etcher/lib/gui/app.js
Juan Cruz Viotti abb7dc6469 Prevent pressing "space" to re-click the "Flash" button (#435)
Currently we disable pointer events on the "Flash" button once a flash
is in progress to prevent the user from clicking it, but we didn't
consider that if the user kept focus on the button, he can press the
"space" bar for the same effect.

Fixes: https://github.com/resin-io/etcher/issues/431
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
2016-05-24 14:21:31 -04:00

299 lines
8.2 KiB
JavaScript

/*
* Copyright 2016 Resin.io
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @module Etcher
*/
'use strict';
var angular = require('angular');
const _ = require('lodash');
const app = angular.module('Etcher', [
require('angular-ui-router'),
require('angular-ui-bootstrap'),
// Etcher modules
require('./modules/drive-scanner'),
require('./modules/image-writer'),
require('./modules/analytics'),
// Models
require('./models/selection-state'),
require('./models/settings'),
require('./models/supported-formats'),
// Components
require('./components/progress-button/progress-button'),
require('./components/drive-selector/drive-selector'),
require('./components/svg-icon/svg-icon'),
require('./components/update-notifier/update-notifier'),
// Pages
require('./pages/finish/finish'),
require('./pages/settings/settings'),
// OS
require('./os/notification/notification'),
require('./os/window-progress/window-progress'),
require('./os/open-external/open-external'),
require('./os/dropzone/dropzone'),
require('./os/dialog/dialog'),
// Utils
require('./utils/if-state/if-state'),
require('./utils/notifier/notifier'),
require('./utils/path/path'),
require('./utils/manifest-bind/manifest-bind'),
require('./utils/byte-size/byte-size')
]);
app.run(function(AnalyticsService) {
AnalyticsService.logEvent('Application start');
});
app.config(function($stateProvider, $urlRouterProvider) {
$urlRouterProvider.otherwise('/main');
$stateProvider
.state('main', {
url: '/main',
controller: 'AppController as app',
templateUrl: './partials/main.html'
});
});
app.controller('AppController', function(
$state,
$scope,
NotifierService,
DriveScannerService,
SelectionStateModel,
SettingsModel,
SupportedFormatsModel,
ImageWriterService,
AnalyticsService,
DriveSelectorService,
UpdateNotifierService,
OSWindowProgressService,
OSNotificationService,
OSDialogService
) {
let self = this;
this.formats = SupportedFormatsModel;
this.selection = SelectionStateModel;
this.writer = ImageWriterService;
this.scanner = DriveScannerService;
this.settings = SettingsModel.data;
this.success = true;
if (UpdateNotifierService.shouldCheckForUpdates()) {
AnalyticsService.logEvent('Checking for updates');
UpdateNotifierService.isLatestVersion().then(function(isLatestVersion) {
// In case the internet connection is not good and checking the
// latest published version takes too long, only show notify
// the user about the new version if he didn't start the flash
// process (e.g: selected an image), otherwise such interruption
// might be annoying.
if (!isLatestVersion && !SelectionStateModel.hasImage()) {
AnalyticsService.logEvent('Notifying update');
UpdateNotifierService.notify();
}
});
}
// This catches the case where the user enters
// the settings screen when a flash finished
// and goes back to the main screen with the back button.
if (!this.writer.isFlashing()) {
this.selection.clear({
// Preserve image, in case there is one, otherwise
// we revert the behaviour of "Use same image".
preserveImage: true
});
this.writer.resetState();
}
NotifierService.subscribe($scope, 'image-writer:state', function(state) {
AnalyticsService.log(`Progress (${state.type}): ${state.progress}% at ${state.speed} MB/s`);
OSWindowProgressService.set(state.progress);
});
this.scanner.start(2000).on('error', OSDialogService.showError).on('scan', function(drives) {
// Cover the case where you select a drive, but then eject it.
if (self.selection.hasDrive() && !_.find(drives, self.selection.isCurrentDrive)) {
self.selection.removeDrive();
}
if (_.isEmpty(drives)) {
DriveSelectorService.close();
}
// Notice we only autoselect the drive if there is an image,
// which means that the first step was completed successfully,
// otherwise the drive is selected while the drive step is disabled
// which looks very weird.
if (drives.length === 1 && self.selection.hasImage()) {
const drive = _.first(drives);
// Do not autoselect the same drive over and over again
// and fill the logs unnecessary.
// `angular.equals` is used instead of `_.isEqual` to
// cope with `$$hashKey`.
if (!angular.equals(self.selection.getDrive(), drive)) {
if (self.selection.isDriveLargeEnough(drive)) {
self.selectDrive(drive);
AnalyticsService.logEvent('Auto-select drive', {
device: drive.device
});
}
}
}
});
// We manually add `style="display: none;"` to <body>
// and unset it here instead of using ngCloak since
// the latter takes effect as soon as the Angular
// library was loaded, but doesn't always mean that
// the application is ready, causing the application
// to be shown in an unitialized state for some milliseconds.
// Here in the controller, we are sure things are
// completely up and running.
document.querySelector('body').style.display = 'initial';
this.selectImage = function(image) {
self.selection.setImage(image);
AnalyticsService.logEvent('Select image', image);
};
this.openImageSelector = function() {
return OSDialogService.selectImage().then(function(image) {
// Avoid analytics and selection state changes
// if no file was resolved from the dialog.
if (!image) {
return;
}
self.selectImage(image);
});
};
this.selectDrive = function(drive) {
self.selection.setDrive(drive);
AnalyticsService.logEvent('Select drive', {
device: drive.device
});
};
this.openDriveSelector = function() {
DriveSelectorService.open().then(self.selectDrive);
};
this.reselectImage = function() {
if (self.writer.isFlashing()) {
return;
}
// Reselecting an image automatically
// de-selects the current drive, if any.
// This is made so the user effectively
// "returns" to the first step.
self.selection.clear();
self.openImageSelector();
AnalyticsService.logEvent('Reselect image');
};
this.reselectDrive = function() {
if (self.writer.isFlashing()) {
return;
}
self.openDriveSelector();
AnalyticsService.logEvent('Reselect drive');
};
this.restartAfterFailure = function() {
self.selection.clear({
preserveImage: true
});
self.writer.resetState();
self.success = true;
AnalyticsService.logEvent('Restart after failure');
};
this.flash = function(image, drive) {
if (self.writer.isFlashing()) {
return;
}
// Stop scanning drives when flashing
// otherwise Windows throws EPERM
self.scanner.stop();
AnalyticsService.logEvent('Flash', {
image: image,
device: drive.device
});
return self.writer.flash(image, drive).then(function(results) {
// TODO: Find a better way to manage flash/check
// success/error state than a global boolean flag.
self.success = results.passedValidation;
if (self.success) {
OSNotificationService.send('Success!', 'Your flash is complete');
AnalyticsService.logEvent('Done');
$state.go('success', {
checksum: results.sourceChecksum
});
} else {
OSNotificationService.send('Oops!', 'Looks like your flash has failed');
AnalyticsService.logEvent('Validation error');
}
})
.catch(function(error) {
if (error.type === 'check') {
AnalyticsService.logEvent('Validation error');
} else {
AnalyticsService.logEvent('Flash error');
}
self.writer.resetState();
OSDialogService.showError(error);
})
.finally(OSWindowProgressService.clear);
};
});