etcher/lib/shared/models/flash-state.js
Benedict Aas 4140d49db3
refactor: multi-writes preparatory changes (#2124)
We add some preparatory changes including new utility functions, as well
as changes throughout the codebase that reflect the change from single
drives to a list of drives, given multi-writes is coming.

Change-Type: patch
Changelog-Entry: Various preparatory changes to account for
multi-writes.
2018-03-23 14:36:39 +00:00

260 lines
5.2 KiB
JavaScript

/*
* Copyright 2016 resin.io
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict'
const _ = require('lodash')
const store = require('../store')
const units = require('../units')
/**
* @summary Reset flash state
* @function
* @public
*
* @example
* flashState.resetState();
*/
exports.resetState = () => {
store.dispatch({
type: store.Actions.RESET_FLASH_STATE
})
}
/**
* @summary Check if currently flashing
* @function
* @private
*
* @returns {Boolean} whether is flashing or not
*
* @example
* if (flashState.isFlashing()) {
* console.log('We\'re currently flashing');
* }
*/
exports.isFlashing = () => {
return store.getState().toJS().isFlashing
}
/**
* @summary Set the flashing flag
* @function
* @private
*
* @description
* This function is extracted for testing purposes.
*
* The flag is used to signify that we're going to
* start a flash process.
*
* @example
* flashState.setFlashingFlag();
*/
exports.setFlashingFlag = () => {
store.dispatch({
type: store.Actions.SET_FLASHING_FLAG
})
}
/**
* @summary Unset the flashing flag
* @function
* @private
*
* @description
* This function is extracted for testing purposes.
*
* The flag is used to signify that the write process ended.
*
* @param {Object} results - flash results
*
* @example
* flashState.unsetFlashingFlag({
* cancelled: false,
* sourceChecksum: 'a1b45d'
* });
*/
exports.unsetFlashingFlag = (results) => {
store.dispatch({
type: store.Actions.UNSET_FLASHING_FLAG,
data: results
})
}
/**
* @summary Set the flashing state
* @function
* @private
*
* @description
* This function is extracted for testing purposes.
*
* @param {Object} state - flashing state
*
* @example
* flashState.setProgressState({
* type: 'write',
* percentage: 50,
* eta: 15,
* speed: 100000000000
* });
*/
exports.setProgressState = (state) => {
const {
flashing,
verifying,
succeeded,
failed,
percentage,
eta,
speed
} = state
const data = {
flashing,
verifying,
succeeded,
failed,
percentage: _.isNumber(percentage) && !_.isNaN(percentage)
? Math.floor(percentage)
: percentage,
eta,
speed: _.attempt(() => {
if (_.isNumber(speed) && !_.isNaN(speed)) {
// Preserve only two decimal places
const PRECISION = 2
return _.round(units.bytesToMegabytes(speed), PRECISION)
}
return null
})
}
store.dispatch({
type: store.Actions.SET_FLASH_STATE,
data
})
}
/**
* @summary Get the flash results
* @function
* @private
*
* @returns {Object} flash results
*
* @example
* const results = flashState.getFlashResults();
*/
exports.getFlashResults = () => {
return store.getState().toJS().flashResults
}
/**
* @summary Get the current flash state
* @function
* @public
*
* @returns {Object} flash state
*
* @example
* const flashState = flashState.getFlashState();
*/
exports.getFlashState = () => {
return store.getState().get('flashState').toJS()
}
exports.getFlashQuantities = () => {
return _.pick(exports.getFlashState(), [
'flashing',
'verifying',
'succeeded',
'failed'
])
}
/**
* @summary Determine if the last flash was cancelled
* @function
* @public
*
* @description
* This function returns false if there was no last flash.
*
* @returns {Boolean} whether the last flash was cancelled
*
* @example
* if (flashState.wasLastFlashCancelled()) {
* console.log('The last flash was cancelled');
* }
*/
exports.wasLastFlashCancelled = () => {
return _.get(exports.getFlashResults(), [ 'cancelled' ], false)
}
/**
* @summary Get last flash source checksum
* @function
* @public
*
* @description
* This function returns undefined if there was no last flash.
*
* @returns {(String|Undefined)} the last flash source checksum
*
* @example
* const checksum = flashState.getLastFlashSourceChecksum();
*/
exports.getLastFlashSourceChecksum = () => {
return exports.getFlashResults().sourceChecksum
}
/**
* @summary Get last flash error code
* @function
* @public
*
* @description
* This function returns undefined if there was no last flash.
*
* @returns {(String|Undefined)} the last flash error code
*
* @example
* const errorCode = flashState.getLastFlashErrorCode();
*/
exports.getLastFlashErrorCode = () => {
return exports.getFlashResults().errorCode
}
/**
* @summary Get current (or last) flash uuid
* @function
* @public
*
* @description
* This function returns undefined if no flash has been started yet.
*
* @returns {String} the last flash uuid
*
* @example
* const uuid = flashState.getFlashUuid();
*/
exports.getFlashUuid = () => {
return store.getState().toJS().flashUuid
}