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Don't filter attributes when saving scene (#4278)
* Add cover attributes to scene editor * Add more * Remove filtering of attributes * Update ha-scene-editor.ts
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@ -18,38 +18,6 @@ export const SCENE_IGNORED_DOMAINS = [
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"zone",
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];
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export const SCENE_SAVED_ATTRIBUTES = {
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light: [
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"brightness",
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"color_temp",
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"effect",
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"rgb_color",
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"xy_color",
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"hs_color",
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],
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media_player: [
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"is_volume_muted",
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"volume_level",
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"sound_mode",
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"source",
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"media_content_id",
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"media_content_type",
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],
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climate: [
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"target_temperature",
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"target_temperature_high",
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"target_temperature_low",
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"target_humidity",
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"fan_mode",
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"swing_mode",
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"hvac_mode",
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"preset_mode",
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],
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vacuum: ["cleaning_mode"],
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fan: ["speed", "current_direction"],
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water_heather: ["temperature", "operation_mode"],
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};
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export interface SceneEntity extends HassEntityBase {
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attributes: HassEntityAttributeBase & { id?: string };
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}
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@ -37,7 +37,6 @@ import {
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saveScene,
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SCENE_IGNORED_DOMAINS,
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SceneEntities,
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SCENE_SAVED_ATTRIBUTES,
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applyScene,
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activateScene,
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} from "../../../data/scene";
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@ -617,17 +616,7 @@ export class HaSceneEditor extends SubscribeMixin(LitElement) {
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if (!stateObj) {
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return;
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}
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const domain = computeDomain(entityId);
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const attributes = {};
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for (const attribute in stateObj.attributes) {
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if (
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SCENE_SAVED_ATTRIBUTES[domain] &&
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SCENE_SAVED_ATTRIBUTES[domain].includes(attribute)
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) {
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attributes[attribute] = stateObj.attributes[attribute];
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}
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}
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return { ...attributes, state: stateObj.state };
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return { ...stateObj.attributes, state: stateObj.state };
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}
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private async _saveScene(): Promise<void> {
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