

See: https://medium.com/@markelog/jscs-end-of-the-line-bc9bf0b3fdb2#.zbuwvxa5y
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-30 20:09:44 +05:30
Juan Cruz Viotti
1a49b36a14 refactor: store settings in redux store (#530)
* refactor: getter/setter interface for SettingsModel

This PR introduces a getter/setter interface for `SettingsModel`, which
replaces the old way of managing setting values by simply assigning
properties to an object.

This is the first step towards moving the settings functionality to the
Redux store.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* refactor: store settings in redux store

The state data structure now contains a property called `settings`,
which is a map containing all setting values.

The list of supported settings can be calculated by retrieving the keys
from the `settings` object, which means that if we support a setting, we
must include a default.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* feat: store settings in localStorage

This functionality was deleted by acb0de2 when moving the settings
object to the redux store, promising that the feature will be added back
in a future commit.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-24 16:06:27 -04:00
Juan Cruz Viotti
714b165c0c refactor: move flash results state to Redux store (#529)
This is a rather big PR that moves the flash results information to the
Redux store, which simplifies and improves a lot of things as throughly
described in the commits that introduced Redux.

Here's a summary of the changes:

- Add a `flashResults` property to the store.

- Validate the contents of `flashResults`, handling certain edge cases
that make the modal incoherent.

- Split `ImageWriterService.setFlashing()` to
`ImageWriterService.setFlashingFlag()` and
`ImageWriterService.unsetFlashingFlag()`.

- Require the flash results to be passed to
`ImageWriterService.unsetFlashingFlag()`.

- Stop resolving the flash results from `ImageWriterService.flash()`.

- Implement `ImageWriterService.getFlashResults()`.

- Make the `RESET_FLASH_STATE` action reset the flash results.

- Access the source checksum from the store in the "finish" page,
  instead of requiring the controller to pass it as a state parameter.

- Implement `.wasLastFlashSuccessful()` function in the main controller
to replace the `.success` property.

- Completely remove the `.success` property in the main controller.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-24 12:52:40 -04:00
Juan Cruz Viotti
60b68d775b refactor: rename progress property to percentage (#527)
So the property is consistent from what we get from `etcher-image-write`
and we don't have to unnecessarily rename ourselves to pass it to the
model.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-24 09:47:10 -04:00
Juan Cruz Viotti
ff8e16b4ac refactor: improve analytics and image-writer module names (#524)
- From `Etcher.analytics` to `Etcher.Modules.Analytics`.
- From `Etcher.image-writer` to `Etcher.Modules.ImageWriter`.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 18:39:20 -04:00
Juan Cruz Viotti
c291a9067d fix: emit progress even when not in the main screen (#523)
We have logic that displays useful log messages about the state of the
flashing, as well as update the window progress in each oeprating system
(dock in OS X, task bar in Windows, etc), however since this logic lives
in the controller, the progress reports are completely frozen if the
user navigates away from the main screen (to the settings page for
example).

As a solution, we move the code that subscribes to the state change
events to a global `.run()` so it can persist page changes.

Since making sure the listeners are unregistered is not relevant anymore
(since the code is not running in a controller anymore), we get rid of
`NotifierService`, a module we built for this purpose, and directly
subscribe to the Redux store instead.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 18:39:15 -04:00
Juan Cruz Viotti
c44594b45e refactor: use ES6 fat arrows in application code (#522)
ES6 fat arrows provide reasonable `this` behaviour, which protects us
from some subtle accidental bugs, and erradicates `const self = this`
from the codebase.

Far arrows were not applied in Mocha code and AngularJS
controllers/services constructors since these frameworks rely on
`.bind()` on those functions.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 17:41:41 -04:00
Juan Cruz Viotti
4d89b1b1f7 refactor: flatten "flash" data structure property (#521)
Currently, the "flash" property of the application state containing both
the actual flashing state, and the flashing flag.

To simplify things, the following changes have been introduced:

- Move `flash.flashing` to `isFlashing`.
- Move `flash.state` to `flashState`.
- Rename `SET_FLASHING` to `SET_FLASHING_FLAG`.
- Extract `UNSET_FLASHING_FLAG` from `SET_FLASHING_FLAG`.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 17:12:25 -04:00
Juan Cruz Viotti
78da500816 refactor: expose an object of available actions (#520)
Referencing actions as properties of an object is more reliable than
just hardcoding strings everywhere.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 16:10:22 -04:00
Juan Cruz Viotti
2ecf9d32a7 refactor: reset state when the flashing flag is set to false (#518)
Currently, we were taking care of resetting the flashing state manually
across several controllers. Now that data mutations live in a single
place, we trigger a flash state reset whenever the flashing flag is set
to false, which reliably handles every case and allows us to forget
about it.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-23 15:12:57 -04:00
Juan Cruz Viotti
c4c8e2c038 refactor: manage application state with redux (#508)
Currently, Etcher's application state is stored among various models,
making it a bit hard to mentually visualise the application state at a
certain point of execution. This also means that some quirky bugs
appear, and we have to take non-elegant measures to mitigate them, for
example:

- The current drive selection might be invalid if the current available
drive list doesn't contain it anymore.

- The progress state might be modified while there is no flashing in
process.

- We have to rely on event emission to propagate the current state to
the application progress bar.

- The validity of a selected drive might depend on the currently
selected image.

While all these issues can be addressed with common programming
techniques, Redux introduces a new way of thinking about the application
state that make the above problems non-existent, or trivial to fix.

This PR creates a Redux store containing the logic used to mutate state
from:

- `SelectionStateModel`.
- `DrivesMode`.
- `ImageWriterService`.

We are also making extra effort to preserve the public APIs from the
models, which we will be simplifying in later commits.

There is still much to be done, but we're happy to be taking the first
steo towards a much cleaner architecture.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-22 16:22:59 -04:00
Juan Cruz Viotti
991b69c17e refactor(DriveScannerService): use RxJS (#505)
The concept of a drive scanner lends itself very well to the concept of
"reactive programming", since the "available drives" make perfect sense
as an "Observable".

For this reason, the module was re-implemented using RxJS, which greatly
simplifies things and erradicates certain edge cases we were protecting
ourselves from automatically.

Other changes made in this PR:

- `DriveScannerService` no longer requires `DrivesModel`. The
`DriveScannerService` is the one in charge of populating the model.

- `DriveScannerService.scan()` no longer returns an `EventEmitter`. The
service itself is now an `EventEmitter`.

- `DriveScannerService` now emits a `drives`, not a `scan` event.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-22 10:41:36 -04:00
Juan Cruz Viotti
95deab0b0d Get rid of application-wide elevation (#423)
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-20 21:49:16 -04:00
Juan Cruz Viotti
b950136deb Extract DrivesModel from DriveScannerService (#466)
Currently, `DriveScannerService` is in charge of both scanning the
available drives and maintaining the state of the currently detected
drives.

To honour the single responsibility principle, we split this service
into a `DrivesModel`, which is incharge of maintaining the state without
caring how they are detected, and `DriveScannerService`, which only
scans the available drives and modified `DrivesModel` accordingly.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-09 12:42:09 -04:00
Juan Cruz Viotti
8de4be1897 Display ETA during flash and check (#460)
* Show speed during check

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* Display ETA during flash and check

Fixes: https://github.com/resin-io/etcher/issues/256
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-06-08 13:35:44 -04:00
Juan Cruz Viotti
e1a3c88b10 Display image checksum on success in the CLI (#417)
* Upgrade etcher-image-write to v5.0.0

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>

* Display image CRC32 checksum on success

Fixes: http://github.com/resin-io/etcher/issues/357
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-05-19 10:13:10 -04:00
Juan Cruz Viotti
662c589ab9 Implement writing by spawning the CLI as a child process (#400)
After this change, the CLI becomes the only entity actually performing
I/O with the devices, and the GUI is just a wrapper around it.

When you click "Flash", the GUI spawns the CLI with all the appropriate
options, including `--ipc`, which uses an IPC communication channel to
report status back to the parent process.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-05-11 17:52:09 -04:00
Juan Cruz Viotti
5575cb1af8 Revert "Implement writing by spawning the CLI as a child process (#385)" (#394)
This reverts commit fab2d767b0ae6b0401b428910096af236897973d.
2016-05-04 01:57:26 -04:00
Juan Cruz Viotti
7d254160c5 Show the forked command as a debug analytics message (#388)
This is very useful for debugging.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-05-02 10:01:50 -04:00
Juan Cruz Viotti
fab2d767b0 Implement writing by spawning the CLI as a child process (#385)
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-04-29 13:01:06 -04:00
Juan Cruz Viotti
4a856d24df Add entry point file to decide between GUI/CLI (#365)
This file runs the Etcher CLI if the binary was ran with
`ELECTRON_RUN_AS_NODE`, or the GUI otherwise.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-04-26 11:39:15 -04:00
Juan Cruz Viotti
afeba11424 Move GUI code into lib/gui (#358)
This refactoring will be useful on future changes, where there will be
a single application entry point that will execute the CLI or the GUI
version depending on the environment.

Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-04-25 12:08:19 -04:00