mirror of
https://github.com/balena-io/etcher.git
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246 lines
5.1 KiB
JavaScript
246 lines
5.1 KiB
JavaScript
/*
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* Copyright 2016 resin.io
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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'use strict'
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const _ = require('lodash')
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const store = require('../../gui/app/models/store')
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const units = require('../units')
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/**
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* @summary Reset flash state
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* @function
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* @public
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*
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* @example
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* flashState.resetState();
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*/
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exports.resetState = () => {
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store.dispatch({
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type: store.Actions.RESET_FLASH_STATE
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})
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}
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/**
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* @summary Check if currently flashing
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* @function
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* @private
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*
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* @returns {Boolean} whether is flashing or not
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*
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* @example
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* if (flashState.isFlashing()) {
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* console.log('We\'re currently flashing');
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* }
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*/
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exports.isFlashing = () => {
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return store.getState().toJS().isFlashing
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}
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/**
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* @summary Set the flashing flag
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* @function
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* @private
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*
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* @description
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* This function is extracted for testing purposes.
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*
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* The flag is used to signify that we're going to
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* start a flash process.
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*
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* @example
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* flashState.setFlashingFlag();
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*/
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exports.setFlashingFlag = () => {
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store.dispatch({
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type: store.Actions.SET_FLASHING_FLAG
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})
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}
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/**
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* @summary Unset the flashing flag
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* @function
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* @private
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*
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* @description
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* This function is extracted for testing purposes.
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*
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* The flag is used to signify that the write process ended.
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*
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* @param {Object} results - flash results
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*
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* @example
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* flashState.unsetFlashingFlag({
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* cancelled: false,
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* sourceChecksum: 'a1b45d'
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* });
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*/
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exports.unsetFlashingFlag = (results) => {
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store.dispatch({
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type: store.Actions.UNSET_FLASHING_FLAG,
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data: results
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})
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}
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/**
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* @summary Set the flashing state
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* @function
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* @private
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*
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* @description
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* This function is extracted for testing purposes.
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*
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* @param {Object} state - flashing state
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*
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* @example
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* flashState.setProgressState({
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* type: 'write',
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* percentage: 50,
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* eta: 15,
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* speed: 100000000000
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* });
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*/
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exports.setProgressState = (state) => {
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// Preserve only one decimal place
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const PRECISION = 1
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const data = _.assign({}, state, {
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percentage: _.isFinite(state.percentage)
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? Math.floor(state.percentage)
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: state.percentage,
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speed: _.attempt(() => {
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if (_.isFinite(state.speed)) {
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return _.round(units.bytesToMegabytes(state.speed), PRECISION)
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}
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return null
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}),
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totalSpeed: _.attempt(() => {
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if (_.isFinite(state.totalSpeed)) {
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return _.round(units.bytesToMegabytes(state.totalSpeed), PRECISION)
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}
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return null
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})
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})
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console.log('store.dispatch', 'SET_FLASH_STATE')
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store.dispatch({
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type: store.Actions.SET_FLASH_STATE,
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data
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})
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}
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/**
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* @summary Get the flash results
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* @function
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* @private
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*
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* @returns {Object} flash results
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*
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* @example
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* const results = flashState.getFlashResults();
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*/
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exports.getFlashResults = () => {
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return store.getState().toJS().flashResults
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}
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/**
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* @summary Get the current flash state
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* @function
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* @public
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*
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* @returns {Object} flash state
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*
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* @example
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* const flashState = flashState.getFlashState();
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*/
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exports.getFlashState = () => {
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return store.getState().get('flashState').toJS()
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}
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/**
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* @summary Determine if the last flash was cancelled
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* @function
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* @public
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*
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* @description
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* This function returns false if there was no last flash.
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*
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* @returns {Boolean} whether the last flash was cancelled
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*
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* @example
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* if (flashState.wasLastFlashCancelled()) {
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* console.log('The last flash was cancelled');
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* }
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*/
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exports.wasLastFlashCancelled = () => {
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return _.get(exports.getFlashResults(), [ 'cancelled' ], false)
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}
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/**
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* @summary Get last flash source checksum
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* @function
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* @public
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*
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* @description
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* This function returns undefined if there was no last flash.
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*
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* @returns {(String|Undefined)} the last flash source checksum
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*
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* @example
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* const checksum = flashState.getLastFlashSourceChecksum();
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*/
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exports.getLastFlashSourceChecksum = () => {
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return exports.getFlashResults().sourceChecksum
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}
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/**
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* @summary Get last flash error code
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* @function
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* @public
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*
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* @description
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* This function returns undefined if there was no last flash.
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*
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* @returns {(String|Undefined)} the last flash error code
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*
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* @example
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* const errorCode = flashState.getLastFlashErrorCode();
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*/
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exports.getLastFlashErrorCode = () => {
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return exports.getFlashResults().errorCode
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}
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/**
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* @summary Get current (or last) flash uuid
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* @function
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* @public
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*
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* @description
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* This function returns undefined if no flash has been started yet.
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*
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* @returns {String} the last flash uuid
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*
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* @example
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* const uuid = flashState.getFlashUuid();
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*/
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exports.getFlashUuid = () => {
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return store.getState().toJS().flashUuid
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}
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