Merge branch 'current' into next

This commit is contained in:
Franck Nijhof 2022-03-30 16:29:05 +02:00
commit 25dde63143
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2 changed files with 7 additions and 12 deletions

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@ -209,8 +209,8 @@ condition:
condition: state
entity_id: alarm_control_panel.home
state:
- armed_away
- armed_home
- "armed_away"
- "armed_home"
```
Or, combine multiple entities with multiple states. In the following example,
@ -223,8 +223,8 @@ condition:
- media_player.living_room
- media_player.kitchen
state:
- playing
- paused
- "playing"
- "paused"
```
Alternatively, the condition can test against a state attribute.
@ -235,7 +235,7 @@ condition:
condition: state
entity_id: climate.living_room_thermostat
attribute: hvac_modes
state: heat
state: "heat"
```
Finally, the `state` option accepts helper entities (also known as `input_*`

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@ -59,14 +59,9 @@ availability_topic:
required: false
type: string
command_topic:
description: The MQTT topic to publish commands to change the scene state.
description: The MQTT topic to publish `payload_on` to activate the scene.
required: false
type: string
enabled_by_default:
description: Flag which defines if the entity should be enabled when first added.
required: false
type: boolean
default: true
entity_category:
description: The [category](https://developers.home-assistant.io/docs/core/entity#generic-properties) of the entity.
required: false
@ -96,7 +91,7 @@ payload_not_available:
type: string
default: offline
payload_on:
description: The payload that represents `on` state. If specified, will be used for both comparing to the value in the `state_topic` (see `value_template` and `state_on` for details) and sending as `on` command to the `command_topic`.
description: The payload that will be sent to `command_topic` when activating the MQTT scene.
required: false
type: string
default: "ON"