etcher/lib/gui/models/flash-state.js
Juan Cruz Viotti ce1c1d724d upgrade: etcher-image-write to v8.0.0 (#688)
This new version stops sending a `passedValidation` boolean property
upon completion and still throws an `EVALIDATION` error when validation
fails.

Such small chance allows us to get rid of lot of complexity related to
handling the `passedValidation` value in the application state.

Signed-off-by: Juan Cruz Viotti <jviotti@openmailbox.org>
2016-09-07 10:24:34 -07:00

228 lines
5.1 KiB
JavaScript

/*
* Copyright 2016 Resin.io
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict';
/**
* @module Etcher.Models.FlashState
*/
const angular = require('angular');
const _ = require('lodash');
const Store = require('./store');
const MODULE_NAME = 'Etcher.Models.FlashState';
const FlashState = angular.module(MODULE_NAME, []);
FlashState.service('FlashStateModel', function() {
/**
* @summary Reset flash state
* @function
* @public
*
* @example
* FlashStateModel.resetState();
*/
this.resetState = () => {
Store.dispatch({
type: Store.Actions.RESET_FLASH_STATE
});
};
/**
* @summary Check if currently flashing
* @function
* @private
*
* @returns {Boolean} whether is flashing or not
*
* @example
* if (FlashStateModel.isFlashing()) {
* console.log('We\'re currently flashing');
* }
*/
this.isFlashing = () => {
return Store.getState().toJS().isFlashing;
};
/**
* @summary Set the flashing flag
* @function
* @private
*
* @description
* This function is extracted for testing purposes.
*
* The flag is used to signify that we're going to
* start a flash process.
*
* @example
* FlashStateModel.setFlashingFlag();
*/
this.setFlashingFlag = () => {
Store.dispatch({
type: Store.Actions.SET_FLASHING_FLAG
});
};
/**
* @summary Unset the flashing flag
* @function
* @private
*
* @description
* This function is extracted for testing purposes.
*
* The flag is used to signify that the write process ended.
*
* @param {Object} results - flash results
*
* @example
* FlashStateModel.unsetFlashingFlag({
* cancelled: false,
* sourceChecksum: 'a1b45d'
* });
*/
this.unsetFlashingFlag = (results) => {
Store.dispatch({
type: Store.Actions.UNSET_FLASHING_FLAG,
data: results
});
};
/**
* @summary Set the flashing state
* @function
* @private
*
* @description
* This function is extracted for testing purposes.
*
* @param {Object} state - flashing state
*
* @example
* FlashStateModel.setProgressState({
* type: 'write',
* percentage: 50,
* eta: 15,
* speed: 100000000000
* });
*/
this.setProgressState = (state) => {
Store.dispatch({
type: Store.Actions.SET_FLASH_STATE,
data: {
type: state.type,
percentage: state.percentage,
eta: state.eta,
speed: _.attempt(() => {
if (_.isNumber(state.speed) && !_.isNaN(state.speed)) {
// Transform bytes to megabytes preserving only two decimal places
return Math.floor(state.speed / 1e+6 * 100) / 100;
}
})
}
});
};
/**
* @summary Get the flash results
* @function
* @private
*
* @returns {Object} flash results
*
* @example
* const results = FlashStateModel.getFlashResults();
*/
this.getFlashResults = () => {
return Store.getState().toJS().flashResults;
};
/**
* @summary Get the current flash state
* @function
* @public
*
* @returns {Object} flash state
*
* @example
* const flashState = FlashStateModel.getFlashState();
*/
this.getFlashState = () => {
return Store.getState().get('flashState').toJS();
};
/**
* @summary Determine if the last flash was cancelled
* @function
* @public
*
* @description
* This function returns false if there was no last flash.
*
* @returns {Boolean} whether the last flash was cancelled
*
* @example
* if (FlashStateModel.wasLastFlashCancelled()) {
* console.log('The last flash was cancelled');
* }
*/
this.wasLastFlashCancelled = () => {
return _.get(this.getFlashResults(), 'cancelled', false);
};
/**
* @summary Get last flash source checksum
* @function
* @public
*
* @description
* This function returns undefined if there was no last flash.
*
* @returns {(String|Undefined)} the last flash source checksum
*
* @example
* const checksum = FlashStateModel.getLastFlashSourceChecksum();
*/
this.getLastFlashSourceChecksum = () => {
return this.getFlashResults().sourceChecksum;
};
/**
* @summary Get last flash error code
* @function
* @public
*
* @description
* This function returns undefined if there was no last flash.
*
* @returns {(String|Undefined)} the last flash error code
*
* @example
* const errorCode = FlashStateModel.getLastFlashErrorCode();
*/
this.getLastFlashErrorCode = () => {
return this.getFlashResults().errorCode;
};
});
module.exports = MODULE_NAME;