diff --git a/source/_components/scene.markdown b/source/_components/scene.markdown index df4b6bbf432..ee34b7d0dfc 100644 --- a/source/_components/scene.markdown +++ b/source/_components/scene.markdown @@ -15,15 +15,15 @@ You can create scenes that capture the states you want certain entities to be. F scene: - name: Romantic entities: - light.tv_back_light: true + light.tv_back_light: on light.ceiling: - state: true + state: on xy_color: [0.33, 0.66] brightness: 200 - name: Movies entities: light.tv_back_light: - state: true + state: on brightness: 100 light.ceiling: false media_player.sony_bravia_tv: @@ -46,8 +46,6 @@ As you can see, there are two ways to define the states of each `entity_id`: - Define the `state` directly with the entity. - Define a complex state with its attributes. -The mapping from states to services is done with the [state helper](https://github.com/home-assistant/home-assistant/blob/master/homeassistant/helpers/state.py#L82). So, please have a look there for available states for your scenes. - Scenes can be activated using the service `scene.turn_on` (there is no 'scene.turn_off' service). ```yaml @@ -63,7 +61,3 @@ automation: service: scene.turn_on entity_id: scene.romantic ``` - -